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Ele's HPs


Qori.9671

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If the goal is to have every class DPS be the same and support functionality be the same , why the hell do we have to have such crap HPs still ?  I mean if all classes DPS and Support functions are more or less equal regardless of how complex they are to pull off those numbers , other classes would still be preferable to an Ele because they will be less likely to die. I think all the classes should be reworked to have baseline equal hps. It's like how do you even design for equality when some classes have double or more the hps of another.  Like when something like a super tanky necro how has 30k+ hps and you wanna design a skill that actually puts a serious dent into that class , it will flat out 1 shot an ele lol. All the healing in the world doesn't save you when your in downstate. I think if the direction of the game is to just homogenize the classes into being equal , the only way that will happen is if they start out equal. 

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I mean if you wanna keep the whole fantasy thing going , give classes traits they have to spec into to get those higher hps. they shouldn't just log into the game at level 1 with double the hps of other classes anymore. 

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The goal is not to have equal DPS and support capabilities on every profession.

The goal is to have a chosen few on top, while the rest is substantially below that. That latest patch should have made that abundantly clear to everyone. Short of Arenanet directly admitting it, it can't get any more obvious.

Elementalist is not one of the chosen professions, so it's close to the bottom of the pile. Arenanet simply does not want it to be equal. Just be happy Elementalist is at least better off than Warrior (which is so bad, it doesn't even qualify for being a distasteful joke anymore).

Edited by Fueki.4753
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Core Elementalist has way better access to a wide range of boons on self compared with many other core classes.

Ele especs typically have in-built mitigation if their playstyle requires them to go into melee with the low health. Weaver has a ridiculous amount of evades on sword as well as barrier generation, Tempest has built-in protection on overloads that is stronger than the regular one as well as powerful defensive tools on WH (CC, blind, prot)

 

Giving different classes different base stats incentivizes different ideas in class design. If Elementalist had higher HP it's great access to active defenses or ease of access to self boons would need to get reduced in return and none is going to agree with that either.

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Ele does not have a wide range of boons anymore that may have been true in Vanilla when Cele ele D/D was a thing , but that so is not the case anymore. ALL the classes vomit out a ton of defensive boons now. There is zero reason for the HP gap now. Ele has more skills blah blah blah , they have the same number of impactful skills as any other class on any weapon set and the CDs are longer than the other classes. How often does another class simply run out of CDs and are forced to sit there and auto attack for 10 sec while they wait for any skills to come off CD. They function just as well ( better ) with their limited bloated skillset. 

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With mesmer and warrior finally getting the buffs they needed, I feel like ele will become the new warrior.  Herald getting quickness, harb/wb/vind/spec getting basically 0 nerfs (and some buffs), and new engi buffs, ele is gonna struggle to survive.  kitten, they even nerfed eles survivability with the earth shield nerfs.

Really wish we had an actual balance team.

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Split HP "classes" is one of the cardinal sins of GW2 design of the professions (when GW1 only had armor classes and everyone had 480 HP). Should Ele and Mesmer have swapped the "low" and "mid"-HP spot from the start? Arguably yes, even at the balance state of GW2 on release. Should balance Devs have tried to close the gap between low, mid & high HPs on all the professions, or even normalized the HP on the mid-level on all professions? Might have been worth a try.
If you add to many cogs to turn, you balance will be difficult especially if you like some of your creations way more than others.

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If HP affected their precious golem benchmark numbers then maybe solar and cmc would look into this. 

 

But who are we kidding? Wouldn't be surprised if they just give the lowest armor + hp tier class another bunker melee spec next expac. And we, hopeless ele plebs, will still buy it. 

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Anet needs to standardize hp / def OR let power scale like hp/ def dose now. Lower hp = higher power higher hp = lower power it would fix a lot about the game that is unbalanced.

But in the current set up balance we have now the stealth mage mez realty should have the lowest hp as it has both stealth and high mobility where ele should fill more of an mid hp class roll much like eng.

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