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Nyel.1843

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Everything posted by Nyel.1843

  1. The game will be fine and I am sure you and all the other complainers will still play.
  2. It's the same for Elder Scrolls Online etc. Devs care about bugs which come up during PTR cycles, they care little about feedback when it comes to class balance.
  3. Oh man. They could have dropped them on Tuesday with the patch instead of giving us a preview. They gave us a preview, everybody is raging. What they do, they only can do wrong it seems.
  4. Ancient Echo: This skill now grants regeneration instead of alacrity in Legendary Centaur Stance. Rejuvenating Assault: This skill no longer creates healing orbs and instead heals allies around the revenant. And Healing Orbs are gone. Almost.
  5. I know, but that's exactly what lunch time and releasing notes have in common. When it's only 12 or 1 PM in the US they still have several work hours left to finish things, in this case the patch notes. So there's no reason to complain. That they've posted them earlier doesn't change that although it's nice to have them early.
  6. That they might still be working on them?
  7. Huh? You know they're in the US and it's just lunch time?
  8. ESO neither raises the level cap nor the gear score. It's been stuck on max level 50 / max gear level CP160 for 6-7 years now.
  9. They posted a preview of the upcoming changes: https://www.guildwars2.com/en/news/arenanet-studio-update-june-2022/ For professions this is a sneak peak: Elementalist: Tempest will now be able to provide party alacrity, with a rework to their grandmaster trait Lucid Singularity. Engineer: We’ve updated multiple rifle weapon skills to better support engineer power damage builds, and we’ve adjusted minimum and maximum ranges on several range-limited traits (such as Aim-Assisted Rocket, High Caliber, and No Scope) so that there’s an effective range in which all of them can function together. Guardian: We’ve updated guardian’s signet skills, including a significant improvement to Signet of Resolve. Mesmer: Chronomancers will be able to effectively choose to provide either quickness or alacrity based on their grandmaster trait selection and do so more easily, with increased radius and application methods that are easier to keep up with moving groups. Necromancer: Updates to warhorn and the related trait Banshee’s Wail will improve the necromancer’s ability to provide healing to allies. Ranger: Spirit skills have been overhauled to provide boons and allow rangers to opt in to providing alacrity with the trait Nature’s Vengeance. Revenant: Legendary Centaur Stance skills and Salvation traits have been updated to better support healing roles, while herald will now be able to provide quickness to allies with the trait Draconic Echo. Thief: The Shadow Arts trait line has been updated to provide better support options to synergize with specter, as well as updated options for stealth and defensive gameplay. Warrior: Banner skills have been overhauled to provide boons. Through deploying banners, an update to warhorn’s Charge skill, and the Tactics trait Martial Cadence, warriors can provide quickness to allies.
  10. They just posted a preview: https://www.guildwars2.com/en/news/arenanet-studio-update-june-2022/ The full notes will be available on Friday. For professions they posted a short summary of what to expect: Elementalist: Tempest will now be able to provide party alacrity, with a rework to their grandmaster trait Lucid Singularity. Engineer: We’ve updated multiple rifle weapon skills to better support engineer power damage builds, and we’ve adjusted minimum and maximum ranges on several range-limited traits (such as Aim-Assisted Rocket, High Caliber, and No Scope) so that there’s an effective range in which all of them can function together. Guardian: We’ve updated guardian’s signet skills, including a significant improvement to Signet of Resolve. Mesmer: Chronomancers will be able to effectively choose to provide either quickness or alacrity based on their grandmaster trait selection and do so more easily, with increased radius and application methods that are easier to keep up with moving groups. Necromancer: Updates to warhorn and the related trait Banshee’s Wail will improve the necromancer’s ability to provide healing to allies. Ranger: Spirit skills have been overhauled to provide boons and allow rangers to opt in to providing alacrity with the trait Nature’s Vengeance. Revenant: Legendary Centaur Stance skills and Salvation traits have been updated to better support healing roles, while herald will now be able to provide quickness to allies with the trait Draconic Echo. Thief: The Shadow Arts trait line has been updated to provide better support options to synergize with specter, as well as updated options for stealth and defensive gameplay. Warrior: Banner skills have been overhauled to provide boons. Through deploying banners, an update to warhorn’s Charge skill, and the Tactics trait Martial Cadence, warriors can provide quickness to allies.
  11. Zenimax is doing balance changes once per quarter in their DLC. So it's not that uncommon. In WoW you get major balance changes with every major content patch every 6 months, sometimes their smaller patches contain adjustments as well. So how often is Anet fixing stuff? Because if they do it every 3 months, they're following quite the standard.
  12. Patch preview is coming later this week as stated by ANet on Reddit.
  13. 4.000 words is about 14 pages. That seems excessive, so they really must have made a ton of adjustments. The Reddit user Pashnakh made a comparison I'll copy here: For comparison, the last four big balance game updates: March 29, 2022 game update with ~3k words and ~100 changes May 11, 2021 game update with ~5k words and ~130 changes July 7, 2020 game update with ~3.5k words and ~140 changes February 25, 2020 game update with ~18k words and ~1000 changes This is the original source of the ANet statements:
  14. Title. Just playing a Revenant (starting fresh) and I have no idea what I should do with this weapon. The skills feel so lackluster and weak, there's no trait line supporting the weapon, I'm just so confused what to do with it. Is there something the Hammer excels at? Are there Hammer builds in PvE and PvP? Or is this weapon just existing that Revenant has some kind of ranged weapon without any real purpose though?
  15. Title. Each class has three elite specializations by now and most classes have gotten a range of new possible builds or playstyles. Now I would like to know from you which class has "won" this battle and which class got the short end of the stick - let it be because their elite specs are not very efficient, because their playstyles don't differ much etc.
  16. I think it's not about the trait being bad, but it working poorly for Virtuoso which is true - it's working poorly, because it's only applying its effect on 50% of skills rather than 100% other specs get from it. So while the trait itself might be great for Virtuoso, it's overall working worse than for other builds.
  17. Hey there, I am curious how several traits work with Virtuoso as they are not summoning Clones at all. Do these traits lose their effect for Clones and only apply to Phantasms or is there something else for Virtuoso? https://wiki.guildwars2.com/wiki/Duelist's_Discipline Pistol attacks from you and your illusions have a chance to cause bleeding https://wiki.guildwars2.com/wiki/Sharper_Images Illusions inflict bleeding on critical hits. Some traits have this description for Virtuoso, but does this apply here as well? Virtuoso: Triggers when stocking a blade.
  18. I don't know how ArenaNet is approaching this thing, but why do we basically no nothing about what's to come two weeks ahead? Is this their normal way of doing this kind of stuff?
  19. @draxynnic.3719Awesome reply? I think right now I will go with Thief. I ocassionally play GW2 since its launch, but never very seriously. Leveled some characters to 80, but didn't do anything with them because I lost interest. But after the years GW2 has gotten so much stuff that I really think a return and commitment from my side will do me good and that's why I come back. Basically I have no other class available, it's a complete fresh start for me, from zero. While I totally dig the idea of Mesmer and always loved this class, I think over the years I tried too much to play and enjoy it and that's why I am hesitant right now to play it. I never touched Thief in 10 years. And I just really love Deadeye and Specter and I totally dig the "venom" playstyle. It feels fresh and that's why I think - for now - it will be the right choice.
  20. Can we expect huge reworks like in August 2017 or July 2019? In one Mantras were reworked and Ammunition skills introduced, in the other entire skill lines got removed and replaced by new ones.
  21. No idea how you interpolate my comment to something like I don't want any advice when I'm asking for exactly that. But okay. What I wanted to say: I do not care about TOP DPS or TOP SUPPORT or whatever. Anything that's remotely playable without disabling you completely is totally fine for me.
  22. I'm not really into playing the "meta" groups or whatever, I want to completely start new and look for players with a similar mindset. Sure, doing fractals, strikes and raids later on, but not with people who are super picky or only want the meta builds or whatever. Your answers are very useful and in depth, I really appreciate that! Can't say it makes my decision between Thief and Mesmer easier, haha.
  23. It's that dangerous for Specter though? It's about to get nerfed quite likely, isn't it? I really like the Thief and the "poison" playstyle, but what I am really drawn to is Deadeye (Rifle or Double Pistol) and Specter - those would be my go-to Thief specs. So when I ask about that, can I play Condi Deadeye / Power Deadeye and Condi Specter / Power Specter / "Heal" Support Specter or are the options quite limited? What can I play as a Daredevil? The same concern I have for Mesmer. Although I really found Mesmer to be too samey in most of what it does, what really concerns me. Mesmer is out of any MMORPGs I played the coolest and most interesting class, but I fear it will be too similar for me in the long run. And that's where I see more potential for a Thief due to how different Deadeye and Specter are. But I fear I won't like the "core" Thief at all and that's what I have to bother with until 80 (but it would be okay). On another note: are there more Thiefs or more Mesmers around (PvE / PvP)? Thank you all for the input!
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