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GW2 WvWvW Memes


freedomtolove.5476

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mulzi.8273 , indeed actually power IMO is fine just some few skills are overperforming atm, wich is minimal (but ugly to watch^^), th eonly issue that might create power creep effect is the capability of every one cleave on autos, there migh be to damage floating arround targets, and kill targets w/o even being atacking them.. meh.. its lame as hell, every call target end's in a bombard that zone ~:\ .

Players in that aspect would have to play much better (in team ) if we had no cleaves on autos, theres already plenty of aoe skills on several weapon and utilities.(ive sugested to make guardian spirit weapons and staff the next elite spe (IMO is the best way to fix both since they are not working on guardian, spirit weapons are actually a disaster at the momment), with access to gw1Ritualist splinter weapon and similiar skill in place of the virtues and tomes, to get cleave back with teamplay )

About conditions, cc, stability, is not hard at all to fix it... the condi damage might be even ok'ish , the issue is the class design for pve spam and the mechanics are ment to carry players rather than make player play in team work.

EDIT: btw one way to control condis is to make the easy condi spam classes casting hexes like old mesmers and necros, and those hexes will have several effects liek they had on gw1 (wich i sugested on other thread as well)

Funny how ANet had a good shceme for skill design from gw1 to build its base for gw2 and they went to the gw2 awfull spam .... LOL its mindblowing.

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This post will relate to the the invisible tags poll in another thread. We recently had stronghold released in pvp and even the guild arena in guild halls did not suddenly make GvGing popular. Despite what guilds may think this game and especially WvWvW is running on life support and even T1 servers often have outnumbered on many maps.

I cannot agree with Forced GvGing. Even with all the rivalries between servers, the bandwagoning, “buying guilds”, spying in TS, etc. There are big server communities behind each server. Players work together and form real friendships in WvWvW.

I believe this is something GvGers forget about server based WvWvW. GW1 had GvG but I don’t think Arenanet will ever support it completely in GW2. The simplest is that unorganised zerging with “PUGs” is easily done with a commander tag.

This is just my opinion of course but I think that GvGers are too elitist and even mean sometimes to the players on a server. The militia fight for their server too. They may not all be on TS, some may even be on uplevels but without them at all WvWvW would be much more emptier place.

Please love the random players aka the PUGs of your server and teach them how to WvWvW even encourage them to join a guild or give advice on builds and gear. But don’t just hate on them for the sake of it. All running tagless does is force elitism into an already dying game mode.

In relation to the recent posts power creep's definition is; A process that sometimes occurs in games where new content slowly outstrip the power of previous alternatives. This leads to players abandoning previous options in favour of the latest and more powerful alternatives, resulting in an inevitable increase in power throughout the game.

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@getalifeturd.8139 said:This post will relate to the the invisible tags poll in another thread. We recently had stronghold released in pvp and even the guild arena in guild halls did not suddenly make GvGing popular. Despite what guilds may think this game and especially WvWvW is running on life support and even T1 servers often have outnumbered on many maps.

I cannot agree with Forced GvGing. Even with all the rivalries between servers, the bandwagoning, “buying guilds”, spying in TS, etc. There are big server communities behind each server. Players work together and form real friendships in WvWvW.

I believe this is something GvGers forget about server based WvWvW. GW1 had GvG but I don’t think Arenanet will ever support it completely in GW2. The simplest is that unorganised zerging with “PUGs” is easily done with a commander tag.

This is just my opinion of course but I think that GvGers are too elitist and even mean sometimes to the players on a server. The militia fight for their server too. They may not all be on TS, some may even be on uplevels but without them at all WvWvW would be much more emptier place.

Please love the random players aka the PUGs of your server and teach them how to WvWvW even encourage them to join a guild or give advice on builds and gear. But don’t just hate on them for the sake of it. All running tagless does is force elitism into an already dying game mode.

In relation to the recent posts power creep's definition is; A process that sometimes occurs in games where new content slowly outstrip the power of previous alternatives. This leads to players abandoning previous options in favour of the latest and more powerful alternatives, resulting in an inevitable increase in power throughout the game.

And that is called vertical progression in a way, put what was decent before useless or in a inferior state but also make player buy what is more recent....Gw2 how classes/skill are bad designed, they would not fit on a 8 vs 8 or even 10 vs 10, if the actual 5 vs 5 is already a mess and even ugly to watch(gw1 gvg were amazing to observe and try to understand the plays), with more players would be far worse.This game spvp is more suited to 2 vs 2 max 3 vs 3 than actuallly the 5 mess teams, i tryed to listed the ESL commentors , they wre being limited by awfull the power creep and best spammer with more damage would win, was ugly to watch and listen but not to fault of the commentors, its the idead behind gw2 that is awfully bad managed into make spvp so easy for pve players, welll for some one like me playing mmos and pvp online game sbefore the 2k's, pve players dont care about pvp, and make the game arround those players that just want to 11111 and get free rewards is not a good ideal.

TDLR: GW2 does not support GVG , due its flawed (spam and to simple) combat concept.

And well... who are players gona teach to WvW??? most servers are resumed to the same try harders, within their ktrain and get ktrained timezones, WvW concept is actually dead... its not a good gamemode between EOTM and WvW atm both need to be "deleted", and its resources salvaged to some gamemode simplier and better with more space for growth.

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I like this thread, wvw has become one of my favorite game modes. For me personally, I don’t think there is enough condi defense. With foods and runes you can help but an actual armor stat would be nice, or built into an existing armor stat.

That being said, I live with condis, and I generally build around countering them, but when something effects the fun of a game mode that’s when I see it as a problem, and for me personally fighting condis just isn’t that fun at the moment. Like I said, I live with it and that’s fine, I have nothing against condis, but I do think there should be something changed, as of what I believe there are other forum users who have more credibility than I do to make suggestions. I personally think the almost instant re-application and sheer amount of condi spam currently capable heavily outweighs the counter-play and defensive capabilities used for condi removal.

My rev(whose build I switched up slightly because that’s part of the fun) running mallyx instead of ventari actually faired pretty well and it was fun. Win/lose, playing is what I consider fun, and when something makes playing not fun I don’t necessarily like it lol, I’ve said this before I think in another thread.

For those who are unaware, meta, defined by guild wars at least, came from guild wars 1, where pvp content was a big deal, due to the sheer amount of skills and combos possibilities were pretty much endless, a meta comp(which would be created by players) would be good for a few weeks before someone figured out a counter which became the new meta and so on and so forth. If a build was out of hand for too long it would get some nerfs, and rightfully so. I think a big issue with gw2 compared to gw1 is the meta doesn’t change as much/as fast because it can’t in the same capacity it could in gw1 without more support from anet, but that doesn’t mean they can’t make improvements, and with that I hope they do, for the sake of everyone. Otherwise it can get stale.

I love this game but I think they should work on wvw a little bit more and really listen to the player base, do more patch work, give a chance for faster changing WvW metas. I’m not into sPvP so I can’t speak to anything in that regard, but they should have some WvW skills and such and have it so it doesn’t affect the hardcore pve scene.

To conclude my ramble, I’m not an expert, but I think some of the players in this game have some great ideas that should be heard, just keep it mature and legit. I hope some changes come, not due to any vials of salt produced by myself, not because I dislike a particular profession or particular things THAT much(condis) but because I care about the life span of this game and the player base that comes with it.

TLDR; long ramble, I just want people to be happy and I think some more good communication could help and I think there’s some players that can objectively look at these situations and help. Positivity!!

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@Aeolus.3615 said:All i remmeber is that ANet said that PoF would be 100% pve sided, while spvp and wvw might receive some updates later, probably q3 2018 (my bet)

I heard the same thing. Meaning more than likely means never. It's time to abandon that false hope guys and gals. You are only leading yourselves to total disappointment.

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^ Your post history clearly shows you're a troll who doesn't even play the game trying to convince others to quit like you. Here's some links for you to learn to troll better;http://i.4cdn.org/pol/1493993226750.jpghttps://en.wikipedia.org/wiki/List_of_mental_disorders

I remember the great 2v1 of BlackGate during Season 2. There are many reasons we don't care as much as we used to. The playerbase is much more casual than back in the old days. Pvp isn't even supported to become an Esport anymore. Even though we all knew that WvW was the true end game and a unique game mode which if given support should have become a new type of Esport.

Apathy over years of neglect with only more rewards given to WvWers basically confirms Arenanet's idea that we're all just Pvers wanting pixels. It's not that we're boring it's just that game companies don't cater to hardcore pvpers anymore. There's more money to be made from casuals who want to make their characters look pretty especially with the introduction of microtransactions.

Guild Wars 1 would of kicked League of Legend's ass if it kept being supported and updated. That game was very well balanced and encouraged teamwork rather than GW2's everyone can do anything builds. The majority of the human race want easy to understand gameplay that the braindead sheep of this world can be entertained by. If a game takes years of practice and theorycrafting to learn and perfect it's just not viable anymore in this dumbed down society.

They brainwash us with advertisements so that we become consumers of the global corporation's products. Banks control our world through the stock exchange making sure any business that wants to make a profit has to bow down to shareholder's demands. We are living in an age of slavery to the rich and it's only going to get worse for our kids if we have any. No privacy or freedom of speech anymore in this world either. I don't have a phone or a Facebook account because I'm anonymous and wish to stay that way.

To bring this back on topic remember that GW1 had 1000 skills, dual class system and healers and they still tried to balance it. GW2 has a fraction of that number and they don't even try. Here's some nostalgia for you old school players: https://gwpvx.gamepedia.com/PvX_wiki

And finally a joke by the Ceo of Arenanet if you needed a laugh about the state of the game's balance after path of fire.

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Well i would not mind if most WvW pvp players would return massivly for GW1............ maybe player should get organized and do that -.-#, that's actually a good pvp game to change for..RA/TAHAGvGAB rush n cap lolJQFAso many pvp gamemodes were being played :\

I would love to watch a gvg between the gw2 top players VS gw1 gvg's players :)º

EDit: now i want to play gw1... gona download the client :>

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It's not that dire armor is too strong (or the class that plays them), it's just people are to regimented in their old ways to either play classes that can counter the users of it, or simply disallow or shun them from joining the squad. There are 2 classes perfectly capable of dealing with them Rangers & Thieves(deadeyes), use them. They are a complete thorn in the side to scourge, much like how scourge is a thorn in the side to melee trains.

The only thing Anet needs to fix at this point is resistance spam due to it's 100% up time capability. For anyone that's rolled a condition heavy classes has seen this message far too often for the duration of a fight "immune" "immune" "immune" "immune" "immune" "immune" "immune".

There is nothing fun about having an entire damage type voided out. Why is there no access to 100% up time in physical immunity. Can Anet not change Scourge's barrier to physical immunity instead that's on a timer for however long it takes to run out 3-5 seconds? That way if enough scourge's are rolled, and it's coordinated, they can have complete physical immunity? Seems only fair right...

Another change they should make is removing the effectiveness of toughness and armor. Part of the reason why so many people roll condition classes because it's next to futile to run a power based class when you do next to no damage. Slash the effectiveness of toughness and armor and you'll likely see far more power classes being rolled than condition.

I really wish when these condition threads would pop up, the OP would ALSO mention the problem with condition immunity...

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The simpliest bandaid would be to grant every class an extra 20k health in WvW only. This would resolve the one-hit wonders currently running around, along with surviving longer in the current condi meta. Lazy fix, but when you have a power/condi creep, they should have increase the health pool on all classes as well.

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Teamwork and synergy being encouraged makes a good game. If Arenanet isn't going to continue to develop Guild Wars 1 they should sell it to people who still care. Old school runescape got made only for nostalgia and it's popular and played by many.

Nostalgia is not a problem and memories are good and should be cherished. People should be able to love and enjoy a game they played forever. Do not shut down a game because you made a sequel. Games are not movies...people spend hours grinding in them and love them.

This video I'm going to post is proof that communities inspire games to become popular. PvP and WvWvW are the true end game Arenanet. We should not be ignored...We are your most passionate and dedicated players.

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@Reaper Alim.4176 said:

@Aeolus.3615 said:All i remmeber is that ANet said that PoF would be 100% pve sided, while spvp and wvw might receive some updates later, probably q3 2018 (my bet)

I heard the same thing. Meaning more than likely means never. It's time to abandon that false hope guys and gals. You are only leading yourselves to total disappointment.

Which will be soon when lots of people see balance patch and be disapointed not much changes wvw wise.

Prove me wrong Anet

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@Arimas.3492 said:but WvW content needs to be different and better. Performance needs improvement, WvW IMO should get entire map changes, >bigger maps, make mounts for WvW, change up siege and bring new siege in, more objectives for all types of groups etc.Every time they try introducing content, the player base starts howling for their blood.

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@Hyper Cutter.9376 said:

@Arimas.3492 said:but WvW content needs to be different and better. Performance needs improvement, WvW IMO should get entire map changes, >bigger maps, make mounts for WvW, change up siege and bring new siege in, more objectives for all types of groups etc.Every time they try introducing content, the player base starts howling for their blood.

If they stop doing pvp gamemodes for pve players that need to be carried... it would a good start....

Theres a update patch today right??

Lets coutn how many builds they will kill, to enforce players go on noob frendly gimmicks... play how u want.. win or loose choices..

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  • 2 weeks later...

The reality is Arenanet never listens to their own player-base or even balances the game. Let me give you some comparisons of professions with some of these skills.

Invulnerability exists on Elementalist with obsidian flesh on a 50 second cooldown (can be reduced to 40 seconds with trait) and mist form on 60 second cooldown (can be reduced to 48 with trait). Guardian has renewed focus on a 90 second cooldown (can be reduced to 72 with trait) that also resets virtues. Ranger has stone signet on 80 second cooldown (can be reduced to 64 with trait). Warrior has endure pain on 60 second cooldown and shield block on 25 second cooldown (can be reduced to 20 seconds with trait). Mesmer has blurred frenzy on a 12 second cooldown (can be reduced to 9 and 1/2 with trait) and distortion on a 50 second cooldown (can be reduced to 42 and 1/2 with trait). Engineer has elixir S on a 60 second cooldown (can be reduced to 48 with trait). Revenant has crystal hibernation on a 25 second cooldown and Facet of light on a 30 second cooldown.

All of the above doesn't even mention the elite specialisations all of the professions got. Also it doesn't mention that many of those skills I wrote about can also be passively traited as well to double up on their use. The Power creep has been happening since heart of thorns. If you guys think that this game is balanced in its current state you're lying to yourself. I barely play anymore because the game has become boring waiting on passive cooldowns to run out before I can play the game.

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@starlinvf.1358 said:

@xDudisx.5914 said:GW2 years ago had less conditions sources and a few condis didn't even exist (torment and slow).

Basically over the years anet has been increasing condi and boon sources, condi clears, boon corruption, etc. Boon corruption used to be super rare and only a few necro skills had it. Now ALL scourge skills corrupt boon aoe. It is a constant power creep of everything. Boons used to be more scarce, now there are so many traits, weapons, etc that give boons.

Anet's logic:

Too much condi clear: nerf condi clear? No, Increase condi spam.Too much boons: reduce boons? No, spamable boon removal.Too much condi: nerf condi? No, increase condi clear spam.

Its because they're trying to "fix" a meta by using a sledge hammer. When WvW first started, Stability was king because of its ability to completely bypass lock down skills; with the result being railroading cleave trains. Bombs weren't anywhere near effective, because they aren't in there long enough to take damage, and Guardians and Warriors could clear condi with Trooper/Shout builds as they passed through. But when Stability was changed to stacks, suddenly you could stop a train with enough Ground CCs and bomb on top of it.... which lead to a raise in Staff Ele builds, Necro Wells, and the Pirate ship meta. To counter that, the meta shifted to boon sharing and Dive Comp, because Pirate ship is mostly squishy backline, and they needed the defensive boons to reach them. To counter that, front line shifted further to defense stats and relied even more on the binary effectiveness of boons and hard CCs to stop enemy movement, and let the back line bomb focus on area damage. Boons became core to that, as condi cleanses has to be used more sparingly with the rate HOT specs were restacking condi. Resistance was also a big deal in this meta, because well over 80% of the incoming damage was AOE condi.... with so few sources, the need to boon share for uptime became important.

Which leads us to now..... the meta is "too much boons", so Anet's answer is to have every PvP focused spec to remove boons. On the one hand, this was the obvious choice given Guardian's top tier role as Bunker; where practically all of its unstoppable durability comes from easy Boon application and condi clearing. Since nothing could tear through that, stripping them to make them vulnerable is supposedly meant to promote other classes to go bunker.

The next step is to do what they've been stubbornly avoiding for 4 years..... unique buffs over boons, which can't be stripped. And the only way to make this work without it stacking out of control, is to make boons less reliable and more bursty in nature.

This is the only good post in this thread. The rest of it is just mindless whining.

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...inspired by WvW late Saturday night...

"SBI: Alright, we're gonna take the bay. CHARGE!""DB: NOPE!""SBI: Alright, we got foiled at taking the Bay...and the NWT...and got wiped. Let's take that BAY!""DB: NOPE again.""SBI: This time?!""DB: NOPE"....."SBI: Okay, this is like the sixth...maybe seventh attempt tonight...maybe?""DB: Wow, they actually got inside this time. But still, NOPE!""SBI: We finally made it in, got pushed out, then made it back in again! And finally...finally took it....Hey, where is everyone?"

Gotta give the SBI zerg props...they kept pushing for hours and finally took the Bay.

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@Genesis.5169 said:

@starlinvf.1358 said:

@xDudisx.5914 said:GW2 years ago had less conditions sources and a few condis didn't even exist (torment and slow).

Basically over the years anet has been increasing condi and boon sources, condi clears, boon corruption, etc. Boon corruption used to be super rare and only a few necro skills had it. Now ALL scourge skills corrupt boon aoe. It is a constant power creep of everything. Boons used to be more scarce, now there are so many traits, weapons, etc that give boons.

Anet's logic:

Too much condi clear: nerf condi clear? No, Increase condi spam.Too much boons: reduce boons? No, spamable boon removal.Too much condi: nerf condi? No, increase condi clear spam.

Its because they're trying to "fix" a meta by using a sledge hammer. When WvW first started, Stability was king because of its ability to completely bypass lock down skills; with the result being railroading cleave trains. Bombs weren't anywhere near effective, because they aren't in there long enough to take damage, and Guardians and Warriors could clear condi with Trooper/Shout builds as they passed through. But when Stability was changed to stacks, suddenly you could stop a train with enough Ground CCs and bomb on top of it.... which lead to a raise in Staff Ele builds, Necro Wells, and the Pirate ship meta. To counter that, the meta shifted to boon sharing and Dive Comp, because Pirate ship is mostly squishy backline, and they needed the defensive boons to reach them. To counter that, front line shifted further to defense stats and relied even more on the binary effectiveness of boons and hard CCs to stop enemy movement, and let the back line bomb focus on area damage. Boons became core to that, as condi cleanses has to be used more sparingly with the rate HOT specs were restacking condi. Resistance was also a big deal in this meta, because well over 80% of the incoming damage was AOE condi.... with so few sources, the need to boon share for uptime became important.

Which leads us to now..... the meta is "too much boons", so Anet's answer is to have every PvP focused spec to remove boons. On the one hand, this was the obvious choice given Guardian's top tier role as Bunker; where practically all of its unstoppable durability comes from easy Boon application and condi clearing. Since nothing could tear through that, stripping them to make them vulnerable is supposedly meant to promote other classes to go bunker.

The next step is to do what they've been stubbornly avoiding for 4 years..... unique buffs over boons, which can't be stripped. And the only way to make this work without it stacking out of control, is to make boons less reliable and more bursty in nature.

This is the only good post in this thread. The rest of it is just mindless whining.

The irony is you're Q.Qing about the thread yourself

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