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So where's that spear with unique debilitating condition?


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  • StraightPath.3972 changed the title to So where's that spear with unique debilitating condition?
12 hours ago, StraightPath.3972 said:

 

Still not seeing it after all 9 spear reveals.

 

Tbh I presumed the unique effect was engineers target DoT which generates extra effects to take place upon use

 

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Posted (edited)
45 minutes ago, Magmi.6723 said:

Tbh I presumed the unique effect was engineers target DoT which generates extra effects to take place upon use

 

The promise was "unique debilitating condition" so simply doing damage does not pass the muster.
Nor would it be unique - since Guardian sword pull chains are age old physical DoT on marked targets.
It may be in the non-revealed skills, maybe the twitch stream will finally reveal it to us:/

Edited by StraightPath.3972
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4 minutes ago, StraightPath.3972 said:

The promise was "unique debilitating condition" so simply doing damage does not pass the muster.
Nor would it be unique - since Guardian sword pull chains are age old physical DoT on marked targets.
It may be in the non-revealed skills, maybe the twitch stream will finally reveal it to us:/

Warrior spear has no mechanic yet or anything other than just dmg. So maybe it wasn't ready yet to officially show it off? 

I mean, there must be something about Warrior spear. Can't just be rifle but worse. 

 

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2 hours ago, StraightPath.3972 said:

The promise was "unique debilitating condition" so simply doing damage does not pass the muster

As far as I’m aware the engineers condition is its abilities spark different effects. This isn’t simply doing damage. And it is unique as we don’t have something alike this currently in the game really. 

 

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Posted (edited)
5 minutes ago, Magmi.6723 said:

As far as I’m aware the engineers condition is its abilities spark different effects. This isn’t simply doing damage. And it is unique as we don’t have something alike this currently in the game really. 

 

Different effects is more akin to empowered abilities when x is active.
While we're talking debilitating condition - something that on it's own is making enemy's life miserable outside of damage.
Slow, Weakness, Blinds, Chilled - these are examples of debilitating conditions.

The wording a-net used clearly suggest another one is joining the fold.

Edited by StraightPath.3972
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2 hours ago, StraightPath.3972 said:

Different effects is more akin to empowered abilities when x is active.
While we're talking debilitating condition - something that on it's own is making enemy's life miserable outside of damage.
Slow, Weakness, Blinds, Chilled - these are examples of debilitating conditions.

The wording a-net used clearly suggest another one is joining the fold.

The focused effect for engineer is absolutely a unique new debilitating condition. Placing a condition on a target that causes them to suffer extra damage and/or suffer from other conditions every time you hit them is absolutely debilitating. They didn’t go into any detail about what the “bonus effects” actually are in the post, but when we’ll learn more soon when they do the next live stream. For all we know it may proc Slow, Weakness, Vulnerability, Immobilize, Stun, Blind, etc… on hit.

Note: there are 2 mechanics happening with the engineer spear.

Conduit Surge: a buff on the engineer that empowers skills when targeting a Focused target.

Focused: a condition on foes that triggers bonus effects.

the blog post outlines one of the empowerments from Conduit Surge but only ever says “bonus effects on hit” when talking about Focused. It also is very clear that these are two separate things.

Edited by Panda.1967
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5 hours ago, StraightPath.3972 said:

Different effects is more akin to empowered abilities when x is active.
While we're talking debilitating condition - something that on it's own is making enemy's life miserable outside of damage.
Slow, Weakness, Blinds, Chilled - these are examples of debilitating conditions.

The wording a-net used clearly suggest another one is joining the fold

Tbh we don’t entirely know the effects of this ability engineer apply, only an example of a slam into the floor adding additional conditions and ticking additional life. 

Currnetly we don’t know enough of what that effect has to really gather this. 

 

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