StraightPath.3972 Posted March 23 Share Posted March 23 (edited) Why don't we make it something that actually fits ARMS name and theme? Dual Wielding - gain bonuses based on weapons held when dual wielding. Axe: Mainhand: last strike of auto chain applies quickness (1s) Offhand: 10% crit chance Mace : MH: inflict torment (2 stacks, 5s) when disabling an enemy. OH: 25% movement speed. Sword: MH: auto attacks inflict vulnerability (5s) OH: 33% torment duration Dagger: MH: last strike of auto chain inflicts two stacks of torment(4s) OH: inflict a stack of confusion for each boon you remove Warhorn: +20% boon duration Torch: OH: Your last strike of auto chain inflicts burning (2 stacks, 3s). Shield: +33% stun/daze duration Pistol: Leap finishers grant you aegis. Bit complex but i feel this could give arms a grandmaster fitting the theme and giving the traitline more versatility it needs. Edited March 25 by StraightPath.3972 3 1 1 Link to comment Share on other sites More sharing options...
GamerToad.9248 Posted March 25 Share Posted March 25 That would make me a happy camper. Link to comment Share on other sites More sharing options...
Arewn.2368 Posted March 25 Share Posted March 25 My concern with this direction is that it feels very similar to weapon traits. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted March 25 Share Posted March 25 Remove the trait and put something creative in there. 1 Link to comment Share on other sites More sharing options...
GamerToad.9248 Posted March 25 Share Posted March 25 (edited) 11 minutes ago, DanAlcedo.3281 said: Remove the trait and put something creative in there. An alternative would be Hitting bleeding targets or vulnerable heals you (1 icd Per target) -heal for 200 health is simple but address the lack of sustain arms have. And as i am already here body blow from strength should be added something similar hitting Weakened or bleeding targets heal you (1 ice per target) -heal for 200 health. Edited March 25 by GamerToad.9248 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted March 25 Share Posted March 25 16 minutes ago, GamerToad.9248 said: An alternative would be Hitting bleeding targets or vulnerable heals you (1 icd Per target) -heal for 200 health is simple but address the lack of sustain arms have. And as i am already here body blow from strength should be added something similar hitting Weakened or bleeding targets heal you (1 ice per target) -heal for 200 health. I would take that. It's hard to do something worse then Dual wield. Link to comment Share on other sites More sharing options...
GamerToad.9248 Posted March 25 Share Posted March 25 1 minute ago, DanAlcedo.3281 said: I would take that. It's hard to do something worse then Dual wield. True that... Dual wield would instantly be better if it stacked with quickness. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 25 Share Posted March 25 FWIW, something more concrete for wielding OH weapons would be nice. OH weapons in general, not just a subset of them. 1 Link to comment Share on other sites More sharing options...
mirage.8046 Posted March 25 Share Posted March 25 okay, I like these ideas. it gives you a lot of creativity for power and condi builds, particularly condi spellbreaker that has been thrown around from time to time. did you not have any ideas for what warhorn could bring?? maybe barriers remove a condition and an additional condition when you're at 50% health? Link to comment Share on other sites More sharing options...
StraightPath.3972 Posted March 25 Author Share Posted March 25 41 minutes ago, mirage.8046 said: okay, I like these ideas. it gives you a lot of creativity for power and condi builds, particularly condi spellbreaker that has been thrown around from time to time. did you not have any ideas for what warhorn could bring?? maybe barriers remove a condition and an additional condition when you're at 50% health? ooops, I did miss it. I'll get to fixing that, and thanks for feedback! Link to comment Share on other sites More sharing options...
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