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Maybe GW2 for console?


Zoid.2568

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@Zoid.2568 said:

@TinkTinkPOOF.9201 said:Not sure if you are new to the game or not, however that was the idea when the game first launched, they had a team working on porting the game to xbox, this is why GW2 was still using DX9 when DX9 had been end of life for a while, as the xbox of the time was using a modified version of DX9 (easy to port). However that project was abandoned, as what most people dont understand, to release a game on console, be it xbox or PS, they have performance requirements for games so it has a "polished" feel across the whole platform, unlike PC where you have millions of variations in builds and no hard performance metrics you have to meet, while consoles are supposed to "just work". Once they were working on the port to xbox, they probably realized they were not willing to, or couldn't reach those minimal performance requirements on a system that is far less powerful than the PCs that play this game. This was also when GW2 was new and making waves and popular, it's old now, and MMOs have never been all that popular on console to start with, I can't see them releasing on console at this point considering even back then they didn't see it as worth the ROI.

On top of all of that, doing it now would mean releasing on new consoles that did not exist when they first did work on porting to console, so that means starting all over. Not only starting over, but starting over on a console that uses a new API, as GW2 is DX9, while xbox one is DX 11.2, meaning they would have to rebuild the engine around DX11.2, making the cost and time involved many fold that of when the game first came out.

I have played since GW1, so not new. GW2 being upgraded to DX11 would benefit PC and not only console, which would be a good upgrade for the game. GW2 has optimization issues that needs to be adressed.Perhaps they have been working on a rebuild for GW2 for years now? Other companies have done it with their mmorpgs. FFXIV and Blade and Soul for example.

DX11 wouldn't really help GW2 in performance. Optimizations can be done in DX9, not just DX11, the reason some games moved to DX12 was due to being able to have it far more parallel on the CPU end and lowering CPU overhead with a more "direct to metal" manipulation on the GPU, as even with DX9 or DX11 GPU side is already highly parallel. While DX9 can be made thread safe, it requires significant synchronization overhead and often reduces performance.

Also, since GW uses it's own in house game engine, they would have to rebuild that engine for the new API as well. It might not require rebuilding everything from the ground up, but it's also not a small task either that they are not going to invest into such an old game, those funds and resources would be better spent in new IP in the form of GW3 or the like, not a 7 year old game that has lost it's way and trying to push it into a platform that doesn't have a high demand for MMO's in general and has a higher level of programing restrictions, requirements and limited hardware vs PC. Not to mention is it going to be cross platform? Well that adds a whole other issue to the situation.

Blade and Soul has been remade with Unreal Engine 4. The game will look and feel totally new. The publisher behind blade and soul is NcSoft, which is the same publisher behind GW2. It's not impossible that GW2 will get the same treatment.

It was based on UE3, not a custom one off engine built with one game and one API in mind. UE is a game engine, with the whole point of progress, so when UE4 came out they made sure that porting games over would be easy, and they provide lots of help porting things over, that is why many studios license a 3rd party engine. In the case of GW, they made and have to maintain and develop the engine in house, which is not a simple or cheap endeavor. On top of that, Zheng Yongcai from BNS stated that while they are using UE4, it is the DX11 base, not DX12, so they just moved from UE3 of DX11 to UE4 with DX11. The situations of the two games could not be more different.

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One of the open job positions at ArenaNet is for "Senior Gameplay Programmer" and one of the requirements is and i quote "Previously shipped on a console".What do you think? Personally i hope it releases on next gen consoles cause that wont hold it back and new playerbase will help Anet earn more money for new content.

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It could be that they're investigating releasing GW2 on consoles (again, they apparently considered it before release and decided against it). But they also have at least 1 game designer who has said on Twitter she doesn't work on GW2, so they're still working on at least 1 other game and this job could be related to that.

Either way if they're still recruiting programmers whatever it is will be a long way off release.

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