Harry Foud.1935 Posted October 10, 2017 Share Posted October 10, 2017 This is a post with all of the Mirage's problems and bugs hoping someone from Anet will see it.SkillsAxe 2: doesn't always spawn a clone especially if the target is not immobile. It seems to suffer from some huge desync or skill queuing issue that presents itself as forcing large delays before the skill activates. Using the skill often feels like you're playing with 250ms ping, and it's really odd and problematic. It results in getting hit by attacks due to the animation lock, using it twice due to skill queuing, and just generally feeling completely awful.Axe 3: low range after the shadowstep, breaks Mirage's target also and is rng targeting other enemies than the one u want. Best it will land your dmg as intended , worst it will lead to a team wipe in raid . In pvp , the long cast time or animation is also the problem . In pvp a skill which is supposed to give mesmer mobility and a way to avoid being targeted , it makes him a huge pink fly in mid air. And it will still fail to hit the intended target. Also sometimes it moves you to places that cause camera issues, unable to move from invsible walls etc.Axe anbush: Doesn't work if you dont look face to face with the enemy even if you have targeted him. Axe ambush on clones does not trigger axe trait, usual clone attacks do trigger axe trait.Staff ambush: Orb that goes in a straight line, extremely easy to avoid even without dodge.TraitsRiddle of sand + infinite horizon no synergy.1,5 sec protection every 10 seconds is a master trait.Dune cloak bug/tooltip. 3 stacks bleed for 4 seconds, not 2 for 6.Speed of sand should be added to Mirage clock trait and be replaced with smething else.Utility SkillsSand though glass: Makes no sense to spawn the mirror at the starting point. Now I have to go back to the place I was trying to evade?!Core problemsThe only thing he is suppose to do, single target dmg, is being done better than other classes.Much dmg is suppose to come from illusions but the fact that they have very low health makes them very vulnerable to all kinds of dmg.Theoritically the idea behind Mirage is to fool your foes no knowing which one you are. Well no decent player will be ever fooled from that.It has the pick up mecanism (mirrors), something the community hated already from Rev's healing and Guardian's aegis.He doesn't have a 25% movement speed buff (This is a problem to core Mesmer too).For a class so mobile he doesn't have the proper damage to take advantage of it. That's why most of us play power MirageFeels like it does not belong to the game. It has no utility to offer and it's the worst thing in the world to play a class and have people telling you to change in order to raid or do fractals with them.Note: Benchmarks don't apply to the whole game. Hitting a golem is far from reality. The build that they use in benchmarks requires you to stack your phantasmas and keep them alive. This, first of all, can't be a reality in pvp or wvw cause players will kill them easily. And also it makes your shatters useless because why shatter a fully stacked phantasm. Also keep in mind that while in benchmarks they use condi Mirage, most people play power Mirage for a reason in pvp/wvw.Those are the bugs and problems of Mirage, maybe some fellow Mesmer players can add stuff or correct some. I just hope someone from anet see this thread and look into it. Thank you :) Link to comment Share on other sites More sharing options...
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