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Wakani.1829

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Everything posted by Wakani.1829

  1. I can honestly say, as a GuildWars(1) Veteran who spent 7 years never faulting in my support for that game, even today as it's - well, practically dead. Aslong as: Build templates and Build Storage isn't FREE .Anyone who BOUGHT Build templates and build Storage Isn't Reimbursed .Equipment Templates arrent updated to WORK properly with legendary gear.Equipment Templates arrent Accountwide Purchases. Equipment Templates arrent set to 30 max, with:3 slots for a FreeToPlay account5 slots for a base game account7 slots for a base + HoT account9 slots for a base + HoT + PoF account Equipment Templates are priced at a Reasonable level. This Feature that was free in The Original GuildWars, That should've shipped with Guildwars2 on Day One, will be a Total Fkn Joke and so will you. At this point, with the way it is, you and everyone at EArenanet who doesn't strike to end this nonsense, is no better than the worst in the gaming industry: Electronic Arts - Monetizing a RED DOT sight, and adding P2W weapons to lootboxes in games they promised wouldent even HAVE lootboxes.Bethesda - GROSSLY mismanaging and screwing up Fallout 76, over 50 scandals tied to that one game alone.Activision-Blizzard - Destroying their most beloved franchises using ANTI-consumer tactics and monetization for Short-term-gains .Arenanet - Monetizing just about anything you actually make for a game. so far, more than 90% of all the ingame content made in the past 5 years, has been locked away in a cashshop - No, gold > gems isnt a valid excuse to do this i wonder if you're actually proud to be on ^ that list, you are now. and you'll continue to be untill you get your act together.
  2. "This system is great for those who have no need of it and terrible for their most dedicated players" Pros:It's now Integrated into the game. Cons:The integration is subpar at best, this is clearly visible to anyone who used ArcTemplates.The System is limited for the puporse of monetization (not much QoL in that).The System has removed the free build swaps that were an actual QoL when swapping between Openworld, Spvp and WvW.The System is cut into 3 seperate categories for More Monetization.The Price for any one of the three categories is rediculous, math was done, if you got 9 characters you want to max, its over 20k gems, wich makes it cheaper for you to buy character slot expansions and make a new character <-- King-level Bethesda idea right there.Legendary gear is effectively being shit on with this system. Electronic Arts, Bethesda, Activision-Blizzard, and Arenanet - now essentially the same company doing the same shady and disgusting horseshit
  3. Intended. Build templates and gear templates, are essentially just the free builds you had untill yesterday that swapped automatically between modes, that no longer happens because they locked it in for monetization purposes. EAnet's finest thought this was a bethesda-level idea. Electronic Arts, Bethesda, Activision-Blizzard, and Arenanet - now essentially the same company doing the same shady and disgusting shit
  4. Pros:It's integrated into the game. Cons:It offers vastly less utility and usage than ArcTemplates.It's split into 3 Categories, simply for monetization.The cost is absolutely rediculous. account wide build storage, and character build templates, should be free, if that was the case, the gear slot price woulden't upset me at all. Anyday now, they'll pull a bethesda, and introduce an exclusive ''premium'' pay option for convinience items, or some rediculous Anet-take on a season pass.this is where id normally say something along the lines of ''how low they've fallen'', but seeing Arenanet in the past 3 months, botch up virtually anything they've touched (only been back for 3 months so cant speak to past failures) doesn't exactly make me hopefull that they have finally hit rock bottom, with the only way forward being up from here on out.
  5. You're forgetting that gw1 had a larger playerbase than gw2 does. yes - it was litterally thousands, yes there were more who didnt, by your logic, lets remove all food that i dont personally like, even if you like it, because Reasons
  6. Horseshit. We were thousands and thousands of players who enjoyed HM in gw1. Every Dungeon, Every Elite Area, if you popped into the corresponding outpost, you had 15+ districts full of people ready and wanting to go.I get the sense that you didn't like it, and thats fine, noone blames you for being a casual. But dont attempt to take away from something people DO actually enjoy just because you dont.
  7. Im not from the US or the UK, But thank you for proving my point by instantly resorting to a personal attack rather than pointing out how im wrong and you're right. P.s. you still haven't pointed that out, we're all eagerly awaiting your wisdom smart guy.
  8. Let's be clear here, ArenaNet has NOT commented on wether the ''free'' +3 build templates, is something that will apply to ALL characters on your account, and judging from previous QoL monetization from them, it wont, wich means if you got one of each character, youll have 8 characters with 3 slots, and 1 with 6. ArenaNet has PURPOSEFULLY been vague about the prices of the build templates, if you actually knew anything about monetization and gaming, you'd know for a fact, that they iron out costs as they develop the system, so they've known WHAT BALL PARK, they were looking at, for 2 years, and are still not saying anything. thats 95% because they know it aint consumer friendly, and it aint something we'd accept. ArenaNet was never Asked for a Gear slot solution, they were asked for Templates, and just templates. some people have well over 40 builds for one character, all of them with a purpose, and all of them PvE related, meaning that doesnt account for their pvp, and WvW setups. when you blindly defend arenanets decision to milk this like theres no tomorrow, you shit on them, so why dont you try being alittle objective for the first time in your life on these forums. and ask yourself how you'd feel, if they were putting YOU in this spot.
  9. Before you rush to the defense, you should probably do some actual research on this subject. Arenanet could EASILY run gw2 without putting 95% of their content into the cashshop, if you're honestly believing anything different, then i don't think you know how the gaming industry works.Virtually almost all publishers these days, are pushing for Mobile-like monetization in PC gaming, because it allows them to push a new, bland, empty title every year, from any franchise, and make millions off the back of people who blindly support it. ask yourself, did they need all this money from monetization to MAKE guildwars2 ? - no. why?, because their previous game, GuildWars, wich had practically NO monetization, NO subscription fee, made them enough money to: Not have a single day of downtime on the servers, not even on patchdays.make 3 full scale expansions in just 3 years, the Original guildwars came out on April 26, 2005, and the third expansion was released on August 28, 2007.Build all of guild wars 2, and launch it.
  10. Because, the system back in the Original GuildWars (feature is 13+ years old), was better than what ArenaNet wants us to pay top dollar for now.Because, the system that gw2 players have had access to since Heart of Thorns, is better in every single way compared to what ArenaNet wants us to pay top dollar for now. nobody asked for a 3layer monetization cake, we asked for build TEMPLATES. as they were in guildwars, without limitations like they are now imposing. GuildWars - 550 free slots for builds, stored on your own PC.Guildwars2 - 24 slots max, 3 for free, 3 more IF you're around in the first month bringing it to 6, anything after that is money money money. ArcDPS templates - can swap gear, legendary stats (correct me if im wrong), can hold as many builds as you want - free of charge.ArenaNets new money cow - maximum of 6 GEAR templates per character (you gotta pay PER character aswell, Not Accountwide , Maximum of 24 Build templates, makes a joke out of legendary gear - and by definition, those who spent the time obtaining that legendary gear.
  11. why don't you humor us all, by ejucating us on what he got wrong then? - otherwise what you just said, is nothing more than white-knighting for Arenanet in yet another massive blunder on their part. Regardless of how you look at it, when you compare what ArcDPS templates can currently do, and has been able to do for years now - to ArenaNet's Long under way templates, it's night and day, and not in favor of the ArenaNet version.
  12. Disclaimer: i didn't make this video, i stumbled on it on youtube, so full credit goes to Daelin Dwin and the people who helped him make the video. The point's raised are on point, and quite honestly, it only angers me even more that arenanet didnt simply copy the arcDPS templates, since they were quite litterally perfect the way they were.
  13. if you were to reduce the expansion given ones, then that would be a really good way to keep the count at a realistic count for people who play actively.1 per expansion, maybe one at 10k AP, and another every other 10k ap, meaning while 2 more slots is nice for those that has amassed it, it wouldent be something i would personally GUN for (im at 8.5k atm). and then an additional 1-2 at a certain birthday gift. My only gribe with it, would be that it would have to be ACCOUNT birthday, not character birthday, and it would have to (obviously) be retroactively added. This would (if they equalise the amounts given initially), amount to 3 + 1 + 1 (for HoT and PoF), + 1-3 from acchievements, + 1-2 from brithdays, that would put the theoretical maximum number of free slots, at 10 for a veteran account, and the lowest 3 for a totally fresh account with no age, no expansions and no acchievements. IO could easily see myself having more than 10 builds per character, certain things in PVE id want to do as condi, certain things as power, some things with lots of quickness (gahtering for instance), fractals can easily take up 10+ builds if you run several different fractals, or just LIKE running fractals, raids will see most classes in 2+ roles, (guardian for instance has 5, not counting tank), and dungeons is a totally different matter ontop. there would definately still be people who would want more slots than 10, and while i cant speak for them, i can say without a dubt that i personally would spend money on them if the amount we get initially + the amount EARNED in the game, and the way you earn them, was reasonable, while i wont spend a damned penny on them if they persist in their current state.
  14. Now that is actually a solid solution aswell. 10k+ points netting you a free slot every few thousand AP you earn after that, retroactively added ofc(im personally just passing 8.5k btw, so theres no instant gain bias here for those that may be thinking that).
  15. you Just made my point for me. all those reasons are exactly why it shouldent be monetized. QoL shouldent be monetized, ever. wanna know why ?Bethesda Monetizing repair canisters in fallout 76.Activision-Blizzard Monetizing A RED DOT SIGHT in call of duty. If you let this continue, without calling it for what it is, then you're gonna be one of the reasons gaming becomes a thing of the past (not die, but a thing of the past). I woulden't let my children play such a game if i had any children, not a fkn chance in hell, and when that becomes the norm - and it will, who are you gonna be playing your games with ?, i dont mean you specifically, but you have to look forward, this style of monetization is HURTING the gaming industry, and its community, its dividing gamers, and making less people interested than was before, its NOT GOOD for the gaming community.
  16. Where exactly in the update did they mention that all the other gemstore content is being removed ?. they didnt? right, so there's no need to put this long awaited 13+ year old feature behind a paywall to survive.
  17. I wanna add to what i said before. If you wanna see less outrage, while keeping shit in the gemstore, heres a brilliant idea. 1: gear AND build slots, are character based, but account wide, meaning if you give us 3 of each, each character has 3.2: Up the number of slots to 5 gear, 5 build.3: reward any account that has HoT or PoF 2 additional gear AND build slots (totalling 9 free slots). If anyone wants to go beyond that, it'll be their choice, but at least this way, the average ACTIVE player, will have enough slots for what they do in the game.
  18. Technically not true. Build templates in GW1 didn't come until after Nightfall released in 2006. My bad, i will edit the post then.thats still only a year later however, and doesnt change much.
  19. German french and spanish share the same alphabet, there in lies the difference.
  20. Im all for this, if theres an option included to automatically block / filter cyrillic out.This is a western MMO, and while this is going to sound mean, that is not the intent. while you hate having to talk in english, we hate having to look at hieroglyphs that make zero sense to anyone in the west who isnt born in or around russia.I had enough of that back in League of Legends, and you'll find that this is infact a western MMO, not a russian MMO, you've played well with others for this long, i see no reason to split the community now by entering in a lanquage alot of us simply don't understand. I know that sounds like a double standard, but i'll remind people again, this isn't a russian MMO, and Cyrillic was left out for a reason.
  21. I voted the Original GuildWars.There's alot to cover, so forgive the wall of text. Let's start with the original GuildWars, My first brush with the original game, was brutal, it was punishing in ways i had not encountered before in a video game, more than likely because i had almost exclusively played shooters, dungeon crawlers and platformers, The difficulty for a person who had no prior experience with this type of game, or gameplay, and jumped into it head first without anyone to play it with.I started playing about 2 month's into the release of the first expansion Factions, I sucked - truth be told, for at least a few months, because the idea of looking at a desciption to find out what your weapons did (skills) was practically foreign to me.When i finally got used to the game however, it held me tight, and didnt let go untill i had rounded my 7th ingame birthday, I met a metric ton of people, some whom i liked more than others, i spent time on the GuildWarsGuru forums (oh the nostalgia of a properly managed forum...), i mostly dabbled in the PvE aspects of the game, wich means i (sadly) didnt get to experience what has been described to me by virtually Everyone i've ever talked to who pvp'd in GuildWars, was the Best pvp, they had ever played, and to this day, alot of them, after playing countless other games, many of them MMO's, still hold GuildWars PvP as the all time best they ever played. For me, PvE was alot of things, you had titles to aquire, and eventho only a brave few of them actually Offered you something (like ranking up a PvE only skill, that got better the higher your title rank was), Everyone i know whos played it, and most of those ive met, agree's that there was asense of pride, and acchievement in obtaining them, eventho they did nothing for you, In contrast, GuildWars2, does a piss poor job with titles, and while some like it, the Acchievement system, while a nice addition to the GuildWars franchise, simply didn't meet the standard that had already been set.Titles in GuildWars were fun, and difficult to obtain, in ways that made people desire them, GuildWars2 doesn't, as virtually the only two titles worth having, are fractal goddess (if you're a female character), and God Walking Among Mere Mortals (GWAMM), wich is a title you gain From GuildWars. Mini's was another thing GuildWars did better than GuildWars2, as the latter has most pets hiding behind content that only rewards it account bound, and as such it makes it a complete niche thing, that was so much deeper, and valued by the community in GuildWars, than it is in GuildWars2. GuildWars didn't always have a hardmode, and before it did, the game Was getting alittle stale, this however changed on a massive scale when HardMode was introduced abit into the Nightfall Expansion (2nd expansion).We suddenly had all the story missions in a harder version with different rewards, better rewards.We had the zones, each and every one of them - now with a Vanquishing option, for HardMode, the goal simple - kill everything in the zone.We had Elite Areas (the raids of GuildWars) that now had a much harder version.PvE opened up to become alot broader than it previously was, and give people a choice, rather than punish those who addapted quick, or completed something quickly, they were given a choice to take on a bigger challenge, and to challenge those that would dare say they were better, all this - came without a single downside for the casual player, who didnt want to play HM, because they could simply buy the stuff the HM players got. The skill system we had in GuildWars, was absolutely spectacular, one of a kind, the only system close to it when it comes to originality, the way it was set up, and the overall execution, is Black Desert Onlines combo system and action combat, sadly that game has no soul compared to, well, practically any other MMO.I know that they claim they tried with that system in guildwars2, when they hid certain skills behind bosses and stuff early on, however that was one piss poor attempt if it can even be called that. anyone with a day spent playing both games, would know that there simply wasnt enough skill diversity and choice in GuildWars2, to support that system, either more skills would need to be added (wich they didnt) or the idea should've been scrapped and the reasoning made clear.The Elite Specializations barely do anything to mend that, eventho its clear to anyone who played GuildWars that, that was precisely the goal with Elite Specializations.It could still be mended, but they're not likely to listen to critisism or critical feedback, sadly. GuildWars had an AMAZING gear system, where even i, someone who sucked for at least a few months, still aquired end game stat gear, before i thought to look at my skill descriptions and get guud, to put it short, you could play for a day as a novice who - looks at their skills, and you'd likely be in Droknar's Forge in less than 24 hours, without help, and there you could buy end tier statted gear, from a vendor.In contrast, GuildWars2, made a giant overhaul there, aiming to suck people in for longer (eventho that was never a problem with GuildWars) by having gear take longer to aquire, this ''somewhat'' was okay, right untill GuildWars2 took a swandive into a mountainside, when they added Ascended gear, the reason for this is really simple. when it takes as long as it does to level to 80, and aquire just alittle bit of gold (for the vast majorty, we're not all a golden moa), obtaining a full set of exotic gear still costs you a decent amount of gold (if you want a full set of exotic gear (armor, weapons, accessories/trinkets/necklace/backpiece) and runes/sigils, you're easily looking at 100+ gold, wich is manageable by almost everyone, Ascended gear is between 350 and 400 gold at the prices set on the TP as i write this, and thats just for the amor.The ascended stats being added, essentially ruined any chance that a truly casual player (the ones they keep claiming the game is made for) would be able to aquire a full set all included for one of each class, much less be able to play several different builds on all classes, as you could in GuildWars, with relative ease. GuildWars didnt have jumping, swimming, mounts, or jumping puzzles - but the things it did have, it did Extraordinarily Well, where GuildWars2, has only really done that for one thing in my optics, and thats mounts (eventho i dont think a pure true flyer should've ever been added), and that's because the mounts are all unique not only in looks, but speed, purpose, and utility, something no other MMO that i know of, have managed to do past flyer vs non-flyer. GuildWars held me for over 7 years, i never got bored, i had a million things to do, i played everyday, for hours and hours.GuildWars2 held me in SPvP for 6 months, and then i quit untill Spirit Vale was released in HoT, and after beating Sabetha, i quit then aswell, i only recently returned (2 months ago), and i dubt with the way content is being (or rather not being) delivered at the moment, that i'll stay for too long after beating all the raids, doing the CM's and running a dungeon or two solo. TL;DR GuildWars was like the first 4-5 seasons of Game of Thrones in terms of depth and replayability, GuildWars2 is like Season 8, rushed, unfinished, and way too short.
  22. Just wanna point out, that all you need is 1 person to run it, and activate the teleport beacon at the boss platau.If this indeed required everybody to do it, it would be Horrible, and a terrible design - 1 however, isnt. My overall feedback on the encounter, is that i hope this is gonna come with a real Raid and CM difficulty. i entered with 3 others, and we did it and got 2/3 chests.We stood in all the aoe's, we dodged practically nothing, and the boss hits like a single sheet of wet tissue paper. I get that it's new, and likely needs some tweaking, but something that struck me as odd, is that wether you get 1, 2 or 3 bonus chests, the rewards are less than what you get from the new map, wich is LEAGUES behind previous maps in terms of ''Being worth farming for any kind of money/skin''. The boss needs to be tuned properly, mechanics tuned to actually require you to think, i dont think we need it to force people out of their ''own personal build'' thats for raids to do, unless you run your own group with free for all, but the mechanics HAS to teach the players that they NEED to do them, otherwise, the only thing this boss brings, is an introduction to a time-race to kill something. The boss needs to have rewards that are WORTH going there for, otherwise, why would anyone bother in the first place ?.
  23. And that's precisely the problem. we don't want their perfectly vague answers, we want straight up communication and answers. Are expansions off the table? if so, fine, let us know so those of us who crave That can leave and do something else, while they market the game for a new type of player, all i want is the damned truth, and as a paying customer, I am entitled to my ability to tell them they are dropping the soap in the prison shower, over and over
  24. Sadly this really doesn't change anything for me personally, I can't think of a more Vague answer to such a question, untimately everything either IS, or ISN'T on the table, we've asked for reasonable content for years, and gotten next to nothing based on how much time, personel, and investment ArenaNet has had over the last 7 years, not to forget all the money, AND Experience they made with the Original GuildWars. Untill they openly start communicating, Even if its just a Oh hey, just to let you know, we only just began work on an expansion, we have nothing we can share about it, and it will take minimum a year and a half till we have anything to show you , I'd take it anyday over this, Whatever-this-is that we have now. And untill such a time, I'll reserve the right to be constructive, and critic, saying: ArenaNet Is like A Sandwich Shop, That refuses to tell the regulars, and new customers, that they no longer sell sandwiches
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