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Jthug.9506

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Everything posted by Jthug.9506

  1. Actually I agree, they removed all the unique buffs, may as well just bake alac and quickness into food/utility and take it away from players too. That way no one has any uniqueness at all and it doesn’t matter what you play or what comp you bring to fights. in fact why not remove all player based boon generation and just give people 12 hr duration boons when they enter any map or instance that way everyone is always on a level playing field.
  2. Well the 10% bonus relies on having less than full endurance, so from a certain perspective you want endurance regeneration to be as slow as possible to match the 15% buff timer(15sec iirc). And with the change we are going to want to run at between 50-100 endurance most of the time to keep a dodge handy. So I can definitely see an argument for nuking all the endurance traits and putting in other options(dps/boon/heal).
  3. It’s from BEFORE dx9 was depreciated… i’d like an update with a roadmap
  4. BGFX is a low level rendring engine that supports DirectX up to 12, Open Gl, Metal, GLeS and Vulkan, it isn't going to keep ANET from the advanced features of Dx12, path(ray)tracing has been supported in BGFX via Dx12 for years. Dx11 and Dx12 are not that different. it's just a matter of putting in the effort. I for one would be more generous with gem purchases if they did.
  5. dlss/fsr would provide a massive further improvement if you are gpu bound, like running very high frame rates or 4k or both.
  6. I find it hard to believe that there's a huge cohort of gem buying players still using windows 7 but wtf do I know, and even if it were true is that really a good reason to hold everyone else back?
  7. Again I’d like to hear from ANET on this, now that dx11 is in the bag.
  8. The Dx11 update went so well, I wonder if someone at ANET might speak to the possibility of a Dx12 update now that Dx11 is the default and the steam release has happened? It would be super neato to get support for ray tracing and dlss type technologies through Dx12 in gw2!
  9. Seems really cool, but I play rev and on 4k, however I’ll keep an eye on the progress. Thanks for doing this!
  10. Well i am back from my ban for yelling at anet about the crit change, we got it back thankfully. I was going to comment constructively on this thread, but I forgot about Obtena.7952. I am done with these forums all together until they let us block specific users. I am also incidentally done with vindicator, can't use it in content progression when axe/axe sb and virtuoso exist, I'll get bullied out of the group otherwise. So good luck with your class and your forum. I just can't do it, it's too aggravating and sad and I can't keep it civil up in here anymore.
  11. Would you then by that logic consider giving 5% to crit to rev’s retribution line, and other secondary lines that potentially loose out in power builds that don’t incorporate the sole crit trait on other classes?
  12. Thanks for the tiny tiny amount of quickness, but WHY nerf the radius from 600 to 360?!?!?!?!
  13. On the one hand yes it’s tempting to be in ventari because of it’s stronger healing, on the other hand it’s tempting to have the rest of your squad’s boon support optimize around facet of nature dragon and never actually leave glint. Or alternatively it’s tempting to leave glint if doing power quickness to get impossible odds for 10 seconds, but again that’s probably not as good as having facet of nature dragon on all the time and optimizing the rest of the squad’s boon support gear/consumables around it.
  14. 33% of the outgoing healing after gear/consumables will be gone, more if you go dwayna runes. Other than the dodge roll heal and words you are not compensated at all if you are trying to camp glint for the f2 bonus, maybe things will be ok when in ventari, but between the outgoing healing nerf, having to loose 25% raw healing to get enough bd for quickness and the fact that you have to spec ancient echo instead of elevated compassion, your team’s health is likely to go to zero before you can get back into ventari again. We’ll see tomorrow I suppose.
  15. Run sigil of stamina, you’ll be a god. If you’re trying to solo champions you might prefer cele renegade.
  16. All that crap will suffer from a lack of bonus healing to allies however, especially heal quickness herald, it’s passive healing is going to be horrible.
  17. So how is removing over half the bonus healing to allies from salvation ok? Not only deleting heal alac rev from the game but also dishing out mammoth nerfs to every kind of heal revenant build? Ouch. I can take a hint, I know when I’m not wanted, I’ll see myself out.
  18. I agree with you but at this point it’s like trying to fill a cavity for a dead dog. Removing over half the outgoing healing bonus from salvation was like shooting any flavor of heal rev in the face.
  19. Oh yeah those cooldown changes are obviously designed to discourage legend camping and promote swapping, but the consume effects should have 100% been buffed to compensate, especially burst of strength.
  20. Revenant outgoing healing is taking a 33% bath because of outgoing healing traits being deleted out of salvation tomorrow, so it’s about to get a lot worse. Like don’t play any kind of heal rev unless you want to troll.
  21. All true, and even if they double or triple the base quickness duration, the dps/quickness build may become viable but the removal of over half the outgoing healing bonus from salvation combined with having to choose draconic echo over elevated compassion has all but destroyed any kind of healing revenant build but especially quick heal herald.
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