Kururu.8140 Posted November 10, 2019 Share Posted November 10, 2019 For those of us who don't need them for crafting and who can't buy anything else with them it would be really handy. I have so many lying around and it seems like a waste to just delete them. Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted November 10, 2019 Share Posted November 10, 2019 Wasn't it established that every season will have its own resource? This was just a prologue to the "Living World Saga" thing, deleting them without knowing what they'll become when the actual season launches in a few weeks seems kind of silly. Link to comment Share on other sites More sharing options...
Kururu.8140 Posted November 11, 2019 Author Share Posted November 11, 2019 @"Hannelore.8153" said:Wasn't it established that every season will have its own resource? This was just a prologue to the "Living World Saga" thing, deleting them without knowing what they'll become when the actual season launches in a few weeks seems kind of silly.I haven't deleted any of them, but they are taking up a lot of space and I wish I could consume some for volatile. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted November 11, 2019 Share Posted November 11, 2019 It's only the prologue, and Anet did said that they are looking into expanding existing map rather than trying to create a new map every episodeso the chillis may be something that's core to keeping warm in the Shiverpeaks and battling Jormag's chillsthe 'real' EP1 of the saga will be coming on 19 Nov, so just over a week to go, not long my friend, not long to goyou may want to hold onto those chillis, you never know when they'll be useful Link to comment Share on other sites More sharing options...
Melech.4308 Posted November 11, 2019 Share Posted November 11, 2019 @Kururu.8140 said:For those of us who don't need them for crafting and who can't buy anything else with them it would be really handy. I have so many lying around and it seems like a waste to just delete them.I suggest holding on to them until the end of the Icebrood Saga; you never know when you would need to spend them. Remember when Istan was released? The people complained about the 3000 Kralkatite Ore that was needed to craft Vision.@crepuscular.9047 said:It's only the prologue, and Anet did said that they are looking into expanding existing map rather than trying to create a new map every episodeThey did? That's great, if they said that. Can you link me to it please? I'm quite curious Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 11, 2019 Share Posted November 11, 2019 @Melech.4308 said:@Kururu.8140 said:For those of us who don't need them for crafting and who can't buy anything else with them it would be really handy. I have so many lying around and it seems like a waste to just delete them.I suggest holding on to them until the end of the Icebrood Saga; you never know when you would need to spend them. Remember when Istan was released? The people complained about the 3000 Kralkatite Ore that was needed to craft Vision.@"crepuscular.9047" said:It's only the prologue, and Anet did said that they are looking into expanding existing map rather than trying to create a new map every episodeThey did? That's great, if they said that. Can you link me to it please? I'm quite curiousHere you go (it's mentioned twice): https://wiki.guildwars2.com/wiki/The_Icebrood_Saga_announcement Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted November 11, 2019 Share Posted November 11, 2019 @Inculpatus cedo.9234 1 step ahead :lol: cheers@"Melech.4308" Here's the exact quote, from JasonJason: I bet Cthulhu could kill it on the drums, I'm just saying. But yeah, so there's going to be a dynamic growth of the map between episode one and two. New areas, new stories, new achievements, new events, mastery unlocks, all that across the two episodes, and we're really looking forward to this different dynamic approach.Players envisioned it is going to be similar to Dry Top, new areas open up with each ep. But since they already have a pretty big map for prologue, so looks like they are going to expand it as Jason had said "dynamic growth" Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 11, 2019 Share Posted November 11, 2019 Yeah, Episode One's map, not Grothmar, I think. Link to comment Share on other sites More sharing options...
Linken.6345 Posted November 11, 2019 Share Posted November 11, 2019 Dident they say the the strike mission would evolve in episode 1 tho? Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted November 11, 2019 Share Posted November 11, 2019 They did, indeed. Link to comment Share on other sites More sharing options...
Gop.8713 Posted November 11, 2019 Share Posted November 11, 2019 One of several reward-related issues in the prologue, I'm hoping we'll eventually get a sink for these as IBS moves along. For now I'm just buying decorations for various guilds, whether they decorate or not :p Link to comment Share on other sites More sharing options...
kratan.4619 Posted November 12, 2019 Share Posted November 12, 2019 Would need this for all LS currencies then, Have over 1000 of all of them currently, no use for any of them. Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted November 12, 2019 Share Posted November 12, 2019 @kratan.4619 said:Would need this for all LS currencies then, Have over 1000 of all of them currently, no use for any of them.All the LS3&4 map currencies are consumable for Unbound/Volatile magic... Link to comment Share on other sites More sharing options...
Aerinndis.2730 Posted November 12, 2019 Share Posted November 12, 2019 I would not be surprised to find we need the chilis to make something to survive the cold.... Link to comment Share on other sites More sharing options...
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