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Everything posted by Ragnarox.9601
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I would like to hold my weapon while overloading Air and Earth, we have that with Water and Fire.
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btw "relic of the warrior- 25% less weapon swap recharge" saddly does not work with elementalists.
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Buy a gaming mouse with 12 buttons this will make your game soo much easier as an ele. You can see some meta builds here for all classes: https://metabattle.com/wiki/MetaBattle_Wiki celestial gear is best for elementalist.
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If you want to use only quickness sphere just rotate other element attacks and when you get back to air your sphere should be full of energy and out of cd. Dont use other element sphere in the meantime if not needed.
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pistol is good, when you are hugging the floor you can use your last bullet to kill yourself.
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Weaponmaster Training Beta Feedback: Elementalist
Ragnarox.9601 replied to Rubi Bayer.8493's topic in Elementalist
D/D cata is still far more superior to sword/D cata cause of dmg and auras. Kinda disappointed with sword CD's they have like 30% more cd than dagger. Ele needs something new except pistol main hand, we need axe/axe or longbow with that, we have less choices of weapons than any other class(maybe engie). -
Secrets of the Obscure
Ragnarox.9601 replied to Thandaer.8105's topic in Secrets of the Obscure Discussion (Archived)
elementalist pistol? oh cmon, why not longbow......I just cant...even..... -
Guild Wars 2 Studio Update: Spring 2023
Ragnarox.9601 replied to Rubi Bayer.8493's topic in Community Creations
So no new elite specs, then give classes more weapon choices, like elementalists with mace/mace or axe/axe or longbow... -
yea air #5 should be some teleport in and stun. I would like some flashy teleport like dropping from the sky like some lightning bolt or some big orb of lightning droping to the ground. or they could leave knockback of air #4 but make air #5 teleport by 1200 units.
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#3 is not that bad, but air #4 is really bad 70% times it bugs you out in some random wall or something this should never be a knockback for yourself. air #5 should be some air jump or some better animation than some "blast of lightning" which isn't even a blast. water #5 as I said before should have some kind of heal tied to removing conditions. earth #4 skill should block attacks for 2,3 sec plus I would add air #2 to be not tied to the animation....its way worse than tempest overload but tied to one ground location... and maybe increase range of fire and air to 750 units. This is QoL for hammer. But hey it took 10 years to fix guardian hammer banish and mighty blow...so maybe in 2033?
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And water 5 should heal, or at least for every condition you cure it gives you 250 or 300 heal in all game modes. air 4 should stay the same except knockback that should go away, and air 5 should be aoe stun jump (combo blast). earth 4 should block on 2 sec not only 1 attack. And thats it..I could wear hammer all the times instead of daggers and scepter.
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I was stuck in the walls,texture so many times so I propose this qol feature for hammer: Make air 4th skill with no knockback Make air 5th skill jump to certain location Like a fix for guardian hammer when you banish someone you have a window of few sec to use mighty blow to teleport to your target.
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Jormag eye infusion BUG
Ragnarox.9601 replied to Ragnarox.9601's topic in Bugs: Game, Forum, Website
bump, this has not been fixed yet. 😕 -
Dagger in main hand is underperfoming I would like to see buffs at least 15% minimum dmg buff. Burning speed should be blast combo finisher and not a combo field. Dragon's claw dmg buff. Drake's breath dmg buff. Convergence dmg buff. Lightning whip buff. Ring of earth dmg buff. Frozen burst dmg buff. Scepter is overall better now.
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Jormag eye infusion BUG
Ragnarox.9601 replied to Ragnarox.9601's topic in Bugs: Game, Forum, Website
Bump, this still havent been fixed. Jormag eye infusions stop working cause of Effect LOD in graphic options. While there are lots of ppl it stops working but Primordius works. When you turn off Effect LOD it start to work in the same area with lots of ppl and effects. -
Pointed ears cannot be dyed anymore after the update.
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This is huge nerf to earth....in wvw thats really huge , you cant take berserker armor anymore cause of it....I dont know why they did this. And nerfing cata block is wrong. Guess they want even more wipe the floor class to be ignored.
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Jormag eye infusion BUG
Ragnarox.9601 replied to Ragnarox.9601's topic in Bugs: Game, Forum, Website
Bump... Still bug present. Jormag eye infusions stop working cause of Effect LOD in graphic options. While there are lots of ppl it stops working but Primordius works. When you turn off Effect LOD it start to work in the same area with lots of ppl and effects. This is solution , pls fix. -
Jormag eye infusion BUG
Ragnarox.9601 replied to Ragnarox.9601's topic in Bugs: Game, Forum, Website
I figured out potential problem.... Jormeg eye infusions stop working cause of Effect LOD in graphic options. While there are lots of ppl it stops working but Primordius works. When you turn off Effect LOD it start to work in the same area with lots of ppl and effects. Anet should check that, you now can try to it fix.