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Ashimmu.4219

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Everything posted by Ashimmu.4219

  1. I agree - don't forget about thieves - need nerf.Alternatively, you can do something about stealth, so attacking without penalties being cloaked will go away.Thanks.
  2. Not only that, but when I switch to equipment it always brings me to PVE equipment page and I have to always switch to PVP by pressing little tiny icon - make it remember last opened mode, for better experience.
  3. Haven't read all comments, but I absolutely agree with 'no damage CCs' idea.Maybe you just get used to 'free' damage which is bounded with hefty CC :)
  4. I also think that 50% is not fair, but also current 10% is not fair because it's too insignificant to choice trait.Can you agree with that?
  5. your complaint is that you cant 1shot tanky builds? this trait is stupid, it punishes for having small amounts of barrier.it should just make warrior ignore barriers outright with all their damage, but honestly who even has barriers?weaver -> weak ones but they add up.scrapper -> super relies on them, this trait abliterates themscourge -> currently garbage.Did i miss something?It's you who are stupid - don't speak if you don't know.If you have an opinion you can pronounce it more clearly, grounded, in civilized manner.Elementalists and Scrappers are pain in the arse to kill and still they are doing medium damage with tons of CCs - previous iteration of W'sC was addressed it.. in a harsh way, and all we need is just tune it a bit.
  6. Before nerf it was +50% damage vs barriered players, now it's 10% which is not important anymore if you are building specifically to deal with 'tanky' engineers, elementalists and necromancers.One will always consider different among three - Empower Allies (+100pow and increased focus range).To be honest, I've started play warrior class with one sole purpose - to kill stupidly tanky builds mentioned before, but now I can't just one shot them which is the main problem here.I propose to change damage bonus vs barriered players from 10% to 25% and see what happens.Your thoughts?
  7. Have you ever tried to play with closed chats?I tried and it felt less stressful - you should try it.
  8. Since there is no equipment drop from player's death - I'd like to have an item which will help to deal with redundant lootboxes, chests etc..Alchemic Transmuter - RMB in your inventory to instantly transmute ANY loot into gold. No question asked! No 'type exact name of the item' checks!In the beginning I was opening all those chests and selling items to vendors but it was too overwhelming, so I started to trash them without opening - lot less clicks needed.Don't care about skins or cosmetic stuff.
  9. Not 'strong' but I find them amusing to play. Burning Guardian:http://gw2skills.net/editor/?PWABs6x/lVwAZfME2IO+KaHTA-zZoKjEqgITBHGA Mending Warrior (2,6k heal per ammo'ed shout - phew!:) :http://gw2skills.net/editor/?PKwAEd7lFw0YYsLGKOWTuLPA-z5AfKZqAKVC0rIIjhgKGA
  10. These ones (and Elementalists) were the reason why I switched from Guardian to Warrior two months ago.But since Anet nerfed "Warrior's Cunning" (+50% damage vs barrier to +10% vs barrier) it's not easy to take them down but still doable.Agree with recent comment - bring Warrior.
  11. I have played only 3 or 4 tournaments mostly because 'timing issue' - could play several normal games during the wait.But I really liked tournaments because it allows to choice five same classes - last one we have 5 Guardians vs 5 Elementalists! It was amazing experience!Decrease waiting time, put more scheduled tournaments in a day and maybe reduce rewards to prevent over-farming gold (maybe) - would be nice!
  12. In First Person Shooter game - maybe, but not in Guild Wars.I think, in PVP it's more interesting to have some time to make decisions, experience consequences and re-evaluate chosen course before death.More time - more dynamic interactions - more joy!(Sorry english!)
  13. It seems like developer's overlook - should be there for sure.Also, class/spec icons should be abouve character's heads as well!Please, add!
  14. Very good suggestions! Some are surprizingly creative (Unscathed Contender).Leap of Fait - good call (honestly, all this time I thought I was evading when leaping hehe:))Wrath of Justice - makes this fire attunement of Guard finally meaningful!Decreased cooldowns of Virtues makes Guard stronger yet not overpowered.I wouldn't touch Inner Fire, though, since it brings Guard dangerously close to Warrior in terms of mobility.Also cannot agree with targetless teleporting part on JI and SoB.Imagine - you could teleport up and down, with short cooldowns when both skills are picked (keep in mind already boosted defenses.. yikes!).I'd bring more 'defensive' tweaks instead.I wrote down mines in dedicated thread (to save reading space), btw: https://en-forum.guildwars2.com/discussion/89718/feedback-guardian-random-tweaks-buffs
  15. From my experience (Core Guard, Warrior) I say Firebrand is not a problem.Sure, you may have hard time to pushing him away from node, or killing him solo, but if he is built for support he is not doing damage (very little) and vice versa - if it's throwing fires from his arse - he's not that tanky (just deal with Burning).I'd say more - support FB is only viable when duoq with someone. If not - people may not know what to do with FB (how to get proper support from him by positioning etc..). When I see a FB in my team I sad a little 'cause probability of lose is increasing.That's imho, of course - don't be triggered :)
  16. There are some good alternative suggestions - could work, thanks!And of course, some current mechanics must be changed to make certain classes playable (Thief), but this is different issue.
  17. What you are saying is true. There is no fun to play vs such class.And it can be fixed (like changing whole Stealth mechanic, for example).I Tumb Up your post to make it more weighty for developers (i am too feeling that mesmer's nerf wasn't hard enough).
  18. Idea is to make this effect less oppressive, than it currently is.By mechanic, entering Stealth can be compared with Rampage effect with Warrior.While stealthy, player cannot use skills (empty skillbar), but gain Swiftness and Protection on duration of effect.One can leave Stealth state same way as one leaving Rampage state (weapon swap shortcut).Leaving Stealth state put all skills in very short cooldown, say, 2sec (to prevent ambushed insta-kills). What do you say?
  19. I compare ranged damage with melee. Ranged, I feel, must be lower than melee, because it provides some degree of safety, which must come at a price.What do you think, Trevor?
  20. Rampage lost power aspect of 3 skills out of 5, but #1 (autoattack) and #3 (rush) are still hitting hard.For me - it's fair nerf (even if i play war).
  21. Thanks for bringing it!Soulbeast can hit hard in melee and in range, having good survivability, which is wrong and unbalanced (no fun to play).On the other hand I accept Deadeye design (big tradeoff for ultimate range damage) - rangers should be toned down in that direction as well.
  22. Oh, come on :)) Are you gonna tell that Mesmers are ok? What's your main, friend?
  23. Hey, chill down folks - It's just an opinion of mediocre player (me) - you may like it or not - it's for dev's eyes primarily - I still hope someday things will change.
  24. Just letting know to devs in case someone is gathering customer's feedback,that I am tired from unhealthy mechanics in PVP and decided to uninstall GW2 until things got fixed (saving my nerves, you know).Reasons:1) Mesmer class - too much survivability - too easy to spam conditions (check HappyNo's recent video on YT to find out why exactly it's stupidly OP).And it's 2-4 Mesmers in every match I play! This is a joke! :)2) Cloak in general - too much accessability, uptime and zero penalty to using it (can hit from cloak, can move without restrictions etc..).3) Ranged damage is too high (need balance risk/reward ratio if you want to stay away from battle but shooting ppl) - Soulbeast, for example can hit hard from afar, being cloaked and have decent tankyness.However, I am enjoying fights between Warriors, Guardians, Reapers involved - trying to outCC your contender - good stuff!I play 1,5yr with Guardian (~3000matches) and Warrior (~400matches).It's a good game and perhaps, developers will fix current balance, so more people will come out for play, because now it sucks.Sorry for my english :)Be peace!
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