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Erick Alastor.3917

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  1. I'm not that active lately, so I'm not too angry about it, but this change looks really horrible :S If their purpose was trying to make AD more spammy (since they reduced the cast time), why not balance it taking away its ICD too? It would probably lessen the impact of losing our berserker goes brrrrrr feeling, it's not like we can camp gs and build adrenaline at the same speed of A/A anyway.
  2. Oh I see, ty for the info. Kinda sad then, I'll try to see if it's still somewhat viable for pve when I'll be able to play, I used to like healscrap :<
  3. I agree, but anet is clearly not willing to bind alac to auras, despite the pretty high access to them even just through combos. Some are against it becuase they think they would be forced to use shouts, which is kinda weird since you usually go for them anyway on HAT and generating auras wouldn't even be that bad on aladps too with proper weapons and using probably even just a single shout. The only real problem is that to make it work the aura share should move from the water line to the tempest one.
  4. Maybe they were trying to revive the niche heal scrapper for PvE? We no longer have the every blast is a water blast trait tho, so not sure if it will be enough. Also mortar kit+Superior Rune of the Zephyrite to upkeep superspeed could maybe be considered.
  5. If we won't get any new elite specs in the future, scourge should def be rebalanced as an alac-healer.
  6. There is almost no difference with the current implementation. Maybe, maybe, is a little less punishing for unaware HATs. Problem is if you need to dodge, ress, cc, etc, alac upkeep will still significantly be impacted. Even with 100% BD you can end up NOT capping it in less static scenarios, which is silly if you compare it to the overaboundance of boons provided by other healers. I was for alac integration with auras (at least partially), but I imagined anet would never want to do that and indeed we went the overloads route, but done like this it's not a real fix, as long as a big chunk of the alacrity is bound to completing the overload HAT will always feel clunky imo. With the current mechanic you still pray to find the time to complete an overload because otherwise you are visibly punished for not doing it. You can't simply move to the next OL as soon as possible to recover expecting to not see your upkeep fall. This would be kinda okay if you where going for like 30% BD, but having that happening with full BD is a bit ridiculus.
  7. If they really can't see that people are somewhat annoyed by NOT having to press that last charge in most scenarios, what if we could actually DECIDE when to channel? For Example Right now: Mantra of Pain 2 charges, 1s cd between each, 10s cd per charge After: Mantra of Pain 2 charges, 1s cd between each, 10s per charge The mantra regular effect will be fired with a simple click, BUT As long as you have a spare charge, you can HOLD the mantra skill key to initiate a channeling. If the channeling is successful, you'll grant might to your party. I know it's a kinda weird mechanic, but I would definitely prefer it to having to revert to the old one, since it seems Anet does feel we need channeling being a mantra thing.
  8. You could consider Summon Shadow Fiend instead of Spectral Armor, to gain some passive dps, soft cc and get back some life force too.
  9. Imagine adding more complex mechanics instead of scaling boss health. That would be cool. Exp players would have to choose between holding some dps making the fight harder (not being able to bypass phases), or dealing with unusual extra mechanics. The challenge would be finding the perfect balance. Average players may stumble upon those mecs from time to time, but most of the times would be stuck struggling with low dps and long regular phases.
  10. Yup. That's kinda what I meant. When you're not confident the burst will be enough to close a fight or that u can maintain the scholar buff then eagle pulls ahead in the long run since it's more reliable. I just wanted to point out that scholar can also be better depending from what situation you're in, thus it's a matter of preference or specific scenarios.
  11. Where do Chrono Quick and Alac builds actually work? A: On paper. Chrono dps buildup is too annoying to deal with compared to its alternatives.
  12. Even considering just the +3% from impact, the Eagle pulls slightly ahead, in many scenarios. It is more reliable, but Scholar is more bursty, you'll notice Eagle losing depending on the situation, especially on cleave, since (if you're not playing alone) you won't really manage to deal all the bonus dmg you should during the <50% hp phase since you unleash your more powerful attacks at the start and mobs will implode away too soon so the dps race will be won by who bursted faster. Overall I guess it's a matter of preference tho, they're kinda similar.
  13. I think it's not exactly the same, it's the same for like 99.9%. There should be a longer movement to the left between one hit and the next one, some fremes were cut and this results in a weirder animation on the offhand arm which was already kinda static back them but now it moves even less harmoniously with the rest of the body. 😕 That said I'm sorry necro did lose it, it was cooler than the current one, yet I have to say I barely notice it since I play an asura necromancer x|
  14. Better, yet can't stop feeling something odd happens to our character head during its animation.
  15. It's a pretty nice option, BUT avoid it in fights that require you to provide both stability AND high heals. Sadly your source of stab is gated behind Jalis, since you're stuck with Glint, you'll have to sacrifice Ventari for that. While your staff skills and your heal upkeep in Glint are decent, Ventari is a must when burst of heals are required, so losing it to give stability can be a big hit to your performance as healer. It's a fun build tho.
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