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Metapocalypse has happened


Khalisto.5780

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On 8/1/2022 at 3:24 AM, CalmTheStorm.2364 said:

I think sustain in general is way overtuned right now.

 

People complain about lack of damage in the game, but that's simply not true. There are plenty of skills that can deal 7-10k easily (Death's Judgement, Dragon Slash (high charges), and True Shot, just to name a few....) and many more that do 3-5k consistently. When your average character has something like 15-20k HP, that's plenty of damage.

 

The problem is that numerous professions/specs can heal through that damage without missing a beat, and that mechanics like protection reduce dmg by 33% right off the bat.

 

Additionally, the fact that most heals in the game are AoE (and affect the caster too) means that most support builds are themselves bunkers. Imagine how much differently the game would play out if supports had to choose between healing themselves or healing their teammates, but couldn't do both at the same time. 

 

Nerfing healing support across the board (maybe 15-20%) would be a good first step, as would reducing the dmg reduction on protection from -33% to -20%.

Edit: don't nerf vindi any more tho... Those boys have been nerfed enough 😥

Sustain is fine. We do in fact just need more damage. We lack damage. There are a handful of skills that, with extreme drawbacks, can do 7k or a bit more damage. These skills are usually slow, telegraphed and heavily delayed, making them not even as good as hitting someone with a 4.5k burst followed by autos a lot of the time. 3-5k is pathetic damage. Thats the damage a basic skill should have, not your big burst. If your big burst barely puts a dent in their healthbar, something is wrong.

 

Except we had all of that in core. It wasnt an issue. Because the damage was there. It created a nice back and forth between damage and mitigation and healing, and it lead to engaging gameplay. Now the damage is so low you can just bunker endlessly with barely any actual survivability. 

 

The good first step is to increase damage across the board by 15-20%. Undo the "CC skills do no damage" part of the february megapatch. Or hell, just revert it.

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7 hours ago, UNOwen.7132 said:

There are a handful of skills that, with extreme drawbacks, can do 7k or a bit more damage. These skills are usually slow, telegraphed and heavily delayed, making them not even as good as hitting someone with a 4.5k burst followed by autos a lot of the time.

meanwhile soulbeast: BRRRRRRRRRRRRRRRRRR

id actually say that there for sure is still damage in the game... its on the lower side.. but its there... and its still enough to completly burst someone in under 2 seconds... if someone is just standing there almost any class can kill him in under 2 seconds. So that cant really be the only problem, it is part of it, but not the actual root of the problem.

They did tune down the damage, without adjustin hpsustain and active defenses, and thats whats making it slow currently.

just look at all the spam of blocks/invulns/Evadeframes/projectilehate/reflects, paired with some braindead overtuned hpsustain...

just look at prenerf vindicator..... block block evade block block evade evade BIG HEAL evade evade evade BIG HEAL evade block evade.......

Virtuoso? BLOCK BLOCK BLOCK BLOCK BLOCK BLOCK.....

dont even get me started on harbinger healskill healing 10k on a 20 second cooldown....

Edited by Sahne.6950
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8 hours ago, Sahne.6950 said:

meanwhile soulbeast: BRRRRRRRRRRRRRRRRRR

id actually say that there for sure is still damage in the game... its on the lower side.. but its there... and its still enough to completly burst someone in under 2 seconds... if someone is just standing there almost any class can kill him in under 2 seconds. So that cant really be the only problem, it is part of it, but not the actual root of the problem.

They did tune down the damage, without adjustin hpsustain and active defenses, and thats whats making it slow currently.

just look at all the spam of blocks/invulns/Evadeframes/projectilehate/reflects, paired with some braindead overtuned hpsustain...

just look at prenerf vindicator..... block block evade block block evade evade BIG HEAL evade evade evade BIG HEAL evade block evade.......

Virtuoso? BLOCK BLOCK BLOCK BLOCK BLOCK BLOCK.....

dont even get me started on harbinger healskill healing 10k on a 20 second cooldown....

There is no way to burst anyone in under 2 seconds, 1v1, unless you have a ridiculous amounts of setup. Even DE struggles with that, especially without 7 malice already banked. The problem was that they tuned down the damage. Nothing else. Active defenses are good, they create a back and forth. If the only way to make the powerdip were in marginally less bad is to make active defenses go away and turn everything into basically a turn-based slap fight, then this system is dog.

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16 hours ago, Sahne.6950 said:

just look at prenerf vindicator..... block block evade block block evade evade BIG HEAL evade evade evade BIG HEAL evade block evade.......

   BIG HEAL of 731 HP, designed to be used oftenly to compensate for the pathetic values, now usable every 30 seconds 🤣

  But now you're good: was removed from the game, which I can't blame: was a bad designed spec since the begining, so now rest where deserves...

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