DeceiverX.8361 Posted December 16, 2021 Share Posted December 16, 2021 5 hours ago, Lan Deathrider.5910 said: Nah, Social Awkwardness FTW. And don't forget We Bleed Fire. Ganked by longbow rangers all week long... Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 16, 2021 Share Posted December 16, 2021 6 minutes ago, DeceiverX.8361 said: Ganked by longbow rangers all week long... So a normal week on a BL then? 1 1 Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted December 16, 2021 Share Posted December 16, 2021 3 minutes ago, Lan Deathrider.5910 said: So a normal week on a BL then? Usually they run solo whereas the actual gankers run nade holo + minstrel ele + trailblazer [class]. It'll just be all rangers all the time 😛 Link to comment Share on other sites More sharing options...
Brandon Uzumaki.1524 Posted December 18, 2021 Share Posted December 18, 2021 (edited) Even better weekend, every single ground AoE skill does 90% less damage, there, almost all problems solved, at least on big fights hehe. Or alternative, ground AoE skills have an extra 10 second CD. Edited December 18, 2021 by Brandon Uzumaki.1524 Link to comment Share on other sites More sharing options...
Gorem.8104 Posted December 19, 2021 Share Posted December 19, 2021 Hahahahaha IF ONLY I could just imagine that week of wvw, all the people who rely on broken skills complaining while the rest of us just have fun. This is like a personal attack to them, they need this stuff in order to succeed at anything in game, take away their life support and they will complain a lot. 2 Link to comment Share on other sites More sharing options...
Kovu.7560 Posted December 19, 2021 Share Posted December 19, 2021 Oooooh, are we theorycrafting balance now? Ok, my turn. Give every profession an extra 10k health but cut healing potency across the board by, say, 25%. This'll nerf the heavy bunkers from sustaining indefinitely while also cutting back on the 100->0 bursts, (from stealth or otherwise). Cut back on AoE defenses such as healing, reflection, cleansing and boonspam in some way. These are the things that powercreep large scale battles more than raw stats or individual contribution. Remove non-targeting teleports from the game, severely reduce their range or don't allow them to break stun. They're so much better than traditional leap skills. Alternatively, give them all the RtL treatment in that if they're not being used to close a gap they have a much higher cooldown. Breaking a stun should give you a brief window (like 1/3rd of a second or so) where you cannot be re-stunned. Stability should cap at about 5 seconds but be non corruptable. Wait, what was this thread about? Oh. Uhh. Nah. ~ Kovu 3 1 Link to comment Share on other sites More sharing options...
Morden Kain.3489 Posted December 20, 2021 Share Posted December 20, 2021 Let's make it real interesting, remove all stats from armor, weapons, and trinkets (they all have no value). For a weapon, everyone gets a stick that does 10 damage.  Skills for stick: "Wack Foe's Face" "Wack Foe's Knuckles" (cannot attack for 2 seconds) "Wack Foe's Shins" (reduced movement speed by 33%) "Poke Foe's Eye" (blindness for 5 seconds) "Wack Foe's Butt" (foe is immobilized for 5 seconds). Heal skill "Drink Liquid" (first drinkable in inventory is used, heals for 10k). Requires drinkable in inventory, if none found, lose 10k health.  Oh, and no downed state. 2 Link to comment Share on other sites More sharing options...
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