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Merciless Hammer Rework Idea.


DanAlcedo.3281

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[Merciless Hammer]

  • Disabling a foe deals damage while you wield a Hammer. [insert Number here] (This effect scales with power)
  • If you interrupt a foe, this damage is doubled.
  • Hammer skils gain reduced recharge.
  • Gain adrenaline when you disable a foe.

Note:

  • The damage part works with every Hard CC while you wield a Hammer. Which means Skills like Bulls Charge deal damage again.
  • The double damage part rewards timing your skills.
  • Maybe remove the adrenalin gain to not have to many stacked effects?
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I already see those hoards of hammer warriors spamming away in wvw being "rewarded for timing their skills" by just continually killing groups of enemies by literally chain ccing them.

Seems like a bad idea. Unless the damage portion is nearly irrelevant, at which point... meh.

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@DanAlcedo.3281 said:

[Merciless Hammer]

  • Disabling a foe deals damage while you wield a Hammer. [insert Number here] (This effect scales with power)Make it non crit, make it 1k damage 0.15 scaling, 0.5 scaling in PvE
  • If you interrupt a foe, this damage is doubled.Maybe instead increase the recharge of interrupted skills. Make Hammer the ultimate AoE shutdown weapon.
  • Hammer skils gain reduced recharge.
  • Gain adrenaline when you disable a foe.

Note:

  • The damage part works with every Hard CC while you wield a Hammer. Which means Skills like Bulls Charge deal damage again.Cool.
  • The double damage part rewards timing your skills.It does, but they REALLY seem to want to not have damage on CCs, so things like increased CD of the interrupted skill may be an easier lift.
  • Maybe remove the adrenalin gain to not have to many stacked effects?Move the adrenaline gain to Body Blow instead? I think the effect should exist somewhere.

Good ideas by the way.

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@"Sobx.1758" said:I already see those hoards of hammer warriors spamming away in wvw being "rewarded for timing their skills" by just continually killing groups of enemies by literally chain ccing them.

Seems like a bad idea. Unless the damage portion is nearly irrelevant, at which point... meh.

Yeah, like Lightning Rod trait, it just encourages players to spam their ccs.

Hammer needs some damage back.Backbreaker is single target, telegraphed ass skill that literally has breaking enemy spine in its name... and does 9 damage. Big damage instead of its cc would be much more useful at this point.

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@cryorion.9532 said:

@"Sobx.1758" said:I already see those hoards of hammer warriors spamming away in wvw being "rewarded for timing their skills" by just continually killing groups of enemies by literally chain ccing them.

Seems like a bad idea. Unless the damage portion is nearly irrelevant, at which point... meh.

Yeah, like Lightning Rod trait, it just encourages players to spam their ccs.

Hammer needs some damage back.Backbreaker is single target, telegraphed kitten skill that literally has breaking enemy spine in its name... and does 9 damage. Big damage instead of its cc would be much more useful at this point.

The name of a skill literally doesn't matter. There's absolutely no point trying to use it as an argument.

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@Sobx.1758 said:

@Sobx.1758 said:I already see those hoards of hammer warriors spamming away in wvw being "rewarded for timing their skills" by just continually killing groups of enemies by literally chain ccing them.

Seems like a bad idea. Unless the damage portion is nearly irrelevant, at which point... meh.

Yeah, like Lightning Rod trait, it just encourages players to spam their ccs.

Hammer needs some damage back.Backbreaker is single target, telegraphed kitten skill that literally has breaking enemy spine in its name... and does 9 damage. Big damage instead of its cc would be much more useful at this point.

The name of a skill literally doesn't matter. There's absolutely no point trying to use it as an argument.

OK, then any skill can be changed without changing its name, even if it doesn't make sense at all, because it literally doesn't matter. Let's make weapon skills with names like "Head Cutter" or "Leg Slicer" but those will be healing support skills because name doesn't matter and doesn't need to reflect the skill's character in every single game mode.There is a logical structure to certain things, you know. And currently in case of warrior, a lot of skills with scary names don't follow that at all. For sake of "balance".

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@cryorion.9532 said:

@Sobx.1758 said:I already see those hoards of hammer warriors spamming away in wvw being "rewarded for timing their skills" by just continually killing groups of enemies by literally chain ccing them.

Seems like a bad idea. Unless the damage portion is nearly irrelevant, at which point... meh.

Yeah, like Lightning Rod trait, it just encourages players to spam their ccs.

Hammer needs some damage back.Backbreaker is single target, telegraphed kitten skill that literally has breaking enemy spine in its name... and does 9 damage. Big damage instead of its cc would be much more useful at this point.

The name of a skill literally doesn't matter. There's absolutely no point trying to use it as an argument.

OK, then any skill can be changed without changing its name, even if it doesn't make sense at all, because it literally doesn't matter. Let's make weapon skills with names like "Head Cutter" or "Leg Slicer" but those will be healing support skills because name doesn't matter and doesn't need to reflect the skill's character in every single game mode.There is a logical structure to certain things, you know. And currently in case of warrior, a lot of skills with scary names don't follow that at all. For sake of "balance".

Yup, it literally doesn't matter, it's nothing more than a flavor. Balancing skills around their names would be stupid and that's an undeniable fact.Pretty sure there was some thread along these lines and the takeaway was that "it's just a joke", not sure why you're trying to insist that's any kind of valid argument here. It definitely isn't.

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@"Sobx.1758" said:Yup, it literally doesn't matter, it's nothing more than a flavor. Balancing skills around their names would be stupid and that's an undeniable fact.Pretty sure there was some thread along these lines and the takeaway was that "it's just a joke", not sure why you're trying to insist that's any kind of valid argument here. It definitely isn't.

OK, I take it back. Anet should make Backbreaker skill to heal allies within 240 radius, 5 target cap, because skill name doesn't matter. Problem solved :)

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@cryorion.9532 said:

@"Sobx.1758" said:Yup, it literally doesn't matter, it's nothing more than a flavor. Balancing skills around their names would be stupid and that's an undeniable fact.Pretty sure there was some thread along these lines and the takeaway was that "it's just a joke", not sure why you're trying to insist that's any kind of valid argument here. It definitely isn't.

OK, I take it back. Anet should make Backbreaker skill to heal allies within 240 radius, 5 target cap, because skill name doesn't matter. Problem solved :)

That has nothing to do with what I said, but nice ridiculing attempt.Also if the skill fits warrior and the weaponset (which "healing allies within x radius" does not), I'm fairly sure nobody would ACTUALLY care outside of just some meme thread or two on the forum. Because it's just a flavor and has nothing to do with balancing. Great talk as always. :)

btw imagine having a backbreaker skill, but after getting hit with it, you're not permanently crippled xDDDD Doesn't make sense, pls add perma cripple or perma death to the game because skill name and immersion, ok? xDD What about getting stabbed in the heart, how is this not one shot kill and why does it have more dmg on lower hp? XDDDD So stupid, right, pls rebalance to oneshot everyone xDD

....

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