Elric.4713 Posted June 21 Share Posted June 21 We'll see how it plays out, but I'm happy that they're adding a full on a spellcaster weapon but please it has to go to 900 range. 2 2 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted June 22 Share Posted June 22 10 hours ago, UncreativeGreen.2019 said: EDIT: Also that rotation will only work for the first swap. Once you swap weapons your abyssal stacks will time out and you'll have to build them back up to 5 stacks again when you get back to spear. HOWEVER, because the ammo recharge of Raze is 15s (11.25 alacrity) you wont even have a single charge to use when you swap back and cant even use the same rotation and probably wont even be able to hit 5 stacks again in a 10s window. That's something I was thinking as well. Feels a bit like the weapon was designed with camping it in mind... spear as is would probably have worked well when they were going to make Revenant a no-weaponswap profession, but that was discarded pre-release when it was pointed out how bad revenant's core weapons were for a no-weaponswap profession. If they did make the stacks last long enough, you might be able to get away with quickly recharging Abyssal Raze by cycling through 2-4 when you swap back, but it didn't look like they were lasting that long. 3 Link to comment Share on other sites More sharing options...
UncreativeGreen.2019 Posted June 22 Share Posted June 22 (edited) 2 hours ago, draxynnic.3719 said: That's something I was thinking as well. Feels a bit like the weapon was designed with camping it in mind... spear as is would probably have worked well when they were going to make Revenant a no-weaponswap profession, but that was discarded pre-release when it was pointed out how bad revenant's core weapons were for a no-weaponswap profession. If they did make the stacks last long enough, you might be able to get away with quickly recharging Abyssal Raze by cycling through 2-4 when you swap back, but it didn't look like they were lasting that long. Yeah. It was only an 8s buff. So it’ll fall off near the end of your other weapon swap. Hopefully I’m missing something that makes it cycle nicely and have a smooth rotation, but at first glance it looks pretty rough. Hopefully this time around they’ll actually listen to our feedback in the beta, because so far there’s quite a few things to tweak. Most of which can be solved with changes to weapon range, cooldown, cast time, animation speeds, and buff durations. Only thing that might require more work is adding in a second or third condi with the weapons theme. I literally snorted when this “condi” weapon had a single damaging condi on it, and not even in impressive quantities. Edited June 22 by UncreativeGreen.2019 Typo and clarification 3 Link to comment Share on other sites More sharing options...
Tobias.4975 Posted June 22 Author Share Posted June 22 1 hour ago, UncreativeGreen.2019 said: Yeah. It was only an 8s buff. So it’ll fall off near the end of your other weapon swap. Hopefully I’m missing something that makes it cycle nicely and have a smooth rotation, but at first glance it looks pretty rough. Hopefully this time around they’ll actually listen to our feedback in the beta, because so far there’s quite a few things to tweak. Most of which can’t be solved with weapon range, cooldown, cast time, animation speeds, and buff durations. Only thing that might require more work is adding in a second or third condi with the weapons theme. I literally snorted when this “condi” weapon had a single damaging condi on it, and not even in impressive quantities. Yes, there are many things to do to make it a great weapon. But you write the things where they can start. ("weapon range, cooldown, cast time, animation speeds, and buff durations.") But it will be the same as with the scepter. We write our souls into the abyss and nothing happens. In addition they will nerf shortbow or mace / axe so we need to play with it, no matter how clunky it is. 1 3 Link to comment Share on other sites More sharing options...
Buran.3796 Posted June 22 Share Posted June 22 9 hours ago, Tobias.4975 said: . In addition they will nerf shortbow or mace / axe so we need to play with it, no matter how clunky it is. Yes, they will nerf previous weapons to "make the new crap interesting". But NO, we won't use the new crap. As example: from the 9 new weapons provided from SotO, I barely see 3 of them in PvP/WvW roaming. 3 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now