lightDestroyer.1265 Posted January 18, 2022 Share Posted January 18, 2022 I can't think of what should i use to +1 a fire weaver. How do you guys do it? Link to comment Share on other sites More sharing options...
saerni.2584 Posted January 18, 2022 Share Posted January 18, 2022 Elementalist in general is a "spam" class in the sense that they have a lot of skills and sustain (healing, evading, block//reflect/invuln, as well as damage output in general) is based on rotating through them as much as possible. What you have as a thief is a lot of potential interrupts—on steal, offhand pistol, even a well timed choking gas. You don't need to interrupt very much. Just enough that the weaver is going to be missing key skills. Then you can focus on bringing more damage into them, again it's nice if you can mix in an interrupt to keep them off kilter. Of course don't just spam yourself because then it's you out of initiative. It's a +1 so how much you have to kite out the weaver depends on the situation when you arrive. Is your ally almost dead? Or is it a stalemate health wise? If the weaver is better than your ally you might be peeling the weaver off your ally to give them the chance to recover. But it's also a +1. If you are sticking around to essentially 1v1 the enemy you might be more effective elsewhere. 4 1 Link to comment Share on other sites More sharing options...
Curennos.9307 Posted January 20, 2022 Share Posted January 20, 2022 Land steal - the stolen ability is a melee skill that will apply a chunk of Chill, which screws the weaver over. Try to apply chill after they switch out of water so they have to suffer with it for a while/don't immediately cleanse. Shortbow#2 is also slow moving enough of a projectile that you can kite away if need be - or even if you don't need to kite away, you can wait to 'explode' it until an evade ends or something and be fine. Good way to get some consistent dmg in without having to be in melee range. Choking Gas on the point once they switch into water can be very helpful if you have the initiative, and the un-exploded version of shortbow#2 will also apply weakness if you use it to blast the poison field created by choking gas. While the weaver is probably a condi build, cutting their endurance regen can really help wear them down as well. Pewpewing the shortbow AA through choking gas can also help keep poison applied (sometimes >_> 20% chance of a projectile finisher or something, iirc) if you want to just wait a bit. If you have some measure of stealth - either through heartseekering through d/p#5 skill, or dp#5 skill then swapping to use shortbow#2 (same(?) cost but stealths ally) the immob on shortbow stealth attack can also help, either to lock them down into burst/teammate burst, or just to force them to spend resources. If you want to stay in melee range still, you can put down black powder then heartseeker through it, then turn around immediately for a backstab as another way to help mitigate damage for both you and your ally while hopefully getting off some burst. 1 Link to comment Share on other sites More sharing options...
Androx.8572 Posted January 20, 2022 Share Posted January 20, 2022 avoid getting hit , that saves you from any class 1 1 Link to comment Share on other sites More sharing options...
ASP.8093 Posted January 22, 2022 Share Posted January 22, 2022 On 1/20/2022 at 12:03 PM, Androx.8572 said: avoid getting hit , that saves you from any class I think the OP's question is more like "I see this guy dueling one of my teammates and I'm not sure how to help my teammate win quickly." Link to comment Share on other sites More sharing options...
NuhDah.9812 Posted January 23, 2022 Share Posted January 23, 2022 On 1/20/2022 at 5:04 AM, Curennos.9307 said: Land steal - the stolen ability is a melee skill that will apply a chunk of Chill, which screws the weaver over. Try to apply chill after they switch out of water so they have to suffer with it for a while/don't immediately cleanse. Shortbow#2 is also slow moving enough of a projectile that you can kite away if need be - or even if you don't need to kite away, you can wait to 'explode' it until an evade ends or something and be fine. Good way to get some consistent dmg in without having to be in melee range. Choking Gas on the point once they switch into water can be very helpful if you have the initiative, and the un-exploded version of shortbow#2 will also apply weakness if you use it to blast the poison field created by choking gas. While the weaver is probably a condi build, cutting their endurance regen can really help wear them down as well. Pewpewing the shortbow AA through choking gas can also help keep poison applied (sometimes >_> 20% chance of a projectile finisher or something, iirc) if you want to just wait a bit. If you have some measure of stealth - either through heartseekering through d/p#5 skill, or dp#5 skill then swapping to use shortbow#2 (same(?) cost but stealths ally) the immob on shortbow stealth attack can also help, either to lock them down into burst/teammate burst, or just to force them to spend resources. If you want to stay in melee range still, you can put down black powder then heartseeker through it, then turn around immediately for a backstab as another way to help mitigate damage for both you and your ally while hopefully getting off some burst. This. Also good advise for when you 1v1 them, not just +1. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted January 28, 2022 Share Posted January 28, 2022 Don't spam iniative into Twist of Fate, daze healing skills from water. Time Heartseeker into the post-evasion animation window. Link to comment Share on other sites More sharing options...
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