Erick Alastor.3917 Posted February 17, 2018 Share Posted February 17, 2018 I don't get it, ToT was changed to have a directional casting and everybody complained that it felt awkward because its direction behaved oddly, but at least we could use it (even if unreliably) at 360°.Now they "fixed" it and the skill goes always on a short cooldown while walking and pointing in any direction that is not in a semi-circle in front of us.Why didn't they simply made it behave like weaver's Plasma Blast?Is the mesmers community fine with how it does work right now? Link to comment Share on other sites More sharing options...
Jace al Thor.6745 Posted February 17, 2018 Share Posted February 17, 2018 As someone who doesn’t like shield I can answer this - No, the majority of people on this forum would rather it be reverted back to the original state. There’s already multiple threads stating this exact thing. Link to comment Share on other sites More sharing options...
Erick Alastor.3917 Posted February 17, 2018 Author Share Posted February 17, 2018 Doing a rapid search I couldn't find that many feedbacks about the second change, and the more recent thread about shield 5 on first page is made by HazyDaisy.4107, but questioning its range.I just hope this "issue" (at least for me) won't be sunk into oblivion :sweat: Link to comment Share on other sites More sharing options...
Lunalight.8120 Posted February 17, 2018 Share Posted February 17, 2018 It feels especially bad in pvp. Sword 3 into shield 5 felt fluid and good to use, now it's just a mess. I can't count the many times i died where i really shouldn't have simply because i had to waste up to 2 seconds to get a good angle, that would probably hit something. Link to comment Share on other sites More sharing options...
atlashugged.7642 Posted February 17, 2018 Share Posted February 17, 2018 I'm a bit confused as to why it's so difficult to simply make the shield 5 just go in the direction selected. Not point targeted. Not unit targeted. When you target shield 5, the game generates a vector, and when shield 5 is cast, the projectile follows that vector originating from your player. Doesn't matter if the vector points behind you, in front of you, to the side, etc. Is there any reason it couldn't be this? Link to comment Share on other sites More sharing options...
Nero.7369 Posted February 17, 2018 Share Posted February 17, 2018 Already made a threat with certain issues Link to comment Share on other sites More sharing options...
storm.3120 Posted February 17, 2018 Share Posted February 17, 2018 Sheild 5 bugs and cant be used behind yourself and sometimes go on 4s cd for no reason as well ,they made it even more retarded than it already was... with their increased cast time ...for unknown me reasons... Link to comment Share on other sites More sharing options...
Boulder.3589 Posted February 17, 2018 Share Posted February 17, 2018 I feel like the dev working on this change did not have enough work to show, so just made this random change out of nowhere so they have some work to show to their boss. Link to comment Share on other sites More sharing options...
Chorazin.4107 Posted February 18, 2018 Share Posted February 18, 2018 shit change is shit, gg anet retards Link to comment Share on other sites More sharing options...
apharma.3741 Posted February 18, 2018 Share Posted February 18, 2018 @Takashiro.8701 said:It feels especially bad in pvp. Sword 3 into shield 5 felt fluid and good to use, now it's just a mess. I can't count the many times i died where i really shouldn't have simply because i had to waste up to 2 seconds to get a good angle, that would probably hit something.This has been happening a lot to me too, with the original tides of time you could also use it while running from someone using a ranged weapon to block the shots. Now you have to stop a sec, politely ask them to reciprocate while you turn around, find the right angle and double press the 5 key then resume the chase once you have turned around.I guess it means it can be cast without a target but I never really found that was an issue. Link to comment Share on other sites More sharing options...
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