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Cuks.8241

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Everything posted by Cuks.8241

  1. My initial post was a bit over the top. I was talking specifically for masteries and more specifically for mastery xp. I semi agree with Vayne, maybe grind is a bit too harsh here as there are a lot of activities you can do to get them. It's still a long way for a new account. I started with Pof and the whole mastery thing felt a huge ordeal. Just as much if not more to catch up in vertical games like wow. It didn't gatekeep content as much as in vertical games but it still did to some extent. Often I felt I wanted to move on, had enough of that specific content (especially because I get bored of ow content fast) but had a big chunk of xp in front of me. Also I like to do stuff in order (I did Hot without stepping in Pof for example). When I caught up it didnt feel as grindy anymore though. Although Soto is mostly OW content and it was a slog for me at some point. But Soto masteries are mostly useless anyway. The good thing in wow was that I could do any content to lvl up even gear up to an extent. I could do battlegrounds, dungeons. Here, for mastery xp you're stuck with that expansion or LS and whatever is available in that scope. Maybe that's one thing Anet could change for the future. Just allow players to get mastery xp in any content they like.
  2. There are nuances to fraud. Noone would go to jail for throwing a mention of gw3 on a meeting. Working on smth doesnt tell much and doesnt actually mean it will see the light of day. Working on something could well be conceptual design that doesnt get a green light to become an actual project.
  3. Disaster for Anet, maybe. Who knows, maybe announcement of a new product is a good way to get additional investment capital. Maybe gw2 revenue is not really that important if they have other funding. Gw2 is not that big. Maybe it's only covering it's own development. Maybe development of a new product is doing good for the company's growth and morale. We really have no clue but from my own experience you usually ensure funding for the next big project in advance (I don't work in software development though, but we also have huge multy year projects). And many people prefer to work on a new product instead of same old, same old. Disaster for customers? Why? Now we know (well we really don't know but ok, let's say we do). Knowing is definitely better for you. You can make better informed decision. It might just feel disappointing because some think this is the downfall for gw2 (which I am not sure, because we really don't know anything). But knowing doesn't really change much beyond you making better decisions.
  4. That's a huge stretch. We have no idea what gw3 will be or if it will even be called like that in the end. But yeah if it's successful, more successful than gw2, the company will put more focus on it. And expecting anything else is just some strange thinking that there is some nostalgia relation between a company and customer that extends beyond opening your wallet.
  5. "They have more than a few games so they can balance out each other." Kinda my point.
  6. Is Blizzard doing bad financially? I honestly don't know. Satisfying current customers is fine but not at the expense of growth beyond that base.
  7. You seem to think customers should satisfy corporations' interest. I don't understand where you got that take. My take is simple, spend money where your interest lies. If it's gw2, gw3, fast food or buying a new car, a house. The corporation, business behind the product is irrelevant. And on the other hand corporations will do whatever is in their own interest. And if that means focusing on new products instead of old ones, well that makes sense to me. edit: some people here think they have some kind of personal relation with Anet.
  8. No they don't. Satisfy your own needs.
  9. I mean that's guaranteed unless they are aiming to disband their studios in the near future. Companies that don't move on, die. I don't know how much Anet is doing work on other NC projects outside GW2. But if their sole product is gw2 they are very late. Betting your future on only 12 yo game is basically suicide. And yes, they will shift their focus on new game. Because again 12 yo product, the only product studio relies on. Not very smart.
  10. So don't start over if you don't feel like. Play games you like. We have no idea even which genre new Anet's game will be. Anet is not working on your behalf, so they are not waiting for you to ask them anything. Anet doesn't need to satisfy veteran gw2 players. I'm pretty sure Anet and NCSoft and any developer in general are aiming much broader with new releases than the player bases of their existing aging games. That wouldn't be a very smart choice, limiting yourself to such small market from the start. They will use Guild Wars brand for future games because it's a successful brand but that doesn't guarantee that it will be homage to previous titles.
  11. What do you mean with META missed? Its just an event. Yeah it spawns a legendary monster but I dont think you can get anything special from it. Ive seen it plenty of times, usually its just ignored by players. Ive soloed it I think, its not that hard although not the easiest also.
  12. 0 and it will never happen in any meaningful scope anyway. A new game is a new game, noone wants anyone to start a new game when some players get special treatment just because they played another game year ago.
  13. A new start of a new mmo is alwas the best period. Its an actual period of exploration of game world and systems. So yeah Im up for gw3. Although I would prefer next gw instalment to be pvp only (not mmorpg). They are very good at making pvp systems but they never incorporated them in the game enviroment well. Pve systems are pretty mediocre though but are really well integrated in the whole game. But if gw3 is a mmorpg and they disregard pvp systems like they do lately in gw2 I wont be playing it.
  14. I dont know whats better, never seeing them or have them spawn and die in 10 sec before you manage to get there.
  15. They might also want to keep crafting, ascended and expansion mats somewhat relevant.
  16. I actually really like underwater content and some classes have really cool underwater abilities that sadly are so seldom used because lack of uw content. And some classes / specs just don't function underwater at all. I don't really see the benefit of underwater specialization. First because there's hardly any content. And secondly because you don't fix something by just adding more stuff on broken foundations. Fix the foundations first. What could be good in my opinion is to just have completely separate trait choices for underwater. We already have separate weapons and utilities. So they might as well give us option to choose separate traits so we can build a full uw build that synergises with uw weapons and utilities of choice. It probably wouldn't fix all the classes and specs but you could at least choose to not take the ones that are completely broken while still use them on land.
  17. Nothing against your proposals, mostly improvements. I just dont buy this new players being confused and need more tutorials. Ive played many different games in my life, many bigger and with much more players than gw2 and players did just fine. Gw2 is not more complex or confusing.
  18. If you want to win fights at some point you shouldn't avoid them. You won't get better fighting camp supervisors.
  19. Any form of gambling should immediately mean the game is 18+ rated. I'm not against straight out ban but on the other hand my general view on things is that an adult person can do whatever he wants as long as it doesn't impact other peoples' and their rights and also that his problems stay his and don't become society problems (which very often do). And because of the later I wouldn't mind banning smoking right away or just throw them out of the public health schemes or adjust their contributions to it accordingly. I have plenty bad habits, most of us do, but I am completely fine to take the responsibility and consequences on my own shoulders (and wallet). But when it comes to children, there shouldn't be any blurred lines. Gambling doesn't make games better, it can just make them worse (which I don't think is the case in gw2).
  20. Very annoying. I usually unbind camera zoom from mouse wheel and use it for something else because you get 2 very handy binds. This game unfortunately requires you to fix the camera all the time. Completely unnecessary.
  21. I agree with this. And I do think some achievements could have a bit more guidance so they would be easier to solve without outside source. But the last thing I want is just moving from marker to marker on the map because in the end it's the same thing. Some additional flavour text and maybe more hints in NPC conversations. Markers that would appear when you're close so you dont need to pixel hunt for those small hidden items (what they are adding lately). But you can actually solve a lot of achievs without wiki but it will take time. I've completed legendary collections with minimum outside help. And wiki is not written by Anet, it's from players. You can see it when new content hits and it's being slowly added to.
  22. Off course it's about content. You said they need hooks and levers to sell expansions. And some of us pointed out content should be the selling point and if its good, everything else is more or less irrelevant. It should be about content. If content is worse (which imo it is) and hooks and levers are stricter lockouts, which legendary relic is a precedence and a change of established system to be more restrictive , things are not looking good. You can't really compare changes in stat lockouts on legendary gear with new especs, new weapons... Because those actually bring some gameplay implication. Stat lockouts just require from you to spend money to get what you got in the past as part of a legendary gear.
  23. Thats not true. First of all constant gearing is the main wow loop. Each expansion has everyone start at the same point. And during expansion patches they usually introduce gear catch up mechanics through crafting, dungeon tokens... And older raids get easier because of that gear so its easier to do them and get more gear. There are very limited catch up mechanics for masteries in gw2. You more or less have to do the whole grind.
  24. They had quite some time between Eod and Soto. And their cadence now is yearly expansion, they won't have more time suddenly. I'm guessing they moved their best A team developers to new projects (or they just lost them) and GW2 is now in domain of the B or just much smaller team (again only guessing, no offense to the devs). Which I think makes total sense for a decade old game and a studio that basically only has one game to pull from and goes for another title. Unfortunately it shows because in my opinion pretty much every aspect is a step backwards besides map design which is still good. And some parts of the game are basically discontinued, which again makes total sense at this stage of the game. Now is this model and level of quality doomed to fail? I actually think not and they are surely still planning long term because otherwise they wouldn't be fixing and upgrading basic systems. They will sustain it in it's current form and scope and gw2 is objectively still a very good game. But I don't think we will see a big jump in quality, creativity or scope ever unless the number of customers jump significantly, which I just don't see happening. Anyway if Anet is making a new game and that's their primary focus now, I'm looking forward to it. And I will still play at least spvp and wvw because good pvp games are timeless as long as there are some players left and you're not looking to be super competitive.
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