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If Gw1 skills existed in Gw2...


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https://wiki.guildwars.com/wiki/Enraged_Smashi always liked this skill for warrior even though it wasnt that good. it would be really cool and i believe beneficial if more skills were brought into the game that had prerequisites and down sides.https://wiki.guildwars.com/wiki/Savage_Shoti miss the old pvp ranger whose job it was to interrupt skills and shut down some builds.https://wiki.guildwars.com/wiki/Grenth%27s_Balancehttps://wiki.guildwars.com/wiki/Wail_of_Doomthese were truly unique skills for necro. not used very often, but their potential was to be huge table turners.https://wiki.guildwars.com/wiki/Wastrel%27s_Worryhttps://wiki.guildwars.com/wiki/Power_Spikethe og mesmer pressure skills.https://wiki.guildwars.com/wiki/%22Fall_Back!%22_(PvP)classic paragon skill. would be cool to see a return of spears to gw2, and a revamped paragon as well.

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Quite honestly. The thing I miss the most from GW1 is each basic skill did 1 thing or 2 based on a specific condition it had to fulfill and some Elite skills would cause multiple actions or AoEs. Plus, enchantment/boons were limited in there application based on caster and recharge.

Whereas, in GW2 there is just too much boon application & too many actions that do way to many things at once. Boons should be much harder to apply and condition application should be more limited in terms of - X profession applies 1 condition, but do to traits, when you apply this condition it applies 2 more condition. Boons should be a nice bonus once in a while based on a specific skill (in GW1 Rangers, Paragons and Warriors didn't have boon/enchantment access without the secondary profession), not a mandatory thing to function. However, I guess if boons don't get toned down, then make boon removal hurt a lot more.

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@Rasp Sabreblade.5421 said:Quite honestly. The thing I miss the most from GW1 is each basic skill did 1 thing or 2 based on a specific condition it had to fulfill and some Elite skills would cause multiple actions or AoEs. Plus, enchantment/boons were limited in there application based on caster and recharge.

Agreed, most GW2 skills are way too loaded. A traited Thief Steal does more things than entire builds in GW1.. the skill description can barely fit into the screen lol.

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  • 4 years later...

I would gladly take all the GW1 Skills back.

 

I played GW1 back in 2007 and stopped it 2011. Now since a month i started playing GW2 and was so excited to come back. And i was so disapointed.... The Game all in all is fine, but the Skill System.... boring. It is so simplified to stupid Buttion rotations and actions per Minute.... Instead of cool unique skills, they are just simple "do damage, avoid damage, give boons, give conditions"  ....

 

In GW1 one Character could pick every skill from every class.... through the 2 class system....

There so much crazy combinations possible. They were not dmg efficient but simply fun.....

i miss the fun....

 

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I remember the last year or two of GW1 PvP once PvX or the Metabattle type website was pretty popular in that game everyone began running the same build and same team comps it lost a lot of fun factor especially dealing with Monk's and Ritualists on the same team it almost felt like Support classes destroyed that game

 

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