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Pvp combat feels sluggish and unimpactful, eod specs reinforce this


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On 4/2/2022 at 4:49 PM, CalmTheStorm.2364 said:

The problem is that there is an overabundance of damage mitigation in the form of protection, shroud, invulns, excessive amounts of aegis, etc. This, coupled with pretty easy access to healing, leads to some things being really, really hard to kill.

This. Too many specs can just vomit out weakness and protection, or some other form of 10+% damage reduction. Passive defenses do not make for healthy gameplay in PvP.

But, as has been for 2 years now, Anet's just catering to the inexperienced, casual or otherwise unwilling to improve players so they can play out their power fantasy even at the expense of veterans' fun.

Edited by NorthernRedStar.3054
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On 4/2/2022 at 9:49 AM, CalmTheStorm.2364 said:

The problem is that there is an overabundance of damage mitigation in the form of protection, shroud, invulns, excessive amounts of aegis, etc. This, coupled with pretty easy access to healing, leads to some things being really, really hard to kill.

 

I think reducing protection/resolution to be -20% dmg reduction and shroud to be -30% power/condi dmg would go a long way toward speeding up the meta without reverting to one shot levels of damage.

DR stacking and boons really need to be looked at. Protection is  equal to a 5 minute cooldown with 8s duration in other games...

Also delete DR food from WvW.

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90% of people are just so far from understanding how the game works, but blame everything else on their wipes. be it food, metabuilds, oils, servers, gearstats, overstacked enemy servers, class, lag, zodiiacs, daytime... yeah well

 

especially for wvw, most of the people are so far from even trying basic group compositions. i mean, its even hard to get the best players to not play complete bullcrap stuff and to stay on tag by now, because they're just bored and greeding for kills and dps or other stat-farming to have high arcdps numbers lol

 

despite what some people say, it only became harder for pugs, even for good ones, in smaller numbers to defend against groups. any 10-15 player guild can bust 30ish opentags. and that scales upwards.

 

like instead of running the good stuff, people rather wipe for ages and complain about good stuff beeing OP, while usually the blobs they wipe to are running similarily weak stuff. just with neither dmg nor sustain, the larger wet noodle slapper group finally wins, that is quite a simple conclusio, right?

 

edit: solely spoken on Wvw. spvp is a mess anyways in coordination matters. the good ones there know each other and probs often communicate more or simply dont need it, but those are also quanitatively not a lot of players, i think.

Edited by kamikharzeeh.8016
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