Lan Deathrider.5910 Posted November 28, 2023 Share Posted November 28, 2023 Unyielding Dragon: This trait no longer causes Dragon Slash to stun foes in WvW and PvP. 🤣 And the slow march of no longer propping up Bladesworn begins. There were some nice aftercast reductions though for gunsaber, so that is nice. 1 1 Link to comment Share on other sites More sharing options...
Zekent.3652 Posted November 28, 2023 Share Posted November 28, 2023 Dang, now they really killed the spec. It's funny how they nerfed soulbeast's roamming and bladesworn's roamming, but pretends that D/P doesn't exists xD 1 1 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted November 28, 2023 Share Posted November 28, 2023 I hate bladesworn! 💯  Patch is as expected, guess that asking for mace changes, more Arms buffing and SpB buffs is meaningless. I'll just ask for blast finishers on staff 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted November 28, 2023 Share Posted November 28, 2023 Dragon slash boost is boosting us less now. 0.25s to 0.5s delay before the dash. Huh..... What a wierd change. Link to comment Share on other sites More sharing options...
UNOwen.7132 Posted November 28, 2023 Share Posted November 28, 2023 So, can we get Daring Dragon back then, if Unyielding Dragon isnt meant to be good in PvP anymore? Please? I miss that trait. Link to comment Share on other sites More sharing options...
Jobber.6348 Posted November 30, 2023 Share Posted November 30, 2023 (edited) At this point, I'd rather each of the GMs buff 1 of the different slashes heavily as a balance. Like if you're so scared of people going durrrr boost dash stun unblock too strongggg then maybe don't nerf the boost dash delay or remove the stun, make the trait apply to only 1 of the slashes that isn't overloaded in application to balance it out. If unnerfed Unyielding only applied to Dragon Slash Force, I doubt anyone would be apeing out of their minds. So how it'll look like: Immortal Dragon grants Barrier and Heals for each Flow charge spent charging up, only affects Reach. You gain Protection when converting Flow. Unyielding Dragon unblockable, unblindable, Stuns, only affects Force. You gain Might when converting Flow. Daring Dragon Flow conversion is doubled, you have less max charge, each charge increases the distance of Boost by an additional 100 units (additional 500 units essentially). You gain Resistance when converting Flow. See what I'm getting at? Massively buff a specific Dragon Slash catering to the player's combat style. If you go Immortal, you wanna play safe, so you use Reach alot and do poke style combat. If you go Unyielding, you are either PvE or in the thick of it, surprising enemies with huge burst. If you go Daring, you want to be hyper mobile, and if you fully charge your Boost, you can rapidly dash up to 1200 units. I don't think any of these are wild or OP either. I mean, look at Willbender.  Edited November 30, 2023 by Yasai.3549 1 Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted November 30, 2023 Share Posted November 30, 2023 (edited) 26 minutes ago, Yasai.3549 said: At this point, I'd rather each of the GMs buff 1 of the different slashes heavily as a balance. Like if you're so scared of people going durrrr boost dash stun unblock too strongggg then maybe don't nerf the boost dash delay or remove the stun, make the trait apply to only 1 of the slashes that isn't overloaded in application to balance it out. If unnerfed Unyielding only applied to Dragon Slash Force, I doubt anyone would be apeing out of their minds. So how it'll look like: Immortal Dragon grants Barrier and Heals for each Flow charge spent charging up, only affects Reach. You gain Protection when converting Flow. Unyielding Dragon unblockable, unblindable, Stuns, only affects Force. You gain Might when converting Flow. Daring Dragon Flow conversion is doubled, you have less max charge, each charge increases the distance of Boost by an additional 100 units (additional 500 units essentially). You gain Resistance when converting Flow. See what I'm getting at? Massively buff a specific Dragon Slash catering to the player's combat style. If you go Immortal, you wanna play safe, so you use Reach alot and do poke style combat. If you go Unyielding, you are either PvE or in the thick of it, surprising enemies with huge burst. If you go Daring, you want to be hyper mobile, and if you fully charge your Boost, you can rapidly dash up to 1200 units. I don't think any of these are wild or OP either. I mean, look at Willbender.  Removing the stun is a bizarre move all around. Its like if way back in 2017/2018 when they nerfed MMR, Adrenal Health and the Might generated by Magebane Tether like they did to try and rein in Spellbreaker sustain they instead removed the Pull from Magebane Tether. That would not make any sense. At all. Which is why this approach they took makes no sense. Granted they didn't exactly give a reasoning for it, they just...did it and left us to speculate. Edited November 30, 2023 by KryTiKaL.3125 1 Link to comment Share on other sites More sharing options...
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