Jump to content
  • Sign Up

Bazsi.2734

Members
  • Posts

    1,810
  • Joined

  • Last visited

Everything posted by Bazsi.2734

  1. You guys are legit argueing that it's bad to have players around who are actually good at the game. It's evident what's the next metabuilds will be just from reading the patchnotes, yet most of you need builds and guides to spell it out for you - guess who makes them? The bugs and exploits that regularily get into their patches lately... who has the ability to quickly and accurately report them? Feedback on balance - which one matters more: top players saying mirage is undertuned, or mr. silver 2 saying all condis should be deleted from the game? If you think having the top players around is a net bad(pun intended, god I'm so funny), you have no idea how anything works. Dude weed lmao. I am holding onto the PvP capital, unwilling to let anyone own the means of... climbing or some sh*t. I'm the PvP bourgeoisie, profiting off of the ratings of the low rated! I'm selfish, I'm shifty and I won't ever acknowledge that I am the problem, I won't ever move aside! ONE PRECENT REPRESENT! 😆
  2. And be matched by noone because everyone else is way below me and have it checked to dodge me. Stop pretending you have solutions.
  3. My vision? I'm just explaining why things are the way they are. Prioritising giving games at all over only giving fair games to players leads to greater player retention. That's why matchmaking is built like it is. It's not my vision, it's just reality. My vision was for a-net not to abandon the gamemode for 5+ years. That is what caused the huge dip in player numbers. Less players --> worse matchmaking. The drop in match quality starts to drive people away, becomes a selfpropagating cycle. There is nothing you can do to matchmaking that would fix this. Elitism = the belief that a society or system should be led by an elite. sPvP is the nieche for this very competetive, ego driven minority. Nothing else in this game is for them, as it's a feel-good kumbaya hand-heldy colorful themepark with participation rewards. If you compromise their ability to dominate the gamemode with fair play, most(if not all) of them would leave. And we all know what happens to a community(not just a gaming one, any community really) where the top talent is constantly forced to leave. This is just irrelevant fluff that changes nothing. Everyone not ragequitting PvP after a onesided stomp will have that box checked. I do. Sometimes I log in at an irregular hour, wait for 6-7 minutes for a qpop, then close the game. I could do literally anything else with my free time, yet here I am looking at a counter slowly ticking past triple of the estimated waiting time... So my final comment is this: when the main problem of PvP is a massive lack of players, you can't possibly fix it by excluding further players from it.
  4. Because giving players games is priority over making them excessively fair. How is this so hard to comprehend? It is though. There is noone else q-ing, you either get a game with huge skill differences, or you're not getting a game at all. And once players start leaving due to waiting times being too long, nobody is getting games anymore. Yes it is. Ranked PvP was always about elitism. That's the point.
  5. This is not a joke thread... which is a joke in itself... so I guess that makes this a joke thread? My head hurts.
  6. If there are other good players playing, they will be against each other. But as time passes, the matchmaking is less and less strict with who can enter the matchup. If it's platinum vs silver, that means someone waited 8-10 minutes for a qpop(which means someone already spends more time waiting than playing). You solve this by revitalising the gamemode, not by putting weird restrictions on it. Just think about it, how many of us veterans would still play PvP if we had to wait 15-30 minutes just for one qpop? Climbing to the top should be something people aspire to do, not something to avoid lmao.
  7. Option 3 has nothing to do with me though. Last time I went into ranked as a duo was in the first 2v2 season. If I actually played with an equally skilled duo, I would farm ranked so hard it's not even funny. Which is probably why I'm not doing that, what's the fun in winning by default? I'm just pointing out that putting a hard limit on how far apart your opponents can be in rating will make it so that the very top and the very bottom of players simply wont get games. You don't really need to think too deep about it to run into problems: If your division separation thingie is in effect, how would one get games after getting "lucky"/"unlucky" with qualifiers? It's possible to win/lose all 10 games and be legend/bronze right at the start, with noone else even close to that rating. Is their season just over?
  8. https://wiki.guildwars2.com/wiki/Stability
  9. I agree. We need to stop players on the very top from getting games! Being good at the game should be a punishable offense, like log off touch grass get a life REEEEEEE!
  10. I did not understood why these things weren't in the game at launch(2012). For the first 3 years, GW2 really pushed to be e-sports... if these features weren't added back then(even most of what you mentioned was part of GW1 in 2007), it won't be added now.
  11. That's not true but either way. An identity is defined equally by what it can and cannot do. If every class on every e-spec can build to have good range/melee, competetive power or condi damage, viable support etc... then we do not actually have classes, and the character creation is just reduced into picking your favorite color. E-specs were just a variation on the core identity by giving you an extra strenght in exchange for a new weakness. Now this is getting watered down. To tie it back to your example: Yes, I want classes who can't do sh*t against condi vomit. I wan't a game to not present any options for thieves who want to melee autoattack the enemy necromancer down. I want class identity. There is a reason I'm playing this themepark MMO over some Call of Duty clone.
  12. My main concern is that classes and e-specs are further losing their identity. For example necro doesn't have strong melee options, except for reaper. GS and reaper shroud forces you to keep distance... well not anymore, any necro can run around with a sword now. Also a lesser concern: balance will go to sh*t, but even so most new combos possible will be garbage. Rifle works nicely on deadeye, but if you give it to any other thief variant, it will be useless. No stealth on dodge, no modifiers from malice... it will be weak. Many e-spec weapons only work with traits or other tools the e-specs kit provides. There was no huge reworks announced to separate weapons from e-specs, we just started pretending that "what if they weren't". Save for some hybrid weapons(revenant shortbow, necro torch), all these new combos are subpar. All a-net did was add a huge amount of n00b-traps to the game. And with the speed they plan on releasing new expansions, we'll never have good balance again. So unless the game is so bad the memes make it funny, it will be high time to quit once the X-pac lands.
  13. sPvP hasn't gotten anything (aside from balance patches) since 2018. Unless for some inconcievable reason a massive amount of players start playing PvP&loudly buying gems, this will not change.
  14. Delete condies, delete boons, delete defenses, delete thieves... delete the game? You have the power man, take control!
  15. Here is a rotation I just made with basicly no trait interactions: 1. Black_Powder -> leap with Heartseeker 4 times. As I said before, trickery required. 2. Smoke_Screen-> leap with Heartseeker 4 times. Follow up with Hide_in_Shadows. 3. Black_Powder -> leap with Heartseeker 3 times, Blinding_Powder before the smokefield ends for an extra blast. 4. Shadow_Refuge This can keep you in stealth endlessly if you time your skills right, start the next step as stealth is about to drop. This can be considerably easier if you use traits for initative management or extra sources of stealth(like deadeye). However I don't get why you'd want perfect permastealth. The whole idea around SA is to do quick bursts of stealth and let said stealth drop(either by revealing yourself or just let it expire), and the trait interactions reward you with initative, superspeed, condicleanses etc... mobs can't really target you unless you're visible for several seconds. Running past them is still possible if you left stealth drop for a second sometimes. So while permastealth is possible, you're not really meant to do that. I don't get why you want to do it. It's like playing the game without playing it... the only good thing about GW2 is the combat system.
  16. Here is the minimalist way to permastealth, trickery required: Dagger/Pistol on one set, and Shortbow on the other if you want to stealth the entire team, not just yourself: Black_Powder -> Blast/leap it with weapon skills 4 times. Repeat exactly when stealth is about to run out. You can supplement your other skills when you fail to execute this perfectly. Just keep in mind stealth caps out at 5 stacks (15 seconds), so do not waste resources once you hit the cap. However, you just posted this while I was typing that "long guide" to permastealthing, so what is the thing you are trying to do?
  17. Also give back the unlimited range on earth dagger autos. The class is unplayable without it.
  18. If stolen time hitting for 10K in PvP is intended, I hereby submit my application as balance team lead... my qualifications: I played this game at least once before.
  19. Fix the game please. I only played thief and revenant after the patch hit, and they both have gamebreaking bugs. So I'm sure there is more. I'd love to give feedback about the intended balance changes, but it is literally impossible like this. The PvP season is still ongoing btw. You could just end it early if you plan on dropping a not-playtested huge balance patch which will inevitably break the game right when people do the final race for the top ladder spots.
  20. Making resign available all the time is obviously not good, (#RedResign) putting too many restrictions on it on the other hand makes it pointless: Onesided stomps last around 7-8 minutes. A huge point lead(+players recognising how hopeless it is) would be after the 5 minute mark. If everyone is fast and disciplined about clicking surrender, you'd still only save like... seconds. Games do not last long enough for a surrender option to make sense.
  21. This is such an insanely bad idea. The top 50 would be only like 2 classes, and anyone even remotely getting good would be immediately turned off by how terrible the balance at the top is. You can balance WvW zergs and open world PvE around newbies who don't dodge and only spam autoattacks, but in PvP you HAVE TO do the opposite. The whole point is to beat the enemy by playing better. If you dont balance the gamemode around"playing better", how do you expect the gamemode to be any good?
  22. Awww you missed the best(worst) times of HoT when chrono bunker was ruining the game. Also missed the PoF release state mirage, which got incredibly powerful once the 30-60K oneshots were nerfed out of the game (way before the universal damage nerf though). There were times when mesmer dominated, but it was always balance oversight from the devs. 😄
  23. If we define overperforming by "I lost to it once" than sure. That's not how everyone else defines it though so... come back when immobspam ranger is overrepresented in PvP winning most matchups in both high and low ratings. It might happen next patch, who knows.
  24. The thing is, you sometimes nerf something that's not the most OP. Like flamethrower engi, minion mancer necro or turret spam engi. Some things are just braindead, an absolute nightmare to play against, or just terrible design which they plan on reworking "sOoN", so they shelve it to save players from an extra month or two of suffering. Mirage having 2 dodges and dodging while stunned(remember, this used to be a full 1 second dodge years after the release) was able to cover literally every incoming burst without even having to use a stunbreak. OP or not, it's bad game design. Also I'm all for gutting ranger stunbreaks. Maybe ranger will become really opressive next patch(I have to put that "maybe" in there for legal reasons), and we get an opportunity to look at those 20-30 second cooldown stunbreaks that make them survive anything. But you need a reason to nerf reasonably designed things, and ranger currently is not overperforming. Wait 2 more weeks and we'll see.
×
×
  • Create New...