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Will Relics invalidate legendary runes? [Merged]


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Just now, Linken.6345 said:

Yes it does that what Anet meant when they said tier 1-5 have straight forward stat increases.

Rune of the wurm 1-5 straight forward stat increases tier 6 a special bonus convert 1 stat into another.

So yea could you please show me a 6th tier rune that look like 1-5 on rune of the wurm please.

 

It is a bonus that gives additional stats that’s all, Anet said  the 6th bonus gives an additional stat bonus or special bonus. Since Wurm and Exuberance give nothing except for a stat bonus for their 6th effect and nothing else, they never said it was a basic bonus like tier 1-5 bonuses since those are classified as basic bonuses not additional stat bonus or special bonus. Again reading comprehension would help some people a lot here

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Just now, BlaqueFyre.5678 said:

It is a bonus that gives additional stats that’s all, Anet said  the 6th bonus gives an additional stat bonus or special bonus. Since Wurm and Exuberance give nothing except for a stat bonus for their 6th effect and nothing else, they never said it was a basic bonus like tier 1-5 bonuses since those are classified as basic bonuses not additional stat bonus or special bonus. Again reading comprehension would help some people a lot here

Could you link were Anet said that tier 1-5 are basic bonuses please.

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8 minutes ago, Linken.6345 said:

Could you link were Anet said that tier 1-5 are basic bonuses please.

You mean in the Anet dev post saying 

“At Launch: Rune Rework

In the same spirit of opening more meaningful build choices, we’re excited to be streamlining the rune system with Guild Wars 2: Secrets of the Obscure. As they exist in the game today, runes have five tiers of relatively straightforward stat bonuses, and the sixth tier is a wild card that can offer additional bonuses or special effects”.

sorry they used the word straightforward not basic but same meaning. 

Edited by BlaqueFyre.5678
Edited because it double quoted
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2 minutes ago, BlaqueFyre.5678 said:

You mean in the Anet dev post saying 

“At Launch: Rune Rework

In the same spirit of opening more meaningful build choices, we’re excited to be streamlining the rune system with Guild Wars 2: Secrets of the Obscure. As they exist in the game today, runes have five tiers of relatively straightforward stat bonuses, and the sixth tier is a wild card that can offer additional bonuses or special effects”.

sorry they used the word straightforward not basic but same meaning. 

Yes and after rework the 6th rune will have straight forward stat bonus too.

Ok so lets take rune of the scholar as an example.

It now have 125 ferocity and 5% damage when health is above 90%

After change it might have 125 ferocity.

Dont you see how something have been taken away in that example?

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1 minute ago, Linken.6345 said:

Yes and after rework the 6th rune will have straight forward stat bonus too.

Ok so lets take rune of the scholar as an example.

It now have 125 ferocity and 5% damage when health is above 90%

After change it might have 125 ferocity.

Dont you see how something have been taken away in that example?

Nothing is taken away you are losing one singular  special bonus and gaining a different singular bonus no more no less. Your keep trying to split your Scholar example into two separate bonuses which it is not, it is one Special bonus as laid out by Anet it is one singular 6th bonus that happens to fall under the special bonus category, it’s not multiple bonuses….

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4 minutes ago, BlaqueFyre.5678 said:

Nothing is taken away you are losing one singular  special bonus and gaining a different singular bonus no more no less. Your keep trying to split your Scholar example into two separate bonuses which it is not, it is one Special bonus as laid out by Anet it is one singular 6th bonus that happens to fall under the special bonus category, it’s not multiple bonuses….

It matters since its not a single line in the description it is seperated by a ; as another poster already pointed out to you.

But you already know this.

If 100 power in tier 5 is a straight forward stat increase then 125 ferocity in the 6 tier is also a straight forward stat incease with additional special bonus og 5% damage when health is above 90% added ontop.

Edit

And they even say in the blogpost that it can be plural of bonuses on tier 6.

 August 22, the sixth tier of each rune set will instead complete the stat bonuses associated with that rune set, and the additional special effects or conditional bonuses will be removed entirely.

Edited by Linken.6345
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1 minute ago, Linken.6345 said:

It matters since its not a single line in the description it is seperated by a ; as another poster already pointed out to you.

But you already know this.

If 100 power in tier 5 is a straight forward stat increase then 125 ferocity in the 6 tier is also a straight forward stat incease with additional special bonus og 5% damage when health is above 90% added ontop.

It doesn’t matter it is one singular bonus classified as a special bonus players with the legendary runes will still have 6/6 bonuses no matter how you try to mental gymnastics your way around it. They are rebalancing runes by changing 1 special bonus into 1 straightforward stat bonus which means you’re still at 6/6 bonuses. You’re not losing anything 

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2 minutes ago, BlaqueFyre.5678 said:

It doesn’t matter it is one singular bonus classified as a special bonus players with the legendary runes will still have 6/6 bonuses no matter how you try to mental gymnastics your way around it. They are rebalancing runes by changing 1 special bonus into 1 straightforward stat bonus which means you’re still at 6/6 bonuses. You’re not losing anything 

Yes you are since some runes have both stat bonus and special effect now after the change they wont have that anymore.

No matter how you try to spin it 125 ferocity is not the same as 125 ferocity; 5% strike damage when health is above 90%.

So yes something is lost if you take away 1 part of it.

Edited by Linken.6345
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1 minute ago, Linken.6345 said:

Yes you are since some runes have both stat bonus and special effect now after the change they wont have that anymore

No you aren’t one special bonus is being replaced by a different bonus that’s it…. No loss still have 6/6 bonuses
 

Also the original complaint people had in this entire thread was they were losing legendary rune functionality but the only functionality of Legendary runes is swapping between superior runes with 6/6 bonuses freely without cost of new runes or extractors… guess what after the change Legendary runes do exactly that still… 

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2 minutes ago, BlaqueFyre.5678 said:

No you aren’t one special bonus is being replaced by a different bonus that’s it…. No loss still have 6/6 bonuses
 

Also the original complaint people had in this entire thread was they were losing legendary rune functionality but the only functionality of Legendary runes is swapping between superior runes with 6/6 bonuses freely without cost of new runes or extractors… guess what after the change Legendary runes do exactly that still… 

Yea but the only point you got the runes was for the special bonuses  and the ability to swap those bonuses on the fly.

And after this change you need 1 rune set for power,  1 for condi, 1 for healing and 1 for boon damage dealer.

So thats 4 rune sets that you could buy for 25 gold so why would they craft legendary runes for 2500?

The special bonuses ofcourse that are now taken away, replaced by inferior straight forward stat bonuses and put into the relic slot instead.

 

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1 minute ago, Linken.6345 said:

Yea but the only point you got the runes was for the special bonuses  and the ability to swap those bonuses on the fly.

And after this change you need 1 rune set for power,  1 for condi, 1 for healing and 1 for boon damage dealer.

So thats 4 rune sets that you could buy for 25 gold so why would they craft legendary runes for 2500?

The special bonuses ofcourse that are now taken away, replaced by inferior straight forward stat bonuses and put into the relic slot instead.

 

That’s not the only point of the runes… the runes are a whole package 6/6 bonuses not just the 6th bonus… smh they aren’t removing any functionality from Legendary runes and you aren’t losing any bonus from the runes since you will still have 6 bonuses, this is no different than if they rebalanced the runes 6th slot and made the 6th slot just stats and never mentioned or  gave a relic.. you wouldn’t  lose any functionality… 

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On 6/28/2023 at 4:24 PM, Rubi Bayer.8493 said:

Hey all, I want to give you a quick response on this since it's of interest to so many of you! We're working on some more in-depth information to share with you, but in the meantime I can let you know that we are aware of your concerns that the Relics mechanic devalues Legendary Runes. We want to make sure we address those concerns, and we're finalizing a plan to compensate those of you who spent time and energy acquiring those Legendary Runes.

We'll be back with more details soon--thank you all for your feedback on Secrets of the Obscure and your excitement for Tuesday's announcement!

I don't know how you would compensate this.  I have 16 characters, each with different armor sets.  I also like to switch up the rune choice depending on the situation, like if I'm helping other players.  The whole point of legendary items is to never again have to farm that particular item, and to be able to swap it at will.  That's why I picked up 7 runes, so even the swimming cap can match the set.  What it sounds like is for simply the purpose of saying you're adding more variety to builds, you're taking away the function of a legendary item many have put in the time and effort to create. If legendaries are no longer sacred, how can we know it won't stop there?  I don't know how you're going to proceed, but with what I'm hearing so far, you're hard convincing me not to spend another dime on this game.  I'm not trying to be dramatic, I'm saying think about the lines you're crossing with this move.  Is it for a legit beneficial and worthy purpose?  How do you think you can compensate legendary functionality with this change?

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5 minutes ago, BlaqueFyre.5678 said:

That’s not the only point of the runes… the runes are a whole package 6/6 bonuses not just the 6th bonus… smh they aren’t removing any functionality from Legendary runes and you aren’t losing any bonus from the runes since you will still have 6 bonuses, this is no different than if they rebalanced the runes 6th slot and made the 6th slot just stats and never mentioned or  gave a relic.. you wouldn’t  lose any functionality… 

So if you buy 3 scoops of ice cream the guy scoops up 2 then split 1 of them into 2 seperate parts and hands it to you.

That is fine since you got what you paid for.

I mean you got your icecream and its 3 parts so its the same as 3 scoops.

You dident lose anything in the exchange.

Edited by Linken.6345
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8 minutes ago, Linken.6345 said:

So if you buy 3 scoops of ice cream the guy scoops up 2 then split 1 of them into 2 seperate parts and hands it to you.

That is fine since you got what you paid for.

I mean you got your icecream and its 3 parts so its the same as 3 scoops.

You dident lose anything in the exchange.

Again your analogies are the worst you didn’t buy 3 scoops and get 2. You got 6 bonuses and you will still have 6 bonuses. 
 

Basic maths and reading comp makes this very clear

also remember the ToS you agreed to said they can make any changes to the game whenever they want without having to compensate you for those changes… or did you not read that?

Edited by BlaqueFyre.5678
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14 minutes ago, BlaqueFyre.5678 said:

also remember the ToS you agreed to said they can make any changes to the game whenever they want without having to compensate you for those changes… or did you not read that?

Sure, by ToS they can delete my (and yours, and everyobne else's) character tomorrow with no reason or explanation. Their ability to do so would not make it a good decision however.

Also, while their prior assurances towards players are not legally binding, breaking them is not a smart move. Trust is a commodity that is easy to lose, but very hard to earn.

Edited by Astralporing.1957
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4 minutes ago, Astralporing.1957 said:

Sure, by ToS they can delete my (and yours, and everyobne else's) character tomorrow with no reason or explanation. Their ability to do so would not make it a good decision however.

Your arguments are horrible, this isn’t akin to deleting an account this is no different than any other balance patch. They aren’t deleting anything.

you’re reaching so hard if that’s the best argument you can come up with. 

Edited by BlaqueFyre.5678
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Just now, BlaqueFyre.5678 said:

Your arguments are horrible, this isn’t akin to deleting an account this is no different than any other balance patch.

you’re reaching so hard if that’s the best argument you can come up with. 

Legendary assurances are older than assurances about not raising level cap and not introducing another tier of gear. If they can break one, they can break the others as well.

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1 minute ago, Astralporing.1957 said:

Legendary assurances are older than assurances about not raising level cap and not introducing another tier of gear. If they can break one, they can break the others as well.

They aren’t removing any functionality of legendary items the function of the legendary runes stays completely intact with the player being able to select any available superior rune in the game that has 6/6 bonuses… that’s all Legendary Runes due… nothing more nothing less again you’re reaching and your arguments are flawed.

Edited by BlaqueFyre.5678
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1 minute ago, BlaqueFyre.5678 said:

They aren’t removing any functionality of legendary items the function of the legendary runes stays completely intact with the player being able to select any available superior rune in the game that has 6/6 bonuses… that’s all Legendary Runes due… nothing more nothing less again you’re reaching and your arguments are flawed.

That's lawyer speak. Going in technicalities and breaking spirit of promises while technically keeping the letter. If we go by your interpretation, then the legendary assurances we thought we've had about legendaries allowing us to easily adjust to all balance changes are worth exactly nil.

If we need to look at specific wording and assume that anything they say can be misleading by leaving potential loopholes in wording... that's exactly how loss of trust starts. You are saying we cannot trust Anet to keep to the spirit of promises.

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3 minutes ago, Astralporing.1957 said:

That's lawyer speak. Going in technicalities and breaking spirit of promises while technically keeping the letter. If we go by your interpretation, then the legendary assurances we thought we've had about legendaries allowing us to easily adjust to all balance changes are worth exactly nil.

If we need to look at specific wording and assume that anything they say can be misleading by leaving potential loopholes in wording... that's exactly how loss of trust starts. You are saying we cannot trust Anet to keep to the spirit of promises.

It’s not a technicality it’s the facts, the only function for Legendary Runes is to freely swap between Superior Runes which have 6/6 bonuses and you aren’t losing that functionality.

But I get it some players just want free things so they will complain to get them for a perceived slight that doesn’t exist. 
 

Edited by BlaqueFyre.5678
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11 minutes ago, BlaqueFyre.5678 said:

It’s not a technicality it’s the facts, the only function for Legendary Runes is to freely swap between Superior Runes which have 6/6 bonuses and you aren’t losing that functionality. But I get it some players just want free things so they will complain to get them for a perceived slight that doesn’t exist. 

No. One of the functions of Legendary Runes is to allow their owners to adjust (immediately, and at no cost) to any balance changes to runes. This change was a balance change to Runes, and thus Legendary Runes should allow us to adjust to that (again, immediately and at no additional cost). And yet we won;t be able to do so, due to anet exploiting a technicality by relabeling part of old functionality under a new name and then saying that if it's not a Rune, the old assurances do not apply. Point is, this can be done to every single legendary in existence. Which means assurances about them allowing us to adjust to balance changes aren't actually worth anything.

Again, while i am arguing the spirit of old assurances, you are saying that it is perfectly fine to break that as long as their specific wording holds.

We're talking here about breaking of trust. A lawyer arguing the letter of agreement may say that by the letter it is fine, but the approach to lawyer speak is never based on trust. Quite the opposite, in fact.

You are basically arguing for us having to treat whatever Anet say with the very same approach.

Edited by Astralporing.1957
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8 minutes ago, Astralporing.1957 said:

No. One of the functions of Legendary Runes is to allow their owners to adjust (immediately, and at no cost) to any balance changes to runes. This change was a balance change to Runes, and thus Legendary Runes should allow us to adjust to that (again, immediately and at no additional cost). And yet we won;t be able to do so, due to anet exploiting a technicality by relabeling part of old functionality under a new name and then saying that if it's not a Rune, the old assurances do not apply. Point is, this can be done to every single legendary in existence. Which means assurances about them allowing us to adjust to balance changes aren't actually worth anything.

Again, while i am arguing the spirit of old assurances, you are saying that it is perfectly fine to break that as long as their specific wording holds. Are you, by any chance, a lawyer?

You don’t get compensated for a balance change the function of Legendary Runes stayed exactly the same, you get to swap to all runes that exist, they didn’t remove anything from that function you still get 6 runes with 6 bonuses. This is no different than when they balance changed the 6th rune bonus on individual runes before. 

again to make this super clear they haven’t changed any functionality of the legendary runes, they didn’t add another rune in game that is above legendary runes in quality and you still get 6/6 bonuses from runes 

the fact relics will exist does not mean you lost functionality on the legendary runes. Relics aren’t runes they don’t go in armor, they aren’t tied to any tier bonuses they are a completely separate mechanic.

they didn’t break the spirit of the legendary assurance, again you’re reaching. And I get it some players will complain to try to get free things 

Edited by BlaqueFyre.5678
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1 hour ago, BlaqueFyre.5678 said:

It doesn’t matter it is one singular bonus classified as a special bonus players with the legendary runes will still have 6/6 bonuses no matter how you try to mental gymnastics your way around it. They are rebalancing runes by changing 1 special bonus into 1 straightforward stat bonus which means you’re still at 6/6 bonuses. You’re not losing anything

I love apples and hate pickles

 

If I have a pound of apples and they take away my pound of apples and give me a pound of pickles instead..... by your logic I am not losing anything. What the heck? Hahah🤣🤣🤣

 

You are absolutely losing something.  If you do not have something anymore because it was taken away from you, then you are 100% losing something.  

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2 hours ago, The Boz.2038 said:

How is this thread not locked? It has been circular for 20+ pages now.

Because people would think Anet is trying to silence their voicing of concerns about the rune change rather than ending a rather pointless, at least at this point, circular conversation. They have also dropped some comms in here so that could be another reason why its not locked yet. 

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