Crinn.7864 Posted September 13, 2018 Share Posted September 13, 2018 @Chaith.8256 said:@Crinn.7864 said:@Chaith.8256 said:@Crinn.7864 said:@Chaith.8256 said:@Crinn.7864 said:@Chaith.8256 said:These passives do something to shutdown zerging/snowballs and one-shot builds success rate, two things I'm happy aren't any more prevalent.WTB passive invuln for necro. 25k HP Paladins build not enough Use your passive protection and stunbreak at 50%.... It's not an invuln but it'll save your freaking life.....I wasn't running Soul Reaping because the sustain is too low in normal matchups. Yeah SR reaper is definitely better against a thief where blood magic is useless b/c you can't land hits, but it not going to change the matchup outcome.Really though that video is more of a meme, auto stunbreak wouldn't have mattered since I have no means of recovering from the alpha because I can't heal due to the thief running offhand pistol, and Reaper has no ability to pressure a thief anyways, so the fight is more of question of how quickly I die. The only reason I even was on that node alone was because I assumed that the thief wouldn't be camping it because thieves typically don't camp nodes.You could've entered shroud and got all the way to a teammate, definitely, but I agree.. you were clearly 80% memingShroud was on cd from where I used it to rotate. The thief killed me 100->0 within the 10s cooldown. Also this was Capricorn, so it's debatable if I could have reached a teammate even with shroud due to how enormous the distances are that I would have to cover.I meant if you had your passive.Possibly? There is a lot of ifs. I wouldn't bet on my chances of surviving regardless of trait selections. That thief was packing a ton of heat, although his build was very ...odd. He appears to have deadly arts, but isn't taking Panic Strike, and I don't think he had Improvisation either, so probably using Executioner with Revealed Training. Link to comment Share on other sites More sharing options...
The Ace.9105 Posted September 14, 2018 Share Posted September 14, 2018 @Arkantos.7460 said:Engies to much shrunkwars to much endure painMesmers too much evade/invulnImho there shouldn't be any invuln abilities. Damage reduction would be way better. Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted September 15, 2018 Share Posted September 15, 2018 I've been playing without any passive proc for a while now, just in case this thread comes true one day :) Link to comment Share on other sites More sharing options...
Poledra Val.1490 Posted September 15, 2018 Share Posted September 15, 2018 I have no issue with the invuns themselves but when they work passively and the players themselves dont have to put any effort to become invunrable thats were i have the issue. I think Holo is the biggest culprit really with passive invuns, warrior to an extent sure but its not as bad as holo in my opinion. Link to comment Share on other sites More sharing options...
Obtena.7952 Posted September 15, 2018 Share Posted September 15, 2018 There isn't any point in removing features like this. It just shifts balance of power to some other classes; it doesn't balance any classes out. Link to comment Share on other sites More sharing options...
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