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Shadow Meld doesn't remove revealed anymore????


Luclinraider.2317

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It's literally now a 2 second stealth on a 45 second cd....as an ULTIMATE!?

They removed the part that made it unique, that is, you could bypass revealed to get back into stealth.

Dude...does this talent tree have anything left...lowest damage in the game, no utility....if you didn't want anyone playing DE you could have just removed it lol.

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Not just DE spec from thief is bad, but all of them are subpar. Take Daredevil's ultimate Impact Strike, for example: 2s daze with 25s CD, while Willbender (a class with even more mobility than DD) Heaven's Palm has 4s knockdown, almost double damage coeff with 20s CD. 

Edited by FrancisN.9276
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On 8/17/2023 at 5:58 PM, Luclinraider.2317 said:

if you didn't want anyone playing DE you could have just removed it lol.

It's called pseudo-removal/deletion, like when they temp-removed traits by making them 300 second CD to fix later (but then forgot about them for a long time).

At this period in time they do not want it played for whatever reason. Easier to do that than go through the effort of redesigning stuff.

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On 8/17/2023 at 5:58 PM, Luclinraider.2317 said:

It's literally now a 2 second stealth on a 45 second cd....as an ULTIMATE!?

They removed the part that made it unique, that is, you could bypass revealed to get back into stealth.

Dude...does this talent tree have anything left...lowest damage in the game, no utility....if you didn't want anyone playing DE you could have just removed it lol.

DE has Binding Shadow.... oh wait. That got the ULTIMATE nerf hammer as well. No more knock down of marked target. It will immob marked target, not any other, if the target doesn't have immunity to cc's like warrior's sprint. If you can remember, ANet is killing thief even further by increasing initiative costs. Shortbow Infiltrator's arrow, 6 initiative in pve, 8 in pvp and wvw because..... Initiative regen also feels slower with M7. And the ULTIMATE betrayal is the huge nerf to Shadow Arts because, to quote an ANet senior staff, "it's a source of frustrating game play"

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  • 2 weeks later...
On 8/22/2023 at 6:02 AM, MorningGlow.5376 said:

Old SA was indeed a source of frustrating gameplay.

No doubt you're OK with stealth on one shot mesmer, engi, and ranger. Right? Also good with cele fa ele, one shot burn willbenders, might make right warrior, cele harbinger, bounding heal vindi? None of these is frustrating nor game breaking. Right? Because they aren't thief. We already know ANet is good with these, they keep them around, enhance them even but nerf the thief into oblivion. People choose to forget that in 2012 a stealth class, thief/assassin/rogue, was a quintessential to a mmo. Now 11 years later there's a concerted effort to kill the class, not the mechanic of stealth, just the class. If no other class had access to stealth, I could see the point.

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