Treetoptrickster.4205 Posted August 18, 2023 Share Posted August 18, 2023 This is essential work. Trust me. The community will be better if we reach consensus on this subject. I'm assigning every profession and every elite specialization 4 pokemon types instead 2, because most professions are a bit too broad to be narrowed to just 2. Warrior: Fighting (obviously), Steel (tanky), Normal (cuz they're basic), Rock (?). Berserkers lose steel for fire, because they're less tanky and get torch. Spellbreakers lose normal and rock for psychic (meditations), and ground (desert). Bladesworn lose normal for dragon (naturally). Guardian: Steel (tanky), Fighting (martial), Fairy (the "light" type), Fire (JUSTICE). Dragonhunters lose steel and fire for dragon (naturally) and flying (they get wings :3). Firebrands lose fighting to gain psychic (mantras are involved in meditation). Willbenders lose steel and fairy for ice (glass cannon) and electric (because they're so fast). Revenant: Steel (heavy armor), Fighting (martial class), Ghost (summoning dead people), Ice (they have a lot of chill). Heralds lose ghost and ice for rock (crystals), and dragon (naturally). Renegades lose ice and ghost for dark and fire (steel = iron legion, fighting = blood legion, dark = ash legion, fire = scorchrazor). Vindicators lose ice and ghost for fairy (healing), and flying (they drop from the sky like they're using fly). Ranger: Grass (nature), normal (animals), ground (favorite terrain), fighting (skirmishers). Druids lose ground and fighting for fairy (healing) and psychic (default type for space themed pokemon). Soulbeasts lose normal (where'd the pet go?) for poison. Untamed: Ground becomes rock (tanky), and normal gets swapped for dark (because their nature magic becomes a little sinister what with poisonous haze and corrupting vines). Thief: Ghost (invisible), poison (known for venoms), dark (edge), and fighting (stabby stabby). Daredevils lose poison and ghost for normal (they're just fighters) and ground (pocket sand). Deadeyes lose fighting for water... (best I got is an inteleon reference). Specters lose fighting for fairy (seems totally the opposity, but they're supports so it just has to be). Engineer: Steel (machinery and stuff), poison (chemicals and alchemy), electric (powering machinery), and fire (gunpowder and explosions). Scrappers lose poison and fire for fighting and fairy (wells are largely supportive). Holosmiths lose poison and ELECTRIC for fighting and fairy (the light type). Mechanists lose poison and fire for rock (jade) and psychic (they confuse a lot). ELEMENTALIST ELITE SPECS ACTUALLY GAIN A 5TH TYPING, BECAUSE YOU CAN'T REALLY CHANGE THE FIRST 4. Elementalist: Fire, water, rock, electric. Tempest gains water since their supportive traits are water aligned (latent stamina, invigorating torrents, frost aura from elemental bastion). Weavers gain fighting. Catalysts gain steel (supposed to be chonkier). Necromancer: Dark (not much to say), ghost (ditto), poison (plagues and stuff), bug (locusts and creepy crawley pets). Reapers lose poison and bug for fighting and ice. Scourges lose poison and bug for ground (sand) and fire. Harbingers lose bug for grass actually (they probably use plants in their elixirs). Mesmer: Psychic (straightforward enough), fairy (pretty pink butterflies), dark (sadistic mindgames and illusions), and fighting (duelists). Chronomancers lose dark and fighting for ice ("freezing time") and water ("flow of time"). Mirages lose fairy and dark for ghost (elusive) and ground (SAND). Virtuosos lose dark (no more illusions) for steel (at least that's what they imagine their blades to be made of). 6 5 3 Link to comment Share on other sites More sharing options...
Arianth Moonlight.6453 Posted August 18, 2023 Share Posted August 18, 2023 que? 1 Link to comment Share on other sites More sharing options...
Freya.9075 Posted August 18, 2023 Share Posted August 18, 2023 Gotta catch ‘em all! 1 Link to comment Share on other sites More sharing options...
Remus Darkblight.1673 Posted August 18, 2023 Share Posted August 18, 2023 2 hours ago, Arianth Moonlight.6453 said: que? It's just a fun post. Unusual to see here I know, but it's okay. 2 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted August 19, 2023 Share Posted August 19, 2023 (edited) Pokemon can have 4 types now? I'm sure you could simplify it. Like Warrior is just straight up Normal Fighting. It's such a basic class 😛 ----- Warrior Fighting/Normal Berserker Fighting/Fire Spellbreaker Fighting/Psychic Bladesworn Fighting/Dragon Guardian Steel/Fire Dragon Hunter Dragon/Flying Firebrand Fire/Psychic Willbender Fire/Fighting Revenant Ghost Herald Ghost/Dragon Renegade Ghost/Dark Vindicator Ghost/Flying Thief Ghost/Poison Daredevil Ghost/Fighting Deadeye Ghost/Ground (cuz it's down on it's knees eating dirt, not cuz it has OP earthquake AoE ;-;) Specter Dark/Rock Ranger Grass/Ground Druid Grass/Fairy Soulbeast Grass/Psychic Unwashed Grass/Poison Engineer Steel Scrapper Steel/Electric Holosmith Fighting/Fire Mechanist Steel/Rock (pet is powered by shiny rocks) Necromancer Ghost/Poison Reaper Ghost/Ice Scourge Ghost/Ground Harbinger Ghost/Poison Elementalist Bug/Normal (normal tend to learn multiple different element skills and this one is squish) Tempest Normal/Water (stronger focus on healing) Weaver Normal/Fighting Catalyst Normal/Fighting Mesmer Fairy/Psychic for alllll ----- Lot of Ghost, GW2 too spooky. Edited August 19, 2023 by Doggie.3184 3 1 Link to comment Share on other sites More sharing options...
Drag You Down.2615 Posted August 20, 2023 Share Posted August 20, 2023 On 8/19/2023 at 4:26 PM, Doggie.3184 said: Ranger Grass/Ground Druid Grass/Fairy Soulbeast Grass/Psychic Unwashed Grass/Poison Unwashed😂 What should the washed version be? 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted August 20, 2023 Share Posted August 20, 2023 On 8/19/2023 at 6:26 AM, Doggie.3184 said: Lot of Ghost, GW2 too spooky. Normal attacks don't work on ghost... I'd change: Revenant: Fairy/Normal Herald: Fairy/Dragon Renegade: Fairy/Bug Vindicator: Fairy/Ghost Thief: Ghost/Dark Specter: Dark/Fairy (This one is less about stealth and more about support) Necromancer: Dark/Ghost Reaper: Ice/Ghost Scourge: Dark/Ground Harbinger: Dark/Poison Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted August 20, 2023 Share Posted August 20, 2023 If you're using fairy to represent light, Willbender should probably still have it if you're going for four types each. You can probably leave out ice - losing Steel already represents a bit of a loss of tankiness, and willbender can still be fairly survivable if you make good use of the F2 and F3 utilities. Renegade should keep ghost instead of dark. Ghost represents summoning ghost charr, and ghost might be at least as good a fit for Ash as dark. Mind you, revenant is possibly best considered as each legend having a type, and the overall type of a specific build being a combination of the types: Shiro: Fighting, maybe? Have to admit I'm not actually familiar enough to know if the mobility should point to another type. Jalis: Rock Mallyx: Dark Ventari: Fairy Glint: Dragon Kalla: Ghost Alliance: Fire. Technically Fire/Fairy, but if you're running enough Healing Power to really make use of the healing side, there's a good chance you're running Ventari and that's already covered. Link to comment Share on other sites More sharing options...
RadiantWolf.2058 Posted August 21, 2023 Share Posted August 21, 2023 (edited) Warrior Fighting Berserker Fighting/Fire Spellbreaker Fighting/Psychic Bladesworn Fighting/Dragon Guardian Steel Dragon Hunter Steel/Dragon Firebrand Steel/Fire Willbender Steel/Fighting Revenant Ghost Herald Ghost/Dragon Renegade Ghost/Dark Vindicator Ghost/Fighting Thief Poison Daredevil Poison/Fighting Deadeye Poison/Flying Specter Poison/Ghost Ranger Grass Druid Grass/Fairy Soulbeast Grass/Psychic Untamed Grass/Dark Engineer Electric Scrapper Electric/Steel Holosmith Electric/Fire Mechanist Electric/Fighting Necromancer Dark Reaper Dark/Ghost Scourge Dark/Ground Harbinger Dark/Poison Elementalist Normal Tempest Water Weaver Fire Catalyst Electric Mesmer Psychic Chronomancer Psychic/Fairy Mirage Psychic/Ground Virtuoso Psychic/Steel Edited August 21, 2023 by RadiantWolf.2058 3 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted August 22, 2023 Share Posted August 22, 2023 (edited) GW2's Warrior obviously is normal type and nothing more. No matter how hard they try, they'll always be normal and outshined by the others. Guardian is Steel/Fairy. Revenant is Ghost/Fighting. Necromancer is Ghost/Poison. Elementalist is ??? type, because they do many different things and thus they can't be categorized. Mesmer is Psychic/Dark, because they do mind trickery and are inherently evil (the Dark type is called evil in Japanese). Ranger is Grass/Ground, the most naturalistic of combinations. Thief is Water, because they run away faster than Water runs down a river. Engineer is Steel/Poison, because their machinery pollutes the environment. Edited August 22, 2023 by Fueki.4753 Link to comment Share on other sites More sharing options...
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