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It is 2024. Remove Adrenaline and Flow Decay Out of Combat.


Lan Deathrider.5910

Should CMC remove adrenaline and flow decay when out of combat?  

55 members have voted

  1. 1. Decay, or no Decay of adrenaline OOC?

    • Yes, modernize this profession for 2024
    • No, I like playing GW2 on hard mode


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9 hours ago, KryTiKaL.3125 said:

lets say there is a trait they throw into Tactics that turns this Adrenaline bar gain trigger instead into Quickness or Alacrity triggers that get shared with party members

That's won't happen with the current design team. They specifically removed Quickness from Banners, so core Warrior can't supply it. They want Quickness and Alacrity suppliers rely on elite specialisations.

Edited by Fueki.4753
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20 hours ago, Lan Deathrider.5910 said:

In the ideal world Anet would use their 'Power Budget' system equally across the classes and roll the profession mechanics into that. That would mean that the whole profession mechanic shares the allotted power budget, lets say 500. Ask yourself if that means certain classes would need their profession mechanic nerfed and some others buffed. Then ask yourself if that would require our single core F1 to be buffed to the moon and back. I can hear the QQ threads now. Our bursts would have to have their pre Feb2020 coefficients back for that kind of balance.

While I'm game for it, this particular thread is about the adrenaline decay. I'll take super buffed F1s if they are given to me, but CMC won't let that happen.

I don't think it's quite as simple as comparing profession mechanics. A weak profession mechanic could be offset by stronger weapon skills, or utilities, or even a really strong set of traits. Problem is that warrior doesn't really have any of those, just base health and armour. So there's definitely some give in the power budget somewhere. Such as, for instance, making adrenaline/flow a bit less awkward to deal with.

5 hours ago, Leo G.4501 said:

The lore gets deep. Have the devs stated why they made adrenaline decay so fast? I'd assume it was related to some old balance around PvP. 

There was a reason given at the time. Warrior was actually good in PvP at the time IIRC, so there might have been genuine value in reducing warrior's ability to enter a fight with some adrenaline already.

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2 hours ago, draxynnic.3719 said:

I don't think it's quite as simple as comparing profession mechanics. A weak profession mechanic could be offset by stronger weapon skills, or utilities, or even a really strong set of traits. Problem is that warrior doesn't really have any of those, just base health and armour. So there's definitely some give in the power budget somewhere. Such as, for instance, making adrenaline/flow a bit less awkward to deal with.

There was a reason given at the time. Warrior was actually good in PvP at the time IIRC, so there might have been genuine value in reducing warrior's ability to enter a fight with some adrenaline already.

I know, and I feel like some things in their power budget thinking are weighed too heavily, and others not heavily enough.

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18 hours ago, Fueki.4753 said:

That's won't happen with the current design team. They specifically removed Quickness from Banners, so core Warrior can't supply it. They want Quickness and Alacrity suppliers rely on elite specialisations.

Yup, which is kind of annoying because that would mean they would need to turn one of the Elite Specs into the Support Spec.

13 hours ago, Lan Deathrider.5910 said:

I know, and I feel like some things in their power budget thinking are weighed too heavily, and others not heavily enough.

It definitely does not seem like "power budget" of a class is looked at objectively. For instance take Boon strip, they likely place that fairly high when it comes to power budget, however you can't compare Warrior boon strip equally to Necromancer boon strip/corrupt. They are executed pretty differently.

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5 hours ago, NeverLoseGuy.3894 said:

Corrupt boon on Spellbreaker would be pretty dope tbh, or better yet, have that as well as inflicting additional bleeding/torment, now you have Condi Spellbreaker.

Mechanically yeah, but since spell is a Mesmer cross with warrior it would be better sold as boon inversion.

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1 hour ago, Lan Deathrider.5910 said:

Mechanically yeah, but since spell is a Mesmer cross with warrior it would be better sold as boon inversion.

Or how about something slightly different, something like Boon Fissure: Inflict a fissure on an opponent that occasionally causes sharp and painful wounds (3 stacks of bleed and 2 stacks of torment every 3sec) and cause the victim's boons to malfunction. Every application of boons on the victim will also randomly apply bleed, burn, torment or cripple.

If there was a trait that caused Meditations to inflict boon fissure on the target or around yourself or maybe inflict it when you disable a foe...

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