TheDetective.8172 Posted April 23, 2023 Share Posted April 23, 2023 Energy management on Catalyst is quite difficult because it's very hard to tell when you've reached energy increments of 10. You can tell when you have at least 10 because your jade sphere becomes castable, and you can tell when you've reached 30 because the bar fills up all the way. Anything in-between, however, is a guess at best. My suggestion is to use nodes, similar to how Mesmer clones, Thief initiative, and Firebrand tomes are shown. These nodes could look like little jade spheres that lie dormant and grey when they have no energy. As the Catalyst gains energy, the first node fills up. When they reach 10, that node starts to glow and spin. The color it glows could even change to match the current attunement. As they reach 20, the second node fills up, and reaching 30 causes the last one to fill up. Each increment of 10 starts to cause the next node to glow and spin, making it very obvious how much energy you have and telling you exactly how many jade sphere you can deploy. In this way, the Catalyst can easily see when they've reached 10, 20, and 30 energy, making management much easier. Not only that, but I also think it would be a beautiful UI change that fits the class identity. I'm all for other changes such as showing an energy number (like Revanant does), but I think this change is almost even easier to see (and prettier to look at) when you only have a second to glance at it during combat. What do you think about this idea? If you have a different idea, do you at least agree that the UI could better clarify energy for Catalyst? The downside I can see with this it that it would be harder to tell how close you are between energy increments, like between 10 and 20, if the node is too small, but I still think it would be better than what we have currently and, truthfully, the between numbers aren't what is important. What's important is every increment of 10. 5 1 Link to comment Share on other sites More sharing options...
the krytan assassin.9235 Posted April 23, 2023 Share Posted April 23, 2023 Although these nodes would be a great addition to most of the cata builds, it would be worse for catalysts that use energized elements. The easiest solution would be to give them the same sort of bar as warrior. Abit bigger and with markers that indicate how many spheres you can cast. Stating the exact amount of energy will probably result in alot of visual clutter due to the rapidly changing amount of energy. On top of that the catalyst could really use some sort of timer that mentions the cooldown on energy gain after using a sphere. 2 1 Link to comment Share on other sites More sharing options...
TheDetective.8172 Posted April 23, 2023 Author Share Posted April 23, 2023 1 hour ago, the krytan assassin.9235 said: The easiest solution would be to give them the same sort of bar as warrior. Abit bigger and with markers that indicate how many spheres you can cast How does having a bar like warrior make it easier to know if you'll reach the next threshold with energized elements? You're still guestimating a lot on the bar. A big UI would be nice though, the only issue is that we have our attunements above our weapon skills, so we can't quite copy what warrior has unfortunately. Maybe the nodes can be above your healbar, and there could be something between them that helps you to see the progress towards the next node lighting up? To your point on the timer though, we do need something like that. It's such a pain we can't gain energy until our last field is gone, and it's hard to time that out. 2 Link to comment Share on other sites More sharing options...
HowlKamui.5120 Posted April 24, 2023 Share Posted April 24, 2023 Catalyst class mechanic UI looks and functions like it drew the short end of the stick when it was time to design EoD specialization UIs. 2 1 Link to comment Share on other sites More sharing options...
the krytan assassin.9235 Posted April 24, 2023 Share Posted April 24, 2023 (edited) 7 hours ago, TheDetective.8172 said: How does having a bar like warrior make it easier to know if you'll reach the next threshold with energized elements? You're still guestimating a lot on the bar. You can normally guess how many attacks you need to do before you can use your burst skills. The size and markers will help out quite abit with this. That being said, i think all systems have their ups and downs, i just wish Anet would allow their players to make some simple mods to their UI to optimize it abit more/accustom it to personal preferences. Edited April 24, 2023 by the krytan assassin.9235 1 1 Link to comment Share on other sites More sharing options...
Chopps.7461 Posted April 29, 2023 Share Posted April 29, 2023 (edited) Any other profession has better ui than catalyst with the small bar above the jade sphere deploy skill Edited April 29, 2023 by Chopps.7461 3 1 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted May 10, 2023 Share Posted May 10, 2023 Between Deadeye and Druid I think we have enough precedent for putting the bar above the central health/endurance bubble. I don't really have a preference though as long as the energy UI is made bigger and more legible. If it were a simple binary between full or not full I could accept it at the size it is, but having to guess at three subdivisions of such a small bar is insanely poor design. 4 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted May 11, 2023 Share Posted May 11, 2023 Delete energy as a concept. 9 1 2 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted May 11, 2023 Share Posted May 11, 2023 8 hours ago, The Boz.2038 said: Delete energy as a concept. Sure, let's just make Jade Sphere another overload. Great flavor, such deep mechanics, 10/10 design. 9 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted May 11, 2023 Share Posted May 11, 2023 29 minutes ago, Batalix.2873 said: Sure, let's just make Jade Sphere another overload. Great flavor, such deep mechanics, 10/10 design. You think Catalyst having energy is deep mechanics, great flavor, 10/10 design? ..okay. 7 2 1 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted May 11, 2023 Share Posted May 11, 2023 (edited) 11 minutes ago, The Boz.2038 said: You think Catalyst having energy is deep mechanics, great flavor, 10/10 design? ..okay. It's better than having practically no espec mechanic, just an F5 you pop off cooldown. Energy needs a major rework, but it shouldn't be eliminated. Go play Tempest or Weaver. Edited May 11, 2023 by Batalix.2873 8 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted May 11, 2023 Share Posted May 11, 2023 (edited) Energy needs to be deleted. All it can do can be replicated with cooldowns or a common ammo system in a saner way, without resorting to pixel-width tacked-on bars with half-thought-out mechanics and purpose. Edited May 11, 2023 by The Boz.2038 6 3 2 Link to comment Share on other sites More sharing options...
TheDetective.8172 Posted May 30, 2023 Author Share Posted May 30, 2023 This post isn't about discussing whether or not we should keep energy, it is about UI. Link to comment Share on other sites More sharing options...
The Boz.2038 Posted June 13, 2023 Share Posted June 13, 2023 On 5/30/2023 at 10:56 PM, TheDetective.8172 said: This post isn't about discussing whether or not we should keep energy, it is about UI. Ceterum censeo Energiem delenda est. 2 1 2 Link to comment Share on other sites More sharing options...
Juniper.8197 Posted March 13 Share Posted March 13 (edited) Short term (low level of effort): re-skin energy UI Long term (high level of effort): remove/rethink energy system ANet, this can't be any simpler. Edited March 13 by Juniper.8197 format Link to comment Share on other sites More sharing options...
Iustitian.9176 Posted March 21 Share Posted March 21 A good new UI would be like the Holosmith energy bar (with 150 heat trait). The energy bar is under the F-Skills, good to see and can change the color at Level 1 - 3. Would be great when anet transfered this to the catalyst 🙂 2 Link to comment Share on other sites More sharing options...
rotten.9753 Posted March 21 Share Posted March 21 Even the similar UI to druid's energy would be fine but we can just pray to Dwayna knowing she's no longer on Tyria 😞 2 Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted March 21 Share Posted March 21 Why cant we just remove the energy mechanic ? We still have cooldowns for each sphere in each attunement. 2 Link to comment Share on other sites More sharing options...
rotten.9753 Posted March 22 Share Posted March 22 18 hours ago, bluberblasen.9684 said: Why cant we just remove the energy mechanic ? We still have cooldowns for each sphere in each attunement. Can't do, otherwise elementalist wouldn't be so overcomplicated and it's supposed to be its trademark. 2 1 1 Link to comment Share on other sites More sharing options...
Coldtart.4785 Posted March 22 Share Posted March 22 Catalyst is an abomination of game design that should never have existed. The whole spec should be removed, not just energy. 2 1 Link to comment Share on other sites More sharing options...
Markus.6415 Posted March 23 Share Posted March 23 Catalyst released 2 years ago, a UI rework should have happened after the beta. But now after so much time there's 0 chance anet does something. But maybe they remove some UI effects, like the miragemantle around the skillbar that suddenly disappeared. Link to comment Share on other sites More sharing options...
Kyon.9735 Posted March 23 Share Posted March 23 Anet Devs: You want another UI change after your pistol bullets? Ok imma put it on the boon bar! 1 Link to comment Share on other sites More sharing options...
rotten.9753 Posted March 23 Share Posted March 23 4 hours ago, Kyon.9735 said: Anet Devs: You want another UI change after your pistol bullets? Ok imma put it on the boon bar! The number of energy you have on the buff bar would actually be preferred over what we currently have, lmao. 2 1 Link to comment Share on other sites More sharing options...
teonanakatl.1289 Posted April 17 Share Posted April 17 something like that? https://ibb.co/3RpZDXY 5 Link to comment Share on other sites More sharing options...
TheDetective.8172 Posted April 17 Author Share Posted April 17 3 hours ago, teonanakatl.1289 said: something like that? https://ibb.co/3RpZDXY Absolutely yes! Link to comment Share on other sites More sharing options...
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