Ashantara.8731 Posted November 2, 2022 Share Posted November 2, 2022 Ever since, the DX11 implementation has had graphical display issues. These are especially deadly in endgame content like Raids, Strikes and Fractals, when an effect that doesn't render downs or even kills you because you couldn't see it. Example: Growing orange circles that indicate an impact and other vital indicators don't always render properly Be it the circle in the Boneskinner Strike Mission, before it jumps back into the center of the platform (I often have to guess the moment of impact based on my experience) or ... ... the fiery orange lava coat on the rocks in the Sunqua Peak Fractal that help you distinguish between the solid rocks, behind which you will find shelter, and the already broken ones. This is escpecially "fun" when you are doing it in Challenge Mode. Can you please fix this mess of vital effects not rendering under DX11? Thanks. 3 3 Link to comment Share on other sites More sharing options...
Hesione.9412 Posted November 2, 2022 Share Posted November 2, 2022 Oh, I wonder if that is the reason that sometimes the large orange circle of death (Jaws of Destruction) in the Harvest Temple strike mission isn't rendering. 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted November 3, 2022 Author Share Posted November 3, 2022 (edited) 14 hours ago, Hesione.9412 said: Oh, I wonder if that is the reason that sometimes the large orange circle of death (Jaws of Destruction) in the Harvest Temple strike mission isn't rendering. I guess so! I've seen teammates complaining about this quite a few times. Edited November 3, 2022 by Ashantara.8731 1 2 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted November 5, 2022 Author Share Posted November 5, 2022 Even ANet seems to be streaming the game on DX9 render to avoid any embarrassment in the form of graphical bugs (missing effects or lighting bugs). 😅 P.S. At least it looks like DX9, judging by the low FPS on Rubi's screen. 2 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted December 2, 2022 Author Share Posted December 2, 2022 One of the "circles of death" @ Xunlaii Jade Junkyard (the ones that pull you) didn't render just now under DX11, killing 3 of us. 1 2 Link to comment Share on other sites More sharing options...
Campioneri.7601 Posted December 2, 2022 Share Posted December 2, 2022 On 11/2/2022 at 4:06 PM, Hesione.9412 said: Oh, I wonder if that is the reason that sometimes the large orange circle of death (Jaws of Destruction) in the Harvest Temple strike mission isn't rendering. That must be a different problem because it happens to me too on DX9 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted December 3, 2022 Author Share Posted December 3, 2022 5 hours ago, Campioneri.7601 said: That must be a different problem because it happens to me too on DX9 Really? Did you experience the other, previously mentioned problems as well (i.e., for any AoE to not render properly)? 3 Link to comment Share on other sites More sharing options...
Liliana Moore.4237 Posted December 3, 2022 Share Posted December 3, 2022 I'm not sure if it is related to DX11 or something else but for me the pulsing orange meteor impact circles in Sunqua Peak Fractal do not render at all. When I first started this fractal, I died in this phase every time and didn't know what it was about. Until I saw it on youtube and was surprised that in my game I can' t see the impact circles. The solid rock Is also hard to spot. I'm new to raids and when I tried raids, everyone was talking about all the different colored circles. It was really frustrating because I couldn't see the circles. 1 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted December 3, 2022 Share Posted December 3, 2022 (edited) 3 hours ago, Liliana Moore.4237 said: I'm not sure if it is related to DX11 or something else but for me the pulsing orange meteor impact circles in Sunqua Peak Fractal do not render at all. When I first started this fractal, I died in this phase every time and didn't know what it was about. Until I saw it on youtube and was surprised that in my game I can' t see the impact circles. The solid rock Is also hard to spot. I'm new to raids and when I tried raids, everyone was talking about all the different colored circles. It was really frustrating because I couldn't see the circles. Are you sure you didn't turn on "Disable Area of Effect Rings" in options? Also make sure you aren't running on low settings, its generally not a good idea to go into a strike or raid on low because it hides some tells. I think this is mostly affected by the shaders option, but other settings might apply. I've only encountered this bug once at Boneskinner on DX11. Edited December 3, 2022 by Mariyuuna.6508 1 Link to comment Share on other sites More sharing options...
Liliana Moore.4237 Posted December 3, 2022 Share Posted December 3, 2022 1 hour ago, Mariyuuna.6508 said: Are you sure you didn't turn on "Disable Area of Effect Rings" in options? Also make sure you aren't running on low settings, its generally not a good idea to go into a strike or raid on low because it hides some tells. I think this is mostly affected by the shaders option, but other settings might apply. I've been playing with Area of Effect Rings turned on since I realized that turning them off hides not only the "rings" but also numerous 3D textures and objects, such as birthday blaster cakes. I have all graphics settings at max except post processing, which causes too much glow and blurry details on some textures. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted December 4, 2022 Author Share Posted December 4, 2022 On 12/3/2022 at 4:11 AM, Liliana Moore.4237 said: I'm not sure if it is related to DX11 or something else but for me the pulsing orange meteor impact circles in Sunqua Peak Fractal do not render at all. When I first started this fractal, I died in this phase every time Well, this is exactly what keeps happening to me every single time ever since I switched to DX11! I have to look at other players and quickly run to their location in order to survive. This really sucks... 2 Link to comment Share on other sites More sharing options...
Campioneri.7601 Posted December 6, 2022 Share Posted December 6, 2022 On 12/2/2022 at 6:24 PM, Ashantara.8731 said: Really? Did you experience the other, previously mentioned problems as well (i.e., for any AoE to not render properly)? I rarely do Boneskinner or Fractals so I couldn't say, sorry. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted December 6, 2022 Author Share Posted December 6, 2022 (edited) Yesterday, the green circle's arrows did not render for anyone during the Aetherblade Hideout CM strike mission, the ones that indicate whether there are too many/few players in the circle. @Double Tap, are the devs aware and looking into these render issues? Edited December 6, 2022 by Ashantara.8731 3 Link to comment Share on other sites More sharing options...
Hesione.9412 Posted December 6, 2022 Share Posted December 6, 2022 10 hours ago, Ashantara.8731 said: Yesterday, the green circle's arrows did not render for anyone during the Aetherblade Hideout CM strike mission, the ones that indicate whether there are too many/few players in the circle. @Double Tap, are the devs aware and looking into these render issues? I didn't realise there were supposed to be arrows, I've never seen them, just the green circle. 1 Link to comment Share on other sites More sharing options...
mythical.6315 Posted December 6, 2022 Share Posted December 6, 2022 I have it disabled or whatever that setting got changed to after DX11 went out of beta. I never get crashes and would frequently get them under DX11 despite having everything updated. The AoE bug existed before DX11 although that doesn’t mean it wasn’t made worse. The solution that worked most of the time was to increase the model limit or perhaps it was another setting. 1 Link to comment Share on other sites More sharing options...
Liliana Moore.4237 Posted December 6, 2022 Share Posted December 6, 2022 12 hours ago, Ashantara.8731 said: Yesterday, the green circle's arrows did not render for anyone during the Aetherblade Hideout CM strike mission, the ones that indicate whether there are too many/few players in the circle. The same thing happened to me in today's daily Sunqua Peak fractal during the water phase. The green circles were very translucent and barely visible, and the yellow arrows were not there at all. 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted December 7, 2022 Author Share Posted December 7, 2022 22 hours ago, mythical.6315 said: The AoE bug existed before DX11 although that doesn’t mean it wasn’t made worse. The solution that worked most of the time was to increase the model limit or perhaps it was another setting. I'm on highest settings, it doesn't do anything to prevent certain AoE effects/indicators from not rendering. 1 Link to comment Share on other sites More sharing options...
Hesione.9412 Posted January 9, 2023 Share Posted January 9, 2023 Today, the big AoE for Jaws of Destruction, in Harvest Temple, did not render for anyone in the group and we all died. 1 Link to comment Share on other sites More sharing options...
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