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How about an underwater specialization?


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the problem with underwater combat is that you're locked out of over a quarter of all of your skills, and in return you get weapons that are all over the place and have skills that do not synergize with any build in the game; their effects are completely random, and you have strike damage, condi damage and healing skills on the same weapon in different skill slots.

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On 4/5/2024 at 9:08 AM, Fueki.4753 said:

How about no?

Some of us like it and want to see it be expanded.

you'll be severely disappointed then.

  

On 4/5/2024 at 1:15 PM, coffeeScryer.9432 said:

So much needs to be fixed to make it work underwater, but I'd love to see an expansion that focused on underwater content.

that would become the lowest selling expansion in gw2 history. it would be financially irresponsible to greenlight such a thing.

Edited by zaced.7948
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