This is what I read when reading the front page for thief; ThiefExperts at stealth and surprise being nerfed, thieves move meander through the shadows, vanish into thin air map out, or steal unusable items from their opponents and use them as weapons. Thieves practice an agile, acrobatic a nerfed fighting style, which makes them very hard to hit easy to kill. We can nerf the profession more if you find they are still too hard to easily kill. InitiativeTo power their attacks, thieves rely on a resource called initiative, which regenerates slowly over time. Weapon skills cost initiative points, but they have no recharge time, so thieves can use them back-to-back once due to ever increased initiative cost. This allows thieves to stay flexible close by and unresponsive in combat and to unleash a rapid flurry of powerful attacks an attack. StealThieves use the Steal skill to take weapons from their opponents. They can gather blinding feathers from moa birds or swipe broken bottles and rusty weapons from bandits and pirates but nothing of any use from players. Stealth SkillsThieves can enter stealth mode, which renders them invisible to enemies susceptible to player's reveal skills, target painter or target painter traps and replaces their first weapon skill with a stealth attack skill. They use these skills to stab foes in the back reveal themselves, get off to receive a surprise shot, and more. Shadow StepWith Shadow step, thieves can teleport into out of battle for a surprise attack and then use Shadow Return to escape to their previous position in hopes of surviving.