Jump to content
  • Sign Up

Dual wielding rework idea.


Recommended Posts

Why don't we make it something that actually fits ARMS name and theme?
Dual Wielding - gain bonuses based on weapons held when dual wielding.

Axe:
Mainhand: last strike of auto chain applies quickness (1s)
Offhand: 10% crit chance

Mace :
MH: inflict torment (2 stacks, 5s) when disabling an enemy.
OH: 25% movement speed.

Sword:
MH:  auto attacks inflict vulnerability (5s)
OH: 33% torment duration

Dagger:
MH: last strike of auto chain inflicts two stacks of torment(4s)
OH: inflict a stack of confusion for each boon you remove

Warhorn:
+20% boon duration

Torch:
OH: Your last strike of auto chain inflicts burning (2 stacks, 3s).

Shield:
+33% stun/daze duration

Pistol:
Leap finishers grant you aegis.


Bit complex but i feel this could give arms a grandmaster fitting the theme and giving the traitline more versatility it needs.

Edited by StraightPath.3972
  • Like 3
  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

11 minutes ago, DanAlcedo.3281 said:

Remove the trait and put something creative in there.

An alternative would be

 

Hitting bleeding targets or vulnerable heals you  (1 icd Per target)

-heal for 200 health

 

is simple but address the lack of sustain arms have.

 

And as i am already here body blow from strength should be added something similar

 

hitting Weakened or bleeding targets heal you (1 ice per target)

-heal for 200 health.

Edited by GamerToad.9248
Link to comment
Share on other sites

16 minutes ago, GamerToad.9248 said:

An alternative would be

 

Hitting bleeding targets or vulnerable heals you  (1 icd Per target)

-heal for 200 health

 

is simple but address the lack of sustain arms have.

 

And as i am already here body blow from strength should be added something similar

 

hitting Weakened or bleeding targets heal you (1 ice per target)

-heal for 200 health.

I would take that. 

It's hard to do something worse then Dual wield. 

Link to comment
Share on other sites

okay, I like these ideas. it gives you a lot of creativity for power and condi builds, particularly condi spellbreaker that has been thrown around from time to time. did you not have any ideas for what warhorn could bring?? maybe barriers remove a condition and an additional condition when you're at 50% health? 

Link to comment
Share on other sites

41 minutes ago, mirage.8046 said:

okay, I like these ideas. it gives you a lot of creativity for power and condi builds, particularly condi spellbreaker that has been thrown around from time to time. did you not have any ideas for what warhorn could bring?? maybe barriers remove a condition and an additional condition when you're at 50% health? 

ooops, I did miss it. I'll get to fixing that, and thanks for feedback!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...