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Crab Fear.1624

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Everything posted by Crab Fear.1624

  1. Druid says hi and disagrees with you. @Crab Fear.1624 said: Scholar . Even if they were to make another support mid-line role, it would fall onto rangers or engineers without a doubt. No he doesn't. Owned Sorry but that shows that he proved himself wrong in the same post. Saying "HIGHLY UNLIKELY to happen" then referring to the Druid is self-ownage - no need to point that out, but thanks for highlighting it. no. you are wrong.the context was that it is highly unlikely a thief will get a support role.you said druid says hi as if I didn't acknowledge that there could be mid-line support, but I did. It will be engi or ranger. so, you are wrong. OWNED. and own it, don't try to twist the narrative. No. You are arguing that it is "HIGHLY UNLIKELY" for a magical Thief because they are adventurer, not scholar. Then in the same post you use Ranger, who is an adventurer, not scholar, who has the Druid Elite spec as a support role highly using magic. That is what you call self-owned. I don't need to argue against your points since you're doing an spectacular job. Proving yourself wrong in the same post is simply epic. Chronomancer says hi and disagrees with you. Shadow Refuge, Merciful Ambush, Venom Aura, Shadow Protector, Thrill of a Crime, and Bountiful Theft also says hi and they all disagree with you. you have poor reading comprehension or your are just straight up ignoring words and context. i said if they make midline support it will be what? place answer here__ i said read "core" descriptions you are wrong bro. https://guildwars2.com/en/the-game/professions/thief/ read that, find the word ally, allies, or others you got owned. LOL. now you just straight up dropping words out of my quotes to make it feel like you are right. read some more books, not just memes. your comprehension needs some work It seems you don't even read what you post. You said;"The whole magical and/or support ideas are HIGHLY UNLIKELY to happen. for one thing, an Adventurer is different in this game from a Scholar" Then you contradict yourself in the same post;"Even if they were to make another support mid-line role, it would fall onto rangers or engineers without a doubt." Guess what? Both Ranger and Engineers are Adventurers. That is called kicking your own as...behind. I'm simply pointing out that it is NOT HIGHLY UNLIKELY since Druid exists. If anyone is having a hard time reading, it's you. You don't even comprehend your own post.highly unlikely =/= impossible and so I acknowledged it, and i also pointed out which classes will get that option if it were to occur. Also is astral force magic? is star wars force magic? also we are in the thief forums, the context was in regards to thief. I also amended that before you responded here: You see? But, it should have been obvious that it was in context to thief because we are in the thief forums, in a thief thread discussing the next thief elite. I didn't say it's highly unlikely that druid exists. I said it's highly unlikely that support and magical ideas are going to happen (and again in context of the thief). I pointed out the descriptions of the classes, the profession types, and their respective roles to further demonstrate how unlikely it is for thief to get that role. Also, I pointed out why their core specs would not lend so well to the ideas of support. A magical thief / shadow mage already exist in game. You see, you are the one that has bad reading comprehension. We are not in the all professions forums, we are in thief forums. That's the context. You misunderstood, and it is confusing to me how you do not see that. The words are saved in quotes....
  2. Druid says hi and disagrees with you. @Crab Fear.1624 said: Scholar . Even if they were to make another support mid-line role, it would fall onto rangers or engineers without a doubt. No he doesn't. Owned Sorry but that shows that he proved himself wrong in the same post. Saying "HIGHLY UNLIKELY to happen" then referring to the Druid is self-ownage - no need to point that out, but thanks for highlighting it. no. you are wrong.the context was that it is highly unlikely a thief will get a support role.you said druid says hi as if I didn't acknowledge that there could be mid-line support, but I did. It will be engi or ranger. so, you are wrong. OWNED. and own it, don't try to twist the narrative. No. You are arguing that it is "HIGHLY UNLIKELY" for a magical Thief because they are adventurer, not scholar. Then in the same post you use Ranger, who is an adventurer, not scholar, who has the Druid Elite spec as a support role highly using magic. That is what you call self-owned. I don't need to argue against your points since you're doing an spectacular job. Proving yourself wrong in the same post is simply epic. Chronomancer says hi and disagrees with you. Shadow Refuge, Merciful Ambush, Venom Aura, Shadow Protector, Thrill of a Crime, and Bountiful Theft also says hi and they all disagree with you.you have poor reading comprehension or your are just straight up ignoring words and context. i said if they make midline support it will be what? place answer here__ i said read "core" descriptions you are wrong bro. https://guildwars2.com/en/the-game/professions/thief/ read that, find the word ally, allies, or others you got owned. LOL. now you just straight up dropping words out of my quotes to make it feel like you are right. read some more books, not just memes. your comprehension needs some work
  3. Also, for those wanting a mage thief or support thief, please reread all of the core trait lines a thief has. If we get an elite spec that does either of those things, how will the core traits supplement or enhance it?
  4. Druid says hi and disagrees with you. @Crab Fear.1624 said: Scholar . Even if they were to make another support mid-line role, it would fall onto rangers or engineers without a doubt. No he doesn't. Owned Sorry but that shows that he proved himself wrong in the same post. Saying "HIGHLY UNLIKELY to happen" then referring to the Druid is self-ownage - no need to point that out, but thanks for highlighting it.no. you are wrong.the context was that it is highly unlikely a thief will get a support role.you said druid says hi as if I didn't acknowledge that there could be mid-line support, but I did. It will be engi or ranger. so, you are wrong. OWNED. and own it, don't try to twist the narrative. also read all the profession descriptions, see what is at their core. notice how the thief and mesmer are the only classes that don't mention providing aid their allies. they are selfish classes sure, there can be ways to indirectly aide, but thematically...... IT'S NOT GONNA HAPPEN edit: yes, it was in that context...we are in the thief forums
  5. Druid says hi and disagrees with you. @"Crab Fear.1624" said: Scholar . Even if they were to make another support mid-line role, it would fall onto rangers or engineers without a doubt. No he doesn't. Owned
  6. Thief uses deception to go in stealth not magic. = They are deception skills. Shadow Arts — focuses on stealth and blinding enemies. Enhances venom and deception skills. Engineer uses tools and gadget for deception (e.g. stealth gyro).Ranger uses natural surrounding for deception (e.g camouflage). When Ranger taps into using magic, they use Druidic Celestial Magic for stealth (e.g. Celestial Shadow).Thief neither need tool, gadgets, or natural surroundings for deception, they have Shadow Magic. Blinding Powder does two things, it blinds and grants stealth. The blinding is caused by the physical powder but the stealth is Shadow Magic. This is no different than the Thief throwing feathers (Throw Feathers) at someone's face; the feather causes blind and Shadow Magic is used to go in stealth. Cloaking and invisibility is physically impossible without magic. Otherwise, a cloaking thief is no different than Naruto trying to blend to a fence with a piece of cloth or Frodo pretending to be a rock. That is not how stealth works in GW2 since it is plainly obvious that it is magic. Deception is the result of using Shadow Magic no different that it is a result of using Illusion Magic. If deception not magic then explain Merciful Ambush (Thief) and Mirage Advance (Mesmer). Take your time. I can wait. @mindcircus.1506 said: I would love to see some kind of shadow mage group buffer and mass debuffer. Something not damage focussed but maybe providing group invisiblity, alacrity and might. Maybe spamming blinds and fumbles on mobs.Maybe group evades? A reliable quickness bot? We have had enough DPS specs for thief. Something supportive that lends to the class fantasy could be really fun.For weapons? Offhand sword could be good...torch would be interesting...maybe even axes. Daredevil and Deadeye are great fun, but I would love to see something support oriented that synergized with some of the core traits and gave us some fun buildcraft ideas. The profession needs a bit more varietyThe whole magical and/or support ideas are HIGHLY UNLIKELY to happen. for one thing, an Adventurer is different in this game from a Scholar . Even if they were to make another support mid-line role, it would fall onto rangers or engineers without a doubt. Shadow mage already exist in the game, it is called Mesmer Magical greatsword? See aboveClone Thief? See aboveStealthy support? See above General Thief Description essentially a thief GW2 Wiki Thief notice how similar the description is? GW2 Official ThiefThey may be capable of using magic, but it's not really a core theme or skill. Most Likely Possibilities: Offhand SwordMaceCondi Theme Torch (this would have the most "magical" potent theme-wise)In other games thieves, rogues, and assassins have the potential to be promoted to a "sniper" class, so DE was thematically a compatible path upgrade. I would be super surprised if it were given a great sword. My money and bet are that the next recipient of great sword will be Revenant. I won't change or delete this, so we can check back in a year or two and see who was more wrong.
  7. double shield, and when we are not blocking stuff we can roll around from point to point for decaps
  8. scythe I want to fit the theme of my character not the profession
  9. If you steal away to another foe not facing you with mug it breaks the stun lol
  10. Seems your system encourages play to win, and punishes anything else. That is how it should be.
  11. feel free to add mine to this, or merge it or whatever...please https://en-forum.guildwars2.com/discussion/51750/i-decided-to-make-an-elementalist#latest
  12. If i spelled it wrong, woops... Anyways, I see alot of complaints on the forums, and of course I believe it all to be whining. Because, that is what players do over their main. I mean, I complain about thief treatment, but I can acknowledge that more than half the bad results I receive while playing it are my own fault. I play a lot of pvp, and I have seen some really amazing ele's when I do "see them". But, I guess my memory will quickly dismiss the ones that were practically free kills once I figured out there kit. Anyways, I said "holy crap, what a whining lot. they make a thread a day and pop in into pvp forum knowing it will get booted to profession forum, what a bunch of babies". That being said, I am a fan of "tragedies" and so I decided to play outside my class (which is all I do- thief), and hop into a class all are claiming is the hardest. What did I learn?: A lot of skill cast really slow, and most can avoid them.I am squishy as hell and no real evasive maneuvers.Any boon I give myself gets removed.How the heck does everyone build up 25 might so quick, "smack"...Im dead!My stunbreaks don't give me alot. and hs thge cooldownsAm I supposed to be a hybrid?Why am I tier 1 health? What do I suggest?:Auto attacks need to go out faster 1/2 s cast or 1/4 but maybe reduce damageAll fire spells should put 1 stack of buning for 1-2 secs regardlessall of the big hitters should be reduced in damage but increase the cast speed, no spells cast longer than 1 secBring ele up to tier 2 healthStun break on dodge roll if attuned to waterAll water spells should put .5s-1.5 secs chillMaybe reduce hela in water, but add damage or more damage to healing water spellsAll the air skills should do damage, and not just blindEarth magic should have wards to reduce or stop conditions for a small time, and provide smoke fields so ele can gain a stealth blast after a attunemnent swap atleastWhy are the main heals so slow and weak? If they are to be hybrid all the effects should be shared. Now, Feel free to tear me a new one, but you can't say that I as a thief main did not try to advocate for you. I acknowledge outside of maybe 1 build in the hands of extremely good players, the elementalist needs some work, but hey I could be wrong.
  13. Two double taps isn't enough to max out malice. Congrats on being yet another manipulating, screen editing, obvious setup individual posting obvious bs. Or are you telling us all that 5 stacks of malice is good enough to generate 20k djs? Not to mention the dude crit 5 times in a row without the kneel bonus. Looks legit. You can up to have 7 malice with the right trait(which I have) the joke is when you let me max out malice I get fury, 10 mights and 7 initiative and some other boons with the help of a healer/support might can rise to 25. The Deadeye is built in a way the longer you ignore him the stronger the damage gets this was also true before this patch. Not experienced player will fall for this trap and some maps are more rifle friendly but in general the more high level the match is the faster the Deadeye dies. On the other side thief has a low hp pool its like an ele dying is super easy but team play and team composition can effect things on both sides. Yeah I haven't really played deadeye much, so I wouldn't comment on how possible it was or not, but I understand perfectly well how they work. Like I said it was really weird case. The deadeye was alone and I went to get a decap. He immediately marked + stealthed (I think Blinding Powder) so I was 100% ready for the burst. I got hit by at least 4 out of 5 of the Double Taps before I could even react (which is what actually killed me, not the DJ), about 19k to 1k hp. It only happened once during the game so not sure if it's lag/desync or some sort of hack, ultimately inconclusive. Hmm, If he marked then stealthed immediately then he must have been using shadow arts with hidden thief under the traitline. If you were poisoned as well then deadly arts was used as well possibly using revealed training. I can't fully picture the build with the limited info but this is the closest build I speculate him having. http://gw2skills.net/editor/?vZAQFA0ksMhGnYpTsQTYaBgJUEg/XWMfmcfgUwMA-jJBXABAs/wxPAgGKD88FAAAnaw, he was interupted on mark, so no shadow arts but trickery
  14. So, uh, you facetanked 2 double taps, allowed the thief to stack might, and then facetanked death's judgment as well.(edited for I apparently can't count to two) Meh, I seen rangers do better, stealth or not...don't matter
  15. I would like Cantha, but after looking at the Tyria Map, I can see some areas in the east beyond what looks like a mountain range, and an area in the northwest that looks fun but might not appeal to everyone. While I don't expect them to introduce new playable races anymore (sadly), I do hope they introduce some new non-playable intelligent races (perhaps a future gw2 project if gw3 is not a thing, or vice-versa). Cantha would be exciting but I can see how it would upset non-human player, and those that don't really care but can appreciate variety. Now, I personally think that most, if not all of the races don't really have anything to add at this time as a standalone XP, and so I believe a story in other areas involving new (non-playable) races and everyone of the known playable races(charr, human, asura, sylvari, and norn) working together to help them due to some unified goal. The area that I mentioned in the northwest looks like a lot of water; imagine so windwaker styled campaign or some underworld bubble cities with more of the Largos peole and the like, maybe some hidden lost mursaat alone the coastal parts? The area to the east, like the whole area, has what appears to be alot of variety in landscapes (and potential stories). Plenty of opportunity to go a variety of directions an it is unthinkable that there are no intelligent races to be found that way. TL:DRCantha would be fine, but if not go to any area on Tyria Map, that hasn't been explored yet. Avoid a focus on any race that is already introduced, and if possible add a new(non-playable race) for variety. Edit: I voted when this poll first came out, but I have rethought my position to what I have currently posted.
  16. And you expect every class to have a counter for every situation at every given moment? Don't be ridiculous. this had a counter, they removed it (reflect). That is bad design if you can't understand that this discussion is pointless. It still has a plethora of counters though, Dodges, Evades, Invulns, Pseudo Invulns, Blinds, CC, LoS, Body blocking, out ranging it... You must be fighting some god awful thieves man. or perhaps you don't realize i'm talking about DJ. Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.Does every profession have invuls? no they dont.Blinds / CC: first what 1200 range blinds do you have? If you can think of some that's nice, but your also forgetting to mention the fact that the thief is coming in with stealth. you have no refrence point to hit him with blinds or CC.Los: this is PvP most maps don't have decent LOS spots while on point, (obviously there are exceptions)Body blocking: so your either die or killing a teamate. body blocking only work for mesmers and MM necrosOutrange: Are you serious? thief's have teleports. shadow step, and rehashed shadow step those are some horrible thieves. Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either Any decent player facing a DE is going to use his blocks and reflects and all those other measures on the Three round burst. Dodges should be held in reserve for DJ and yes you can chain two dodges in a row. It in fact how a Daredevil thief makes things hard for the DE. Dodging twice won't nullify it sadly, the de will just restealth and fire another. This is why I think dodging a dj should remove the malice stacks. Bad idea. Aside from this being too complicated to implement(only lose malice when the enemy dodged it, but not when its out of range, blind etc.), it was earlier established in this thread that DJ only hits too hard with non-viable trollbuilds. Doesn't sound like something we should take into consideration when thinking about balance. If a build can't get on the leaderboard no matter how well it's played, I just don't care to nerf it. Let the one trick pony be.Also I'm pretty sure they wouln't ever try to create a code to check WHY a skill missed, but if the devs felt enough pressure they would just turn malice into adrenaline 2.0. And you'd lose stacks upon casting a malicious attack, regardless of it hitting anything or not. So if you don't want that, dont advocate for losing malice on enemy dodge. Not to mention, about 30% of my DJ-s miss because of bugs. That would also take malice away. I can setswap my dagger/pistol to rifle the instant my enemy(warrior) puts up shieldblock, and melee a DJ into his fat face and not hit because "out of range". Still getting the 3 seconds of revealed, because that part of the code isnt bugged... which is always nice, but losing all malice on top of these would just make it perfect though. Malice gets consumed upon hitting your marked target, or by using Mercy. You don't want to change that, trust me. Well, I kind of agree in the sense that DE is total trash in real spvp and wvw regardless of nerfs or buffs and don't want to call for nerfs to it. But, in terms of how the skill works, I feel like every ability in the game should have some counterplay, and I feel like dodging being a core counterplay mechanic shouldn't be negated by the ability itself. I don't like that someone can DODGE the deaths judgement, but the fact that the ability didn't connect means the user can just keep spamming it until the guy runs out of dodges and dies. I definitely think that's a bad mechanic, and thief has a lot of ways to restealth including during the revealed timer now. Maybe that was the original intent, because the old DJ didn't consume malice, but I don't like it. Yes, the spec blows, so maybe give deadeye some extra utility as compensation for fixing the malice, like reducing the initiative cost of rifle 2 or adding protection during kneel - giving it some buffs for the user. I just feel like dodging the ability should negate it, not just delay the damage for 1.5 seconds. By the way, I do believe there is already coding in place to differentiate between dodge and other missed shots, because there is text popup saying "evade" or something when you dodge IIRC. Two things: 1- The skill is so obviously broadcasted that even tough it looks great on theory it sucks on practice. Saving a roll for DJ isn't that hard.Most DE's are running berserker and for a class that needs to root itself to the ground to attack taking it down doesn't take more than a few seconds. The whole "fails DJ and reapply stealth" isn't that broken on practice if you know how to fight thieves. 2- Said system is already in the game. Every venon works like that. Yes it's broadcasted and very easy to dodge, the problem I'm thinking about is that once you dodge it you haven't avoided the damage - it's still going to come as soon as the DE can restealth and fire another one, until it connects. I don't think it should work that way, even if the spec is garbage. IDK, maybe you disagree, but it doesn't seem like dodge is really countering anything at the very least. You basically can't block, reflect, projectile destroy, or dodge a DJ.nope..the other night i dyed two a thief..dont know how...but that shit is broken. easy ficks delete all tacks and nerf shortbow....not the tall bow...just the short one
  17. nerf thieftake all toolslet them keep shortbow 5
  18. Calling bs on this, also in unrelated news I hit 90k with mesmer autos once I just don't have a screenshot It was on a zerk ele but I am not lying. I will screencap it next time. I got you buddy! https://imgur.com/a/6CDBfhWThis was done in an unranked match of sPvP. I don't remember what kind of Mesmer it was, I think they were power. They died too fast. Interesting how we're both using the same oneshot build and yet yours is doing 30k while mine is doing 15.5k, given that I activated bounding dodger, the trap, both signets, was attacking from behind and had over 90% health on myself and the golem (full) which accounts for every bonus you can possibly achieve, and the target is vulnerability stacked. The trap was activated on the golem by killing it, placing the trap, and waiting for it to trigger when the golem respawns. maybe there was more vulnerability and conditions on the foe, and another source of additional might on the player. it was in a game, and that might boost the number to near outrageous amounts. I hit ~19k on the same golem type using his build, except for the heal and elite, which i dint change because i wouldnt use them for the test anyways. Might and vulnerability were already stacked (not capped, but there's a lot in the build already) and there certainly isn't anywhere near enough to reach 30kI had a reve boost me to 20 might with the trap and my timing...and got 21.2k, and and 15 vuln from the sig and trap. (the previous post was just the same build he posted, but I wanted to play around to see what I could do with a little boost) now there is a 2% more damage per unique conditions. so maybe if i could have 3-4 unique conditions on the foe with max might and max vuln a 30k might be possible. 21.2k vault basics or maybe the mesmer in that post was a naked idiot and took double the damage...so 34k/2 = 17k...a no problem hit. But on average, i can do about 18-19k on lights with nothing but the build he posted. I am just guessing though. It is easier for me to do a 28-30k worldly impact than to get a 21k vault...and I am probably already hitting hard as f--- before the big shabang
  19. Calling bs on this, also in unrelated news I hit 90k with mesmer autos once I just don't have a screenshot It was on a zerk ele but I am not lying. I will screencap it next time. I got you buddy! https://imgur.com/a/6CDBfhWThis was done in an unranked match of sPvP. I don't remember what kind of Mesmer it was, I think they were power. They died too fast. Interesting how we're both using the same oneshot build and yet yours is doing 30k while mine is doing 15.5k, given that I activated bounding dodger, the trap, both signets, was attacking from behind and had over 90% health on myself and the golem (full) which accounts for every bonus you can possibly achieve, and the target is vulnerability stacked. The trap was activated on the golem by killing it, placing the trap, and waiting for it to trigger when the golem respawns.maybe there was more vulnerability and conditions on the foe, and another source of additional might on the player. it was in a game, and that might boost the number to near outrageous amounts. I hit ~19k on the same golem type using his build, except for the heal and elite, which i dint change because i wouldnt use them for the test anyways.
  20. My wallet is on standby (beep...beep...beep)
  21. Perfect invisibility 1HKO with melee hitboxes the size of 3 player hitboxes. Truly GW2 is innovative if this kind of gameplay is regarded as "high skill." What is "high" skill in this game?
  22. If you want to talk about trap as counterplay. Vault like most of thief attacks can be pre casted and hit the trapper before trap is triggered. You will need a very dumb thief to get killed by traps after the trapper is down. If you think block / dodge /immunity should do. We have very limited of those and no one can pop defense without any awareness of from where and when the thief will attack. Remember stealth + teleport. Maybe only bunker can survive the initial attack and pop their defensive cooldown. But by that time the game should be called 1-shot vs bunker instead of pvp. That may be true, but thief can decide not to attack until its target uses all of defensive cooldown. After all, the vulnerability + might from https://wiki.guildwars2.com/wiki/Deadly_Trapper last for 10 secs.Also as stated by Kawloon you can precast vault + steal (or other teleport stuff really) and no one will now they'll die 0.5 sec later. I'm not sure what you're saying here. The trap in question has to trigger before the thief can port, that's the tell. You said yourself that the timing is 10 seconds - so that's how long the thief has to respond to the trigger. The "trapee" should start rotating his defensive abilities when the tell goes off. Remember this is a 1shot build you're talking about, this isn't a marauder geared thief with tons of cds - he has 11k hp, most likely no escapes on bar and is built only to 1shot his opponent. All you have to do is avoid that first hit and you basically won the fight. It would be very difficult to lose to a thief who has blown all his kitten on a 1shot maneuver and failed to connect it. I find it interesting that the clip doesn't show the before or after, because the thief in the video was clearly afk until you triggered the trap and then probably died to your teammates after he downed you. The one thing I might agree on is the "tell" not accurately predicting the attack since it has a 10s window. But there are a few things about this.First, the thief should be out doing other things - not placing the trap and then sitting afk until someone triggers it. This means he won't have full INI or utilities. If he is sitting there, that's a boon for your team and you can adjust accordingly. But he should be in combat already which means he won't be coming into the fight fully prepared. Second, if you know the guy is trapping the nodes, you can simply avoid the trap by dodging into the node. Third, this trap isn't substantially different from any other stealth or teleport tactics, which are used by tons of builds in this game, not just thief. TLDR is, there's a reason why nobody uses this trap and why people are so confused about the visuals, the reason is that the ability is junk. Also, I have no idea how he got vault to do 19k, I've never seen that before in my life. Looks like raid buffed thief tbh.he posted his build on this thread
  23. You guys like to feel good with your psuedo bunker, tinking you're a god when you 3-1, maybe you don't make the kills but they can't kill you or take the point. That's healthy, but when an evil, cackling thief comes along and ends your parade witha boom (1 shooooooooooot), it ain't so fun anymore. Well, as long as you can run around and tank a 3 v 1, there will be a troll out there that can catch you butt off guard and end it in an instant. as thief damage goes down, so do auto life saving procs and protection and regen and adrenaline health. Because regardless of what you "feels"... Thieves are supposed to be deadly in 1 v 1...it is the only class upon creation that says so. Things changed? They didn't update the description and people still complain about thieves...so no...you are wrong. Nothing has changed. That's why the devs nerf true meme builds that prolong their life and fights too long, and why there are still one shots around. Also this is not something any thief can do. It's not common...it takes time and skill, that most thieves don't have. Your butt got owned, remember the name cause it may save your life considering how rare this sheet is.
  24. So you're saying mesmer won't counter deadeye of any variety? Or daredevil? The only place I could see deadeye being useful right now is in mid against guardians and scourges, but since this deadeye build will still get instantly killed by the aforementioned mesmer and/or ranger and/or opposing thief, why would anyone justify the slot to bring deadeye? In the end it's still a liability to the team. Right now with this build you will instadie to mesmer, ranger, other thieves, engineers, and some guardians and warriors who know how to press their buttons. Ele is possibly a win and necro is a guaranteed win most of the time. Rev I'm not sure about. So you lose against 6 classes and win against 2, with maybe the rev as potential third win. So losing 66%+ of your fights and contributing nothing to the meta is op in your eyes? I agree with most of his statements coz, spvp mostly tries to put a thief in your team too if enemy has one.... So no point in debating against them, but as a single class which has high dmg output, max stealth/mobility , thieves can frustrate bunker and class that stay on single place(necros, guards, warriors,...)seems like if they can frustrate a bunker...it's a good thing
  25. yo, link me that average 30k hit build. maybe i can climb up the ladder :)
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