If you aren't going to use PPT, K/D , rank etc for a metric in the matchmaking, then will you give us a leader board for us to track this info on our own? I get what you are trying to do which is to balance the matches, but the biggest flaw in this theory is that there is always going to be players/guilds that are more knowledgeable and arguably better. I could easily foresee that there will be one or two dominant alliances and I am not against that. The players and guilds that have the knowledge that know all the different classes and what they can do, that understand the positioning, that know the maps like the back of their hand, that have no problem watching 20 players and the boons they carry during a battle and avoid the red/yellow circles, etc... are going to be better than those that don't. All I'm saying is give the guilds and players a reason to compete once everyone figures out that this is just going to end up the same situation which is the better, more organized and knowledgeable players/guilds Alliances will win. Give us leader boards as a measure for improvement. Give the winners rewards as a reason to keep winning after dominance has been established and give the players/guilds that didn't win, a goal to get better and win to get those rewards. Ideas for rewards : Alliances or guilds that win X amount of times get the option to expand guild hall to include a large arena to GvG in. Solo players or roamers that don't belong to large guilds give them a chance based on KDR to get unique weapon skins or armor skins..etc. Just please consider this seriously or I will bet that this will end up the exact as was before except players and guilds won't have balanced matches to blame it on.Give everyone a reason to compete is all I am saying or include a metric that will do a better job of balancing based off skill or experience. :)