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Tone down burst damage, please


Sifu.9745

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Burst is out of control at the moment: being able to 100% health - Downed state in less than 2 seconds is not fun at all.It's easy to say: dodge, dodge. How do you know when to dodge when fighting 3 vs 3 on a point and someone hit you for 10k from behind, from the side or from 900+ range? You can't control the whole area.

On the other hand, condi "immunity" needs to be checked out too: before PoF only Elementalist can have that trait which makes them very survivable vs conditions. But now, as condi Mesmer i do next to zero dmg to most eles, some Revenants (what kind of build is this, can't bring it below 95% health 1 vs 1?), Guardians (Firebrand) and Engineers (Holo?). And Scourge/Necro would just laugh at your conditions.

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I agree burst damage is out of control with Condition Damage ignoring Toughness, but Power Damage seems fine. The amount of knockdowns/stuns that can be combo'd though is getting crazy, and that can definitely feel like you're not given the chance to fight back.

As for Condition Damage immunity, expect nearly any player using their brain to be running extra Condition cleanse right now. We're in a Spellbreaker/Scourge META, and without cleanse, you're going to instantly die to the Scourge.

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@Sifu.9745 said:Burst is out of control at the moment: being able to 100% health - Downed state in less than 2 seconds is not fun at all.It's easy to say: dodge, dodge. How do you know when to dodge when fighting 3 vs 3 on a point and someone hit you for 10k from behind, from the side or from 900+ range? You can't control the whole area.

On the other hand, condi "immunity" needs to be checked out too: before PoF only Elementalist can have that trait which makes them very survivable vs conditions. But now, as condi Mesmer i do next to zero dmg to most eles, some Revenants (what kind of build is this, can't bring it below 95% health 1 vs 1?), Guardians (Firebrand) and Engineers (Holo?). And Scourge/Necro would just laugh at your conditions.

First thing first: Condi Mesmer was and still is one of the most broken condi specs in game in terms of condi application is now second to scourge but in terms of cheesiness and easy to play, condi mesmer remains first place

Feel free to ask for nerfs like everybody else but under no circumstance it can be assumed that condi mesmer is balanced and fine under any situation plus...let's be realistic a scourge is far less intimidating and easy to play than a condi mesmer, as the necro won't have stealth, blocks or clones with automatic aiming ( which kills any requirement for human interaction other than pressing the button and let your clones run to the target even if he's now in a complete different position from last time you made the action )

Chronomancers and daredevils are the first in line from last batch of elite that deserve some devastating nerfs , scourge and spellbreakers may have temporarily overshadowed your cheesiness but not kid yourself... condi chrono is still there as one of the most cheesy and broken, carry me spec in game

Before PoF release : mesmer and thieves were dominating gold and above....I have zero problems with scourge and spellbreakers, what I want to see "destroyed" is chronomancer and daredevil

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The problem with the game right now is that condis are supposed to be damage per second but when classes are applying 4k per second (i'm looking at you necro) is more like burst per second because sometimes you don't even have the chance to heal all those condies and by the time you heal some of the condies the enemy already more to you.

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I did a match on my reaper today, got in a 1v1 with a Holosmith. He went into Proton Forge and landed the forge knockdown thing and managed to completely delete my entire shroud bar before I got up from the knockdown.

I PvP with the combat tab open, and everytime I look at it, it's nothing but 6k, 7k, 10k, 5k. I'm basically at the point of giving up on reaper because I can't teamfight due to reaper getting instantly vaporized, and I can't 1v1 because reaper loses to all common builds except scourge.

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@Arheundel.6451 said:

@Sifu.9745 said:Burst is out of control at the moment: being able to 100% health - Downed state in less than 2 seconds is not fun at all.It's easy to say: dodge, dodge. How do you know when to dodge when fighting 3 vs 3 on a point and someone hit you for 10k from behind, from the side or from 900+ range? You can't control the whole area.

On the other hand, condi "immunity" needs to be checked out too: before PoF only Elementalist can have that trait which makes them very survivable vs conditions. But now, as condi Mesmer i do next to zero dmg to most eles, some Revenants (what kind of build is this, can't bring it below 95% health 1 vs 1?), Guardians (Firebrand) and Engineers (Holo?). And Scourge/Necro would just laugh at your conditions.

First thing first: Condi Mesmer was and still is one of the most broken condi specs in game
in terms of condi application is now second to scourge but in terms of cheesiness and easy to play, condi mesmer remains first place

Feel free to ask for nerfs like everybody else but under no circumstance it can be assumed that condi mesmer is balanced and fine under any situation plus...let's be realistic a scourge is far less intimidating and easy to play than a condi mesmer, as the necro won't have stealth, blocks or clones with
automatic aiming
( which kills any requirement for human interaction other than pressing the button and let your clones run to the target even if he's now in a complete different position from last time you made the action )

Chronomancers and daredevils are the first in line from last batch of elite that deserve some devastating nerfs , scourge and spellbreakers may have temporarily overshadowed your cheesiness but not kid yourself...
condi chrono is still there as one of the most cheesy and broken, carry me spec in game

Before PoF release : mesmer and thieves were dominating gold and above....I have zero problems with scourge and spellbreakers, what I want to see "destroyed" is chronomancer and daredevil

Go check the Balance patches prior to PoF Daredevil/Thief got nerfed hard on all the recent balance patches, to reasonable standards, and let’s not forget a lot of Burst was removed with the sigil revamp, if you are having issues still with them it’s a complete L2P issue.

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Though I agree that damage is a bit out of control, remember this is gw2, the game where everyone has access to numerous healing skills that restore 40-100% of that player's health. Currently, in order to kill a target player, you either need absolutely massive amounts of sustained damage or huge unexpected burst damage. In the current meta, condition damage reigns supreme in dishing out consistent damage over time by landing your skills and letting the damage tick away. However, for power damage to have the same amount of pressure, that player has to continually hit their adversary often putting them at risk. What power damage is good at is guaranteeing the damage you deal so in order to maximize your pressure, many classes such as thief and mesmer resort to pressuring opponents with inconsistent, high bursts of power damage. If we remove this power damage niche, then it would only make condi so much more prevalent in this meta

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