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bq pd.2148

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Everything posted by bq pd.2148

  1. i don't see when i would ever slot bloas on a thief, just a waste of a good utility slot as my targets usually can't run away from me like one can kite a warrior. the poor mans spectral grasp however has its uses in WvW for some gravity kills or getting people off a wall.
  2. indeed mesmer could use another melee weapon. in the form of a longbow would it fit right into how they use their weapons.
  3. wouldnt it make more sense to offer black lion statuettes on the gem store for slightly less than keys? or would that still be an issue in belgium because you can buy keys from the statuettes?
  4. Equipment Template Swaps with Legendary Weapons: - please retain sigil stacks when the new template also has the same one in it. curretently if you have a non-legendary weapon with a non-legendary stacking sigil in the same slot on 2 or more templates, swapping between them does not remove the stack. but using legendary weapons the stack will always get lost. alternatively: - sigil stacks could be per equipment template, so swapping from template 1 to template 2 will remove the stack from template 1 to allow building a stack for template 2. then when swapping back to template 1, you would get that stack back. death/downed should remove stacks from all the templates.
  5. spvp balance is and should be separate from wvw balance for the encounters are very different both in scope and context of the fight. so a change in spvp does not warrant one in wvw. sure make it 40s cd but reduce ammo count to 2. given that stab has been nerfed recently on ventari rev and chrono i would think the dominant stab provider since its existance should not get buffs to that.
  6. so you want to add more false hacking reports to the CS todolist
  7. currently you can not see if your opponent is outnumbered on the map. any combat affecting buff would need to have some tells. no reasonable combat buff will be able to hold your structures once the enemy knows that you lack players to oppose them.
  8. d/p would be a lot of hit and run (not out of combat if can be avoided but out of the oponents pressure range) personally i think dash is stronger than bound in experienced hands there. while bound gets you easier/safer stealth, that does not protect against damage given that a lot of damage is AoE. while dash gets you simply out of range of the skills and than can still practically perma stealth with black powder -> heartseeker and another shortly before stealth ends to get 2x shadow rejuvenation. using d/p as off set for prolonged stealth and the axe as primary however the playstyle is much closer to rifle deadeye. you would go blackpowder -> bound -> cunning salvo -> spamm some AA (in melee range could use axe 2 too) and then go back into stealth. when you have 5-6 axes try to use axe 3 around close to a stealth attack so it hits nicely together. after trying both cele and dragon myself, i prefer the dragon version. with mara you just need to be aware that it has a lot of crit chance so when picking food/runes etc make sure you dont overcap crit chance. either way it will deal less damage than dragon because it has less crit damage, which i suppose helps practicing the build until you have other gear if you even like it. as the axe stealth attack refunds initiative you can indeed play it without shadow rejuvenation/shadow arts. however in that case i would probably stick to shadow arts and take rending shade, that steals full stack/duration boons from targets. stealing their might/protection will have a much greater impact than critical strikes damage would and you dont want to give up trickery. while i am recently mostly playing mesmer i have been trying to run some cele axe/dagger deadeye, because the condition damage nerfs to axe were only for PvE, so given boons etc. you might be able to compete or outdps what is possible in pve with the same build. anyway i enjoy playing it but as with most builds daredevil beats deadeye in 1 vs 1, so i was a bit annoyed to run into other thieves using axe/pistol bound daredevil quite often, which i can ofc mimic and then it becomes a boring stealth fight. however i have to concede that it is effective even tho i dont enjoy it as much as a/d deadeye.
  9. the link is still for shortbow. further you overcap crit chance with fury + 100% crit from relic. depending on how you want to play with it i would suggest different adjustments. would you see the axe set as your primary option or the dagger? there are a lot of cunning salvo spamming thieves about lately (tho often cele), that is pretty effective. for that i would swap marauders resilience for escapist fortitude (to have some cleanse) and then swap shadows embrace for hidden thief. if you then keep the relic you could even swap all equipment to valkyrie (or dragon) , because you apply most damage in a single hit after a dodge. either way if you use bound always use at least withdraw or roll for initiative, can also run both. you want that immob break.
  10. checked now all weapons: -none of my gen 3 weapons / variants has any drawing sound. -dreamer , quip , predator, juggernaut , twilight, sunrise did not have unique drawing sounds. my gen 2 weapons all have their drawing sound. my collection is far from complete so there might be more with missing sounds
  11. it takes you to silverwastes, where the prologue for HoT starts.
  12. i only have the primordus axe of those 2 and can confirm no sound on drawing it (tested in armistice bastion on thief). other legendaries have their drawing sounds.
  13. to unlock masteries you need to start with the HoT story: press H -> Story Journal -> start Heat of Thorns story as you will want those masteries to traverse the HoT maps, it is advised to start working on them while getting the Hero Points, which do give some decent experience to help level the masteries up.
  14. yes you always need the listing fee, regardless if you actually list or sell instantly.
  15. to rule out the obvious, you do have enough gold for the listing fee on that account?
  16. scaling the timer based on how many people take it would also be fine, use it for your map queue and you need to wait long, use it by a troll and it will be up in no time.
  17. i am pretty sure it didnt have any cooldown for me, regardless of patchnotes mentioning 30s. for example you could eat the toxic bacon in AB and it would spamm those boons on you every second and the alacrity from it would be enough to not need the adrenal shroom, that doesnt work anymore. i liked it for map exploration as i would just kill everything in sight and that way stack up quickness to harvest nodes on the way faster without needing to build for quickness myself.
  18. coming up next: 'omg infinite teleports' with a bit of 'evade evade evade'.
  19. a new guild hall location in the mists would also be nice and help with this
  20. for pve i dont think power mirage is a thing yet aside from clearing trash in openworld, here GS will be much better than dagger/sword, unless you are in PoF maps where enemies get protection when hit from range, then dagger ambush removes that protection right away with its daze and sword is inferior for being melee. in wvw however the power scaling of the ambush skills are untouched from the latest adjustments. so its dagger 1.49 > gs 1.35 (before mirage mantle) > sword 1.0. personally i still prefer 1h sword over dagger for power mirage, because of the clone generation for shatter, defensive/utility skills 2/3, boonrip, mobility. + same daze spamm now for condi in PvE its good for solo things again to break defiance bars, you also need a might source so its either staff or dagger with midnight king relic. dagger has better ramp up time and it has vulnerability, which staff would not have enough for solo play. in group play axe/staff will still be ahead. in wvw for condi (or more like cele) dagger is pretty good as it can utilize all the offensive stats that overbloated set is handing out. however it lacks defense and thus should be paired with a weapon that can help in that regard staff (but then you are all projectile) or sword for more daze spamm + boonrip. any mirage i ran into thus far that was using dagger in WvW, i would guess were running cele as their power damage was too low and toughness/health too high for a power build.
  21. you dont have aura on you in the keep = the guild did not upgrade the object aura.
  22. that might be, personally i just have played thief a lot more than any other class (i deleted way too many characters to give accurate numbers, but just the thieves i still have got ~10k hours on them) and so for me no other class comes even close to how safe it feels to roam on thief. but i also dont worry too much about 1 vs 1 on any class because the bigger threat in WvW is that fights can quickly turn into 1 vs 2 or worse odds and thief is just excellent when it comes setting the terms for the fights and thus more likely win.
  23. did you use the metabattle version for this? it uses Be Quick or be Killed , that will increase the burst damage and help with +1 or if you use it similar to d/p thief, kiting around and waiting for the right time to burst. however you could instead use m7 trait to apply more consistent pressure from the ini regain and have more sustain from the boons, this way you can play more aggressively. you can also use shadow portal in the flex spot to have a safe escape if needed to fight always on your own terms. i think there is no other class better for being able to select your fights and perform decent enough versus any other build, even if deadeye now is just a pale shadow of what is was a couple years back. because of this its difficult to suggest something 'better' for that. personally i switch too much between roaming and larger scales these days that thief is not my first pick anymore. instead i have a lot of fun with mesmer that i wish i was better at and necro that seems way too efficient.
  24. a commander does not speed up your path to the gift of battle, unless you are the commander and have enough people in your squad, as that grants an extra pip. the reward track can be sped up with exp. booster, celebration booster, enrichment, guild potion and (black lion booster). you also get instant reward track potions (replacing the old daily ones) within the pip reward track. you only need to keep participation up, that can be done with PvE activities too as can be seen in this table (most of the table is still up to date). flipping some sentries or camps should be quite doable without being OP, else there is always the option to escort dolyaks.
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