Just add 3v3 to the unranked pool as one of the checkoff options. Stronghold is fun in spite of being worse than 3v3 in balance. Lower the minion hp by 20%, raise the speed by 15% but make them rid conditions 25% faster so power exists.
Let me put this in english for you: Translate all obvious facts as advice to get a 5% higher winrate. "I really think they are just bursters, so if we can drop their initial burst we are more likely to win! Try not to be surprised by their target swapping!"Spam Auramancer/CondiR/CondiT. Power necro if you think your team is good. Trade cleaves but do it smart. If they obviously are on better rotation then just bait out those nukes then recover.
usually it involves taking a long cooldown utility slot or ult slot that's also interuptable. I think resurrects are underrated because people don't expect them, but really good players interrupting res sig into cleave > not being able to use rampage now = disadvantage.
RangerSlash (Bird): Reduced power coefficient per strike from 0.38 to 0.25.Chilling Slash (Owl): Reduced power coefficient per strike from 0.66 to 0.475.Blinding Slash (Raven): Reduced power coefficient per strike from 0.66 to 0.475.ThiefShadow Strike: Reduced the number of torment stacks from 4 to 2 in PvP and WvW.Spider Venom: Reduced the number of venom stacks from 6 to 3 in PvP and WvW.Sneak Attack: Reduced bleeding duration from 6 seconds to 5 seconds in PvP and WvW.Prepare Shadow Portal: Reduced preparation duration from 60 seconds to 30 seconds in PvP only. Condi thief still a thing, def gonna be a thing in 3v3. People want thief to have mobility, but pairing that with even a bit of condi makes it busted because there's no consequence to being wrong, nor a requirement to even appear on point.
the two poison traits for thief obvs are tmwhat make it busted, but poison spam is something condi thief should have. Id rather just increase initiative cost to lower sustain condi pressure.
yeah here they are: thiefvital shot base bleed to 3s from 4srepeater initiative cost to 3 from 2sneak attack base bleed to 4s from 5s rangerDruid celestial being talent also increases all outgoing healing by 10%quick draw talent to 50% from 66% warrior now has 25% bonus speed innate mesmer damaging spells removed. thats all for now, theyll maybe balance things a bit better before expac.