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[Opinion] Bring back Factions, this alliance idea is unappealing.


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Loss of Sovereignty

Server Pride, not a thing since years ago. 

  • Existence of the link server system. 
  • The absence of Tournaments in WVW.
  • Theory that EU servers have more of a following than NA is because of the competition between countries bonded by language. 

NA just does not have that. 

 

Loss of Focus

No one cares about winning in a current week. They just want their quick fights, get skirmish tickets, and no one scouts anymore. 

Watch Towers killed havoc, what incentive there is to defend territory when you can just tact up watch towers. 

Siege Decay killed timezone turnovers, what incentive there is to build any defensive siege for anything if  no one refreshes it, (also because of watch tower dependence) 

Variety in tactics is lacking, there are only a select few which are used consistently the others are considered trolling. 

 

Thoughts for a solution

Include all the small concept fixes above and continue on to the overall thoughts. 

A wild idea and ditch the whole alliance idea because it is not working out, feels like a cheap patch keeping the old maps and old ways of wvw. 

 

Break Shiro from the Jade prison in PVE(giving background in a living story for EoD)  and have Factions reappear again. to introduce the new system. and tie the game together. 

 

Give the opportunity for guild leaders to join Factions.

Red- Luxon 

Blue- Kurzick 

Green- Shiro (or other equal to luxon, kurzick, I lack the lore to give one here but it made sense at the time of this post) 

 

No color changes anymore and allegiance to the Faction system will reward guilds with loyalty tokens. (yet another currency to allow guild members trade for various other tokens) 

No more reset weeks, just continuous. 

 

Month Long Tournament. Yearly Event. 

Get rid of EOTM (Edge of the Mists) create new maps or use Alpine EBG Desert on rotation.

Tournaments on certain weeks which do reset weekly.  Point system is on K:D, not territory. 

This will give GvG centric guilds a chance to butt heads in a ladder system finally, instead of just using maps to GvG then disbanding the squad. 

Give boosts for all game modes for the winning Faction which should only last 1 month, might bring players from other game modes (pvp/pve) to participate.

Guild Leader to pick up to 50 out of their roster to fight in tournaments. 

Get rid of wvw skirmish ticket timegates because pve centered folks will just earn their week and just ditch wvw until reset. Since this system does not have reset for the main wvw maps why reset. 

 

Balancing out maps: 

Would like to stop with the home borderlands and EBG all together in the main wvw maps. The thought of map hopping makes me want to log out. a full on decade of this and i am tired of it. 

 

Create one large mist map , open world with on-going territory control, and challenging NPCs to fight.

Similar to EOTM but get rid of this floating island idea and create something appealing for logical thinking and tactical application. 

 

3 camps, 3 towers, and 1 keep for each territory to capture. 

Each camp supplies towers

Each tower supplies the keep. 

 

The main wvw map will supply boosts to the Tournament WvW Ladder event, to tie it all together, increasing competition. 

 

What about the business aspect?

Server Transfer money maker will be changed for Guild transfers to a different faction. So that guilds do not get split up in individual server transfers they will stay together... like a guild. 

The bandwagon faction will cost more to join just like how it is now. 

Incentivize by creating loyalty tokens to be traded for various other tokens the more the guild contributes to the faction the more loyalty coins can be given to a guild at the end of the week. 

 

Get rid of multi guild rep slots. and just have one per account to enforce the guild stays together and loyalty is ensured for the guild to grow properly. 

Edited by Narei.1643
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Why even scrap wvw when the alternative is asking for something completely different anyways.

For some reason the solution is always kill wvw for this other idea.

Yeah, sure, just make another map!

Yeah, sure, get rid of multi guild slots!

Yeah, sure, just make it all gvg cause you know that's all that happens in wvw, not for less than like 1% playtime of the week.

Why not just go ask for 20v20 spvp auto tournaments instead....

Edited by Xenesis.6389
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13 hours ago, Chaba.5410 said:

Sovereignty?  But servers don't have any form of immigration control.  Sus.

as is true what you wrote.

Not the server, but Anet should have some control over transfers. The effect is always double, because you make a server stacked and on the other side you have made a server half empty, when there are many to jump. I also understand Anet who wants to make sure friends can play together. right. 

You still have to choose your compromise if you don't want to make the competition useless in this game mode.

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1 hour ago, Narei.1643 said:

this isn't about balancing, scrapping, or other.

this is about a restructuring as in an overhaul. 

A wild idea and ditch the whole alliance idea because it is not working out

Your words. This implies that:
1) It should be scrapped.
2) Its not "working out" and as it's intended to balance the population, you're saying it's not balancing the population.

So how exactly isnt this about balancing or scapping (have to define "other")?

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On 11/26/2022 at 12:17 PM, Dawdler.8521 said:

A wild idea and ditch the whole alliance idea because it is not working out

Your words. This implies that:
1) It should be scrapped.
2) Its not "working out" and as it's intended to balance the population, you're saying it's not balancing the population.

So how exactly isnt this about balancing or scapping (have to define "other")?

1) Absolutely not, now we are in the middle of alliances, if you do not go all the way it could be another blow to this mode

2) It will definitely work, in terms of balance between the teams we will have the best games ever.

 

What many players here on forums bring, and try to highlight are the aspects that Alliance, with all the excellent results it will bring, pulls behind.

players who identify themselves in a server, lone players, players influenced by other players, players who want to climb a leaderboard etc etc.

and I think it is an absolutely positive thing to worry now about any doubts we have to avoid coming back here later to write ''I told you ''

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A racial team fight system ... would have been the most fun - motivation by the race/lore. But that one is impossible since the lore and story went a route where in the normal world the major races are all allied. Can't see anything interesting in that Luxon/Kurzick system. Found it boring in GW1 as well. (Though I never really played GW1 when the PvP was still active there.)

Servers are the best we can have. The alliances system will come with problems for people that are not in guilds - that still liked to play for "their" server. While it will not improve things for people that liked to "stack" certain servers (for easy wins) - they will get to have to play balanced matchups.

It will leave a few players that before - definitely: The ones that liked balanced matchups + already played before ... and the ones that stay for rewards. To get real improvements you'd have to create a real "sense of accomplismhment" and get it into the WvW. PvP where you immediately can experiene the accomplishment ... when winning the match - there it workds.

In WvW we have the fact that you can cap and defend stuff ... to only lose it while you are not online (sleeping) anymore. Having a big amount of people with everyone caring about different stuff (even people that only want to fight and ignore the mechanics) ... that is pretty horrible. There should have been two different modes: One with a big flat map with flat terrain and no obstacles and no sieges/objectives - just for people that like fighting only.

And another mode with actually better rewards and a different reward structure that actually encouraged defending and upgrading. The rewards structure is the main problem. People can just avoid playing as intended - and still get a lot of rewards. (I basically can stay in an alpine borderlands in the enemy border ... recapping a camp every 10 mintes - that gets lost always - to recap it again and again ... while doing other stuff ... just letting the reward tracks and pips tick.)  Unless I care about WxP ... this works pretty fine. And does contribute ... nothing. Does not even help the people that want to fight big.

Edited by Luthan.5236
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