InsaneQR.7412 Posted September 10, 2022 Share Posted September 10, 2022 (edited) So i tried condi untamed for a few weeks now and switched back to soulbeast just due to its more fluid gameplay. Its better after AA changes but still weird to play. A whiel ago I came to the conclusion that untamed has just too much going for it, i tried to get used to it but it just feels off. So i have some suggestions to make the class simpler. 1. Remove Hammers dual form, give hammer best of both worlds. Decent damage and CC. 2. Remove the damage bonus when unleashed. Just add a second strike when you CC ( @anduriell.6280suggestion). This strike would allow for more opportunities for traits for example. 3. Give ambushes whenever you unleash either oyurself or the pet 4. Let the pet use his standard skills automatically that we set as auto attack when its unleashed and let it use unleash skills that we set as auto attack automatically while we are unleashed. This would allow for more sticky pets and making pets more impactful overall. Plus it would not feel bad to switch unleash mode, it would merely serve the purpose to switch the skillbar and give ambush skills back. The CD of the passive use of the pet and the active use of the skills should be split. 5. Remove Petswap in combat and trigger petswap traits from unleashing. Further let us see when pet or unleashed skills are on cooldown even if we are not in the respective mode. I think those 5 changes would streamline the class a lot. I know having only one pet sucks but thsi way we would have basically the same pet twice instead. It would be simpler and easier to manage. Edited September 10, 2022 by InsaneQR.7412 3 Link to comment Share on other sites More sharing options...
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