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@Malediktus.9250 said:

@Deimos.4263 said:An easy fix for this would be simply to hand it over to people with a thousand chak gerent events. Sure, you could get super lucky and get one early. Or you could grind for literally years and get it. There's no reason for it to be one or the other, and it would still be extremely rare because most of us won't grind a thousand chak gerent events.

1000 chak gerent events is nothing as a singular player, the droprate is estimated between 1 in 50k and 1 in 100k. So with 100 people present at each Chak Gerent map, you are looking at one in 500 maps dropping one infusion for a single player and the rest leaves with the regular junk.

I'm not suggesting a drop rate. I'm suggesting a reward. It's not everytime
someone
does the 1000th chak gerent event. It's everytime
each player
hits 1000, and I don't think that's even close to often. Have
you
done 1000 chak gerent events? Yes, here's a thing. No? Keep on grinding see you in 3 years.

Doing 1000 chak event is much faster than earning 25k gold though (at least if you are not a TP baron or credit card hero)

One thousand TD metas. How many would you imagine doing per day? 2? With an extra on weekend days? Every day.Because, sure, if you can average 3 per day you'll manage it in about a year.But how many would feel motivated to do more than one Gerent per day?

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@Liston.9708 said:I think the point was why bother doing it more than a handful of times if the drop rate is so bad. Many thought Teq Hoard should work in a similar fashion. Do enough and you can buy with event currency. It does add replay ability.

To chase the carrot.

Why do players still do the casino blitz event if they’ve already bought all of the rewards or gotten those that they care about?

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@Malediktus.9250 said:

@Deimos.4263 said:An easy fix for this would be simply to hand it over to people with a thousand chak gerent events. Sure, you could get super lucky and get one early. Or you could grind for literally years and get it. There's no reason for it to be one or the other, and it would still be extremely rare because most of us won't grind a thousand chak gerent events.

1000 chak gerent events is nothing as a singular player, the droprate is estimated between 1 in 50k and 1 in 100k. So with 100 people present at each Chak Gerent map, you are looking at one in 500 maps dropping one infusion for a single player and the rest leaves with the regular junk.

I'm not suggesting a drop rate. I'm suggesting a reward. It's not everytime
someone
does the 1000th chak gerent event. It's everytime
each player
hits 1000, and I don't think that's even close to often. Have
you
done 1000 chak gerent events? Yes, here's a thing. No? Keep on grinding see you in 3 years.

Doing 1000 chak event is much faster than earning 25k gold though (at least if you are not a TP baron or credit card hero)

Well 1000 was just a number I threw out there for discussion, it could be any suitably large number. (Though it is my opinion that 1000 is more than sufficient to secure one of these things.)

The point being it makes sense for someone like the OP to get this through his obvious dedication to actually doing the meta. If he lucks out sooner, that's great. He deserves to have one of these, or sell it for good money. He put in the effort.

I wouldn't remove the ability for someone to get the infusion via luck as well, but these things probably should've been account bound in the first place expressly so you can't cash out for thousands of gold after putting in little or no effort. But that ship has sailed.

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@"Cyninja.2954" said:Never going to own it, fine with that fact myself personally.

I just question the following: people wanting this item so baldy, will your desire to own it remain if it was not as rare?

I feel as though a huge majority of people who want the item is due to 1 of two reasons:A.) it's one of those instant get rich itemsB.) it's super rare and people like having super rare stuff

Both of those factors are due to it's implementation. I fully understand some ones desire to be able to work towards something, but the mere fact that making it possible to work towards something already means it's value (both gold and uniqueness wise) will drop significantly.

Nope, it's just a cool aura (just like some of the other as good as unobtainable ones) which is a shame.The only "rare" thing that has a decent droprate and is well done is Teq hoard. I'm not saying aura's should get the same droprate (cause aura is just 1 thing, teq hoard are 10+ skins) but something like 10x the hoard droprate would be nice, and just make it untradable like the hoards.

Now people have no way to obtain them because on the tp, a few people with an excessive amount of gold, keep buying them at max order and use trust trading/gw2exchange reddit to sell them for way more. When people need to use 3rd party sites to obtain certain items and avoid the tp to do so: that's a very unhealthy economic model with scamming possibilities. People with the item have the power and will never trade first so if you want the item, you have to risk getting scammed since no one will sell it on tp as it's value is higher than the tp cap.

It doesn't even have to be a straight drop, there are plenty of other ways to implement it.For example: an account bound Gerent token (let's say with the 10x droprate from hoard) which people could sell to vendor for 20g or trade to a vendor along with 5k globs of ectoplasm (or a certain plain amount of gold) to get an account bound version of the chak egg infusion. (just an example, not saying this is the way to go)

But a "general rule" to get all the infusions and which is applicable to all of them would be nice for sure and give people and incentive to keep trying. Now most people just try it a couple of times, they realise no one on the map ever gets the drop, and they don't bother anymore. That's why it's mostly the same people that keep on doing them (silly believers..) and not many new people will do it more than a couple of times.

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@Illconceived Was Na.9781 said:

@"Dante.1763" said:While that may be true, i do 90% of my play time in open world doing events and after 6 years i have never seen one, or any of the rarer exotics drop from anything,Again, statistics doesn't promise you that you'll get anything special ever. It just tells if it's likely or not. Without describing in detail how much time you spend and what you're doing, it's hard to say if it's notable or not that you haven't see "any of the rarer exotics." Plus, we'd also have to define what those are. (Humans are demonstrably bad at remembering good luck; we are much much better at remembering bad.)

and i got Zap from the mystic forge(3 months ago, when i was throwing
SHIELDS
into the toilet trying to get the Grinning shield.), and ive thrown
alot
, over 3000g worth of stuff into the mystic forge over the same amount of time."3000g worth of stuff" — was that cheap rares, any rares? Exotics? Strictly L80 inputs? or a combination? Did you discount the amount by the value of the "not any of the rarer exotics" that can be sold on the TP? (As it turns out, throwing staffs or GS in has been historically much more profitable, due to the specific drop tables. For a long time, swords and daggers were similarly valuable.)

Anecdotal data isn't very useful in determining trends, partly because it's limited in scope and subject to our poor memory, but mostly because it's not representative: it's just too little data for the most part.

Saddly i disagree about them being fair, as there are people who have farmed the mushrooms as much as is physically possible since they got confirmed as the thing that dropped them and have not seen a drop,I apologize, I must not have explained what I meant by "fair." In the case of precursor drops, anyone with in-game or RL wealth can increase the number of times they roll for big loot by spending a little of their lucre. In contrast, no matter how rich you are, you cannot increase the number of times you get to play the invisible boot lottery. The only way to obtain it is via events. Thus it's more fair only in the sense that
anyone
has the same opportunities.

I make no claims about the fairness of drop rates or lack thereof. In fact, I'd argue that there's no such thing as a "fair" drop rate. For most people, "fair" means "I got it at least once" and "unfair" means "I never got it."

the RNG drop rate that Anet uses is complete garbage and always has been which is my issue with the super rare almost non existent drops they keep introducing to the game.On what basis are you deciding that the RNG is "complete garbage?The metric I use is: is it good for the game if some stuff is so rare that most people never get it? I think it is, because that makes the anticipation of loot more exciting for more people (although obviously not for everyone).Are you of the belief that the game would be better if there was no such thing as truly rare loot, so that everyone pretty much can expect two greens and a blue, plus the occasional exotic? What would be your ideal scenario and how do you ensure that "somewhat rare" doesn't turn into "everyone has it"?

Sorry for the late reply i honestly didnt see that you responded.

You are 100% correct that statistics dont mean you will get something, hell you could have a 99% chance of getting an item and through RNG never get it, so i agree with you there, and you are correct as well when people dont remember when they do get lucky(mostly) i can tell you each and every single good drop ive gotten since the game came out thats how few they are for me. The rarest weapon drop i got was Genesis at the time when it was over 100g, ive gotten four Tequatl weapon chests, 4 armor boxes from fractals, and 5 weapon boxes from fractals(all from t4s).

the 3000g was divided into groups over the last couple years, but this time it was all level 80 exotic shields in this case(i spent 500g on this burst), ranging in price from the 80s shields to the 2g shields, mainly the former, but the point of that was i got a sword from throwing four shields into the toilet, i wasnt aware it was supposed to work that way, but it did, regardless i was still excited.

The basis for the RNG being complete garbage in my opinion is that someone who play the game steadily for years getting no rare drops(precursor or 50g plus exotic items on the trading post), but a person who plays for a month out of the year or just started playing and has nothing invested into the game getting one. Obviously investing real money into the game shouldnt affect it, but over the length of 6 years and not seeing a drop thats really worth anything the excitement over loot goes away very quickly. Ive saddily had to purchase(useing a combo of gems and gold earned in game) every single legendary i currently own(Minstrel, Dreamer, Shining Blade, Incinerator, Flameseeker Prophecys, and i have the pres for Zap and Kudzu) due to this.

No, i do believe that there should be rare loot, in my opinion though, if a player has played for say since launch, they should have gotten at least a precursor level drop by then. Im very firm in my belief that the drop rate for infusions, invisible boots and a few of the items that actually vanish off the TP due to no one getting one to drop are way to low. I dont think that increasing the drop rate of these super rare items from what they are by a few percentage points(no greater than 5%) would make it a case of everyone has it, but it would lower the prices to where it would be reasonable for more people to save up and purchase them. I will never have more than 3000g on my account, so i can just /maybe/ purchase the boots which i do want if i stopped all spending.

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