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How about the staff on.......


Blind.4162

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5 hours ago, Blind.4162 said:

A heal, two leaps, a pull and of course a block projectiles. Just imagine that on a thief....

Ranged attacks, condi cleanse/healing, aoe pulsing dps/boon, aoe healing/boon, and CC barrier. Just imagine that on a thief....

Ranged attacks that pierce and traps with condi/regen, chill/poison, condi-cleanse, and CC. Just imagine that on a thief....

Sorry to break it to you, but different professions use the same weapon differently, and largely (barring poor implementation) the weapons are designed to work with the given playstyle of the profession.

Thief staff is designed to suit Thief playstyle which is hard hitting spammable attacks with built in evades, soft CC, and some access to hard CC.

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13 minutes ago, Geoff Fey.1035 said:

Thief staff is designed to suit Thief playstyle which is hard hitting spammable attacks with built in evades, soft CC, and some access to hard CC.

you forgot the most important thing: forced movement and animation locks so hard even instant skills cannot be combined with it.

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7 hours ago, Blind.4162 said:

warrior. Awesome isn't it? A heal, two leaps, a pull and of course a block projectiles. Just imagine that on a thief......

Thief's staff has neat damage coefficients. Just imagine those on Warrior's staff.

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4 hours ago, brokenLight.1058 said:

This is why staff daredevil is second to last dps right ? 

Don't judge a class only by unreliable golem benchmarks. Staff Daredevil being not the best in dealing damage against training golem is a poor class design (e.g. forced dodging, not enough reveal to keep bonus power Revealed Training).

The same weapon can give you insane amount of personal quickness and CC.

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