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Malus.2184

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Everything posted by Malus.2184

  1. I think my biggest issue is the overly large handguard on the model. I would imagine it being oblong instead of circular since the massive handguard would bump into your sides when moving and woyud be several kins of uncomfortable, possibly painful, when moving when sheathed.
  2. I think the best option would be to create a companion skill to Dragon Strike. F1 draws the sword. F2 charges Dragon Strike F3 should be Phoenix Slash. An instant attack that deals relative low damage and instead applies Boons and Conditions. For each 30 Flow consumed casting Phoenix Slash the damage and duration/stack of the Boon(s)/Condition(s). I really like the concept of Dragon Strike, however, even with Aegis and the blink it would be impossible to charge it for even one second due to the amount of AoE you have to avoid flying around in PvE. I'm here thinking of some of the Fractal bosses on higher tier just chaining AoE, there's a few bosses even makes the floor vanish in addition to all the AoE, and it only gets worse the higher tier you play on and Instyabilities are added in. Having the ability to do something is useless if you never have the opportunity to use that ability. Example: being able to fly is the most useless thing to have if you live your entire life in tunnels.
  3. As far as I understand the Dragon Stance is the weapon swap and replaces the normal weapon swap. So you'd have your normal Burst Skill as well as the Dragon Strike as the Burst Skill for Dragon Stance. I can imagine that the other Burst Skills would work off Flow instead of Adrenaline. This is speculation though, at least until the beta event comes around.
  4. Finally a Warrior focused around being calm and collected, which is an utter nightmareti fight against as they always make the rational move, than the typical mad berserker who runs on their own emotional state and is extremely easy to predeict and only an issue for people who easily get scared.
  5. I have try buying gems with a Visa four times before it works. And The client is unable to save my card even though I check the box.
  6. Update: I can after some testing say with 100% certainty say that this is a technical issue.' I have a crappy no brand mouse that I use on my netbook. I plugged it in to compare my right click camera functionality with my main mouse to see if that had been worn down. I had them both plugged in at the same time to draw an accurate comparison. Much to my pleasant surprise my main mouse had no issues. I then unplugged my other mouse since it was fixed and all the issues as described above returned. When I plugged in the other mouse they went away again. So while I accidentally found a fix for my issues it's less than optimal. My main mouse is a G502 and the issues started in build 119327 as it was fine before that.
  7. I've no other place to post this so I've decided to post it here. I left the game around when s2 ended and just recently returned and to my surprise a modelling issue with the human female model has persisted for nine years. The issue is the model's legs, more specifically the position of the feet relative to the knees when standing in a resting position. The body has two joints that can rotate the foot and while they can work independently of each other they affect each other deeply. The first joint is at the thigh and also encompasses the rotation of the leg. The second joint is at the ancle itself. When the leg is straightened, such as when standing, the second joint is locked and largely inmovable. This changes as the leg gets bent, such as when sitting, and the lower joint becomes activated and can rotate independently of the knee. When standing the foot is always aligned with the direction of the knee. The issue is shown on the picture below. Human female model issue. This can can easily be reproduced by standing up and trying to rotate the foot independently from the leg. And then do the same when sitting down with the hips and knees bent by 90 percent in the usual sitting position. Furthermore, this principle can be tried out by stretching the leg when sitting down, this will limit the amount of rotation the foot can do independently. While it's possible to stand like this in RL it's also painful, uncomfortable, and overall an unnatural pose. Due to this a body at rest would never assume this position. While this has no effect on game-funtionality it's one of those things thjat once you become aware of them they're impossible to ignore if they can be seen. On that note, I do apologise to people who've just now become aware of it and will see it forever. I see this as a relatively small thing to fix as armor models aligns with the skeleton of the model wearing it and the Norn female model has largely the same stance and none of the model issues. Human and Norn female model comparison. The feet and knees on the Norn female align with each other. Due to this the model looks comfortable and natural while the human model just looks like its in an uncomfortable position purely for the enjoyment of the viewer.
  8. My mouse have begun to act weird. In "free look" it's really hard to steer due to the Avatar often being non-responsive to the input. It works fine in "Action Camera" except, I really like the "free look" and I both perform perform really badly in "Action Camera" and dislike it.
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