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Air's Movement Speed


VocalThought.9835

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3 hours ago, VocalThought.9835 said:

So why would they have so many traits that conflict each other. No other profession has that.

Cause in the beginning not every class/build had perma access to swiftness. And superspeed wasnt a thing at all. Thats why you had multiple ways of getting that basic 25% increase. 

Now its more of a: you can get perma 25% increse, OR perma swiftness with 33% AND/OR short bursts of superspeed to gtfo from trouble. 

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1 hour ago, soulknight.9620 said:

Cause in the beginning not every class/build had perma access to swiftness. And superspeed wasnt a thing at all. Thats why you had multiple ways of getting that basic 25% increase. 

Now its more of a: you can get perma 25% increse, OR perma swiftness with 33% AND/OR short bursts of superspeed to gtfo from trouble. 

Ok so in Air Specializations,  they're giving you a minor adapt trait Zephyr's Speed "+25% movement speed" and a major adapt trait One with Air "superspeed" = +100% movement speed. And a minor master in Arane Elemental Attunement gives "Swiftness" = 33% movement speed. So the most you getting is the 100%, If you specialization in air and Arcane you automatically get+33% movement, but  if you have just air, you get 25%? And if you have signet of air it's a constant 25% movement speed, not just when you attune to air?

 

Is that accurate?

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3 minutes ago, VocalThought.9835 said:

Ok so in Air Specializations,  they're giving you a minor adapt trait Zephyr's Speed "+25% movement speed" and a major adapt trait One with Air "superspeed" = +100% movement speed. And a minor master in Arane Elemental Attunement gives "Swiftness" = 33% movement speed. So the most you getting is the 100%, If you specialization in air and Arcane you automatically get+33% movement, but  if you have just air, you get 25%? And if you have signet of air it's a constant 25% movement speed, not just when you attune to air?

Okay, let me explain a bit more. 

There are a lot of builds that use only one of these trait lines: air or arcane. So if you go with a build that has something like fire/air/weaver, you get passive 25% in air with an option to get a short boost of superspeed via trait. If you go something like fire/arcane/weaver (the condi variant in mind), you get ur mobility from swapping into air to proc swiftness from the arcane trait.

If by any chance you are playin a quick cata (air/arcane/cata) then you get basically get all 3 of them, but there is a catch. The biggest value overrides the lowest ones. So if you swap to air, you would be getting 25% from the base trait, but arcane would proc swiftness which would override the basic 25% and up it to 33% during the swiftness uptime and you have the option to get superspeed that will override the abovementioned effects to get 100% for a short period of time. The base logic here is that more powerfull movement speed boosts are pretty short on duration. Superspeed you can get a few secs during trait procs, but it has 100% boost. Swiftness requires you to upkeep its uptime (basically by spamming skills/attunements) and can be capped at 60 secs, it is easy to get this uptime almost permanently, but it requires you to pull some resources to it (like skill spam, investment in arcane etc). And lastly the base 25% boost is like permanent with only one condition - being attuned to air. 

As for signet its basically a 25% boost (like the air basic trait) BUT at a cost of one utility slot. 

Basic rule is that all of it comes with a cost - you invest into skills/trait line/specific trait/utility slot. The fact that you can get speed boost with many different options helps players with build variety. 

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23 minutes ago, soulknight.9620 said:

Okay, let me explain a bit more. 

There are a lot of builds that use only one of these trait lines: air or arcane. So if you go with a build that has something like fire/air/weaver, you get passive 25% in air with an option to get a short boost of superspeed via trait. If you go something like fire/arcane/weaver (the condi variant in mind), you get ur mobility from swapping into air to proc swiftness from the arcane trait.

If by any chance you are playin a quick cata (air/arcane/cata) then you get basically get all 3 of them, but there is a catch. The biggest value overrides the lowest ones. So if you swap to air, you would be getting 25% from the base trait, but arcane would proc swiftness which would override the basic 25% and up it to 33% during the swiftness uptime and you have the option to get superspeed that will override the abovementioned effects to get 100% for a short period of time. The base logic here is that more powerfull movement speed boosts are pretty short on duration. Superspeed you can get a few secs during trait procs, but it has 100% boost. Swiftness requires you to upkeep its uptime (basically by spamming skills/attunements) and can be capped at 60 secs, it is easy to get this uptime almost permanently, but it requires you to pull some resources to it (like skill spam, investment in arcane etc). And lastly the base 25% boost is like permanent with only one condition - being attuned to air. 

As for signet its basically a 25% boost (like the air basic trait) BUT at a cost of one utility slot. 

Basic rule is that all of it comes with a cost - you invest into skills/trait line/specific trait/utility slot. The fact that you can get speed boost with many different options helps players with build variety. 

Got it. So the Air Specializations adapt minor is a constant when attune to air and so is the air signet?

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4 hours ago, VocalThought.9835 said:

So the Air Specializations adapt minor is a constant when attune to air and so is the air signet?

Air trait is constant when you are attuned to air.

Air signet is constant while it is present on ur utility bar AND hasnt been used for its active component (aka not being on cd if you dont use the earth trait line gm trait that lets you retain signet effects when its on cd).

Edited by soulknight.9620
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On 2/7/2023 at 9:43 AM, soulknight.9620 said:

Cause in the beginning not every class/build had perma access to swiftness. And superspeed wasnt a thing at all. Thats why you had multiple ways of getting that basic 25% increase. 

Now its more of a: you can get perma 25% increse, OR perma swiftness with 33% AND/OR short bursts of superspeed to gtfo from trouble. 

Superspeed was in the game since launch, what are you talking about?

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4 hours ago, Kodama.6453 said:

Superspeed was in the game since launch, what are you talking about?

Nope, it was added somewhere in 2014-2015 if i recall correctly somewhere along trait rework. And at first is was such a rare boon that it was almost non existant. Around 2016-2017 superspeed started to get chunked across the board. 

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34 minutes ago, soulknight.9620 said:

Nope, it was added somewhere in 2014-2015 if i recall correctly somewhere along trait rework. And at first is was such a rare boon that it was almost non existant. Around 2016-2017 superspeed started to get chunked across the board. 

Look up engineers toolbelt skill literally named after the effect: "Superspeed"

Existed since the launch of the game, always granted superspeed. The effect has been in the game since launch, that is fact. It got thrown around more in the following years, that's also correct, but it still existed all the way back then.

Edited by Kodama.6453
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On 2/7/2023 at 12:31 PM, VocalThought.9835 said:

Got it. So the Air Specializations adapt minor is a constant when attune to air and so is the air signet?

Also something to consider: when you're out of combat you won't see much difference in swiftness, the air trait, the signet or having superspeed (out of combat superspeed has a similar speed increase as swiftness). When you're in combat i guess you already realized that you suddenly move much slower. Swiftness, the Air trait and the Signet will increase the in combat movement speed, so it gets closer to your out of combat movement speed (without any speed buffs).
Here is where superspeed is super different: if you get it infight, you suddenly move at the same speed you would move out of combat with the superspeed buff. You even ignore slowing conditions like cripple or chill.

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13 hours ago, Markus.6415 said:

with the superspeed buff. You even ignore slowing conditions like cripple or chill.

I really wonder why that misinformation is widespread as much as it is.

Superspeed does not make you ignore cripple or chill. You will move slower if you have superspeed while also being affected by these conditions than you would with just superspeed and without the conditions.

Because superspeed is a 100% movementspeed increase, you will still move faster than normally, but the claim that superspeed makes you ignore these conditions is wrong.

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On 2/10/2023 at 11:49 PM, Kodama.6453 said:

I really wonder why that misinformation is widespread as much as it is.

Superspeed does not make you ignore cripple or chill. You will move slower if you have superspeed while also being affected by these conditions than you would with just superspeed and without the conditions.

Because superspeed is a 100% movementspeed increase, you will still move faster than normally, but the claim that superspeed makes you ignore these conditions is wrong.

Hm... it always felt to me like that, no one told me about it to be honest.

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