Macnor.4832 Posted February 12, 2021 Share Posted February 12, 2021 Guild Wars 1/2SummarizedGW1 and 2 linked accounts to play. The more of each campaign story completed the more of a bonus to reputation gains.Combines the GW1 & GW2 communities into many repeatable activities competing against each other for resources, reputation and rewards.Returns to a time just after the Dwarves and Asura were pushed upwards by destroyers.Sunspear, Asura, Dwarf, Norm, etc... reputation and racial skills do not work this far back in time.Reveals the first use of the term "BooKah".No new weapons, armor, skills and spells.32 new abilities based around fight gamepad use. 8 each for the movement directions W A S D.LocationA complete world spanning underground adventure occurring on the 5th level of depth.Level 1 is the core.Level 2 is unknown but an immeasurable power immenates from there.Level 3 is unknown but something or someone lives there.Level 4 is the home of the destroyers.Level 5 is the homeworld of the Asura, the Skritt and Dwarves.The Great River is the largest of many rivers draining down through the levels bringing down food, rarely vegetation and "stuff".Two sprawling city states exist on each side of the great river, the Asuran and Dwarf.As resources are gathered from further and further away Asura built gates to quickly travel there.The Trade ConsortiumThe Asura always preferred telling someone else to do what they want done. Arrogance exemplified! They built technology the Skritt and Dwarfs used.The Dwarve's mining opened up new areas for Asura resources and development and the things (shinies) only the Skritt could find.The Skritt found those special and most valuable things only they can find while making their tiny transportation tunnels.PremiseThe Asura needed someone to do what they were told. They attempted to create flesh golems from a dwarf and skritt. The dwarves were protected by the Great Dwarf. The Skritt, well, they are Skritt. Neither worked! One day a single being, a human, came down the Great River and behold. The forerunner of the flesh golem workers, the BooKah, was found. The Asura wanted tireless workers. The Bookah (a human MOX) were created with almost absolute regenerative power.The Destroyers, drawn to the power from below, invaded the level below them. They were easily beaten back by those who lived there and those decided to drive the destroyers upward far away from their home. The Great Drive began driving the destroyers from those below. Asura and Dwarf fled from the oncoming swarms of destroyers. The Skritt disappeared into their tunnels to where? The Asura, Dwarf and some Skritt took many, many, many years upon years to get close enough to the surface to start rebuilding their societies. And again the destroyers...The Opening Cinematic...A large cavern with a large gate that seals the area surrounding the Great River from the city state.Note - a gate protects both city states on each side of the Great River from any chance of flooding. Gates in both city state centers provide travel between them without having to cross the massive river area.Destroyers driven up the Great River pour through the gates! Followed by those driving them. A great wail is heard from below echoing through the very earth. The following conversation is heard from the drivers. They stop and..."NO! It is awake! We can't let it come up!""If it is awake nothing can stop it!""We have to return to yesterday now and make sure it doesn't awaken!""The cost! The danger! And what if another pool exists! They'll link and neither will close! We have to prepare first!"Another wail is heard and felt!"We have to risk it! No time! No choice!"They gather in a circle, a pool, a portal to yesterday opens. They walk into it and are gone.A city destroying swarm of destroyers run back into the cavern being chased and badly beaten by BooKah. Both disappear through the river gates. Following the BooKah and destroyers are Asura and Dwarves."Seal the gates!""But what if the bookah win?""That was just one swarm! They won't! They will be overrun! Seal the gates!""The river gates are sealed!""Destroyers are flooding through the remote gates and tunnels!""Evacuate the cities! RUN!"You kneel before the EotN scrying pool and... return to yesterday! You look into a pool and see a vision of the EotN scrying pool. Opening cinematic ends.A reward example of gameplay. In the sealed Great River BooKah area 12 large dwarven built chairs are found. Chair one, the largest, is owned by the GW1 or 2 alliance with the greatest current reputation. Chairs 2 through 12 are owned by GW1 and 2 guilds with the current highest reputation. A majority of chairs held by that game community guilds provides "benefits" to that game version. When an alliance claims the alliance chair any of the alliance guilds holding a guild chair vacate them. Holding the alliance chair provides the alliance with "benefits".Reputation aka Skritt want shinies!Gained in several ways to achieve and is cumilative across them. Reputation decreases with lack of gameplay.City state gameplayEight member party required composed of any number of players and or mercenaries from GW1 or 2.Lead Skritt around to help get shinies when prompted (explained below). Explore the massive world repairing the power structure so the lights stay on. The more repairs the more lights in the city and further out through the remote gates and tunnels. Repair and maintain gates and other "stuff". Destroyers are drawn to the power so you know what to do. Parking your party so you can solo will get them killed. That is abandoning your group members. A reputation loss will occur.Solo + 7 mercs earns personal reputation and personal "shinies" to adorn your asura and dwarf housing. Personal housing are through remote gates leading to the areas closest to the city. Guild halls are further out and alliance further still. The further away the more chances for destroyer attacks.Various pc party composition from unrelated alliance guilds earns personal reputation and personal "shinies" to adorn your asura and dwarf housing.Any number guild members + whatever earns personal and guild reputation. An eight guild member party earns the maximum personal and guild reputation possible, personal and guild shinies.An alliance (no mercs) party earns maximum personal, guild and alliance reputation and personal, guild, and alliance housing shinies.BooKah (personal) reputation How to...Beat out of stone your bookah chair. Adore it with shinies. The more shinies the better rested the more stamina your BooKah has to fight other BooKah. Trade food with skritt to get shinies. Occasionally the Skritt will say, "No shinies! To many destroyers in cities!" The BooKah population is comprised completely of player characters. Going afk can/will result in the service taking control of your character. It will do what BooKahs do with the exception of getting food from the Great River, eating, and trading food with Skritt for shinies. Not eating while under comp control your Bookah will tired quickly and return to it's chair to sleep. Depending on district population you can/will be logged out to let active players in.Fighting your Bookah earns maximum BooKah reputation. You start out with none. You are unable to see any identifying information about another player. Also, in the beginning your BooKah is unable to talk to anyone. Any attempt to communicate with another player earns the message..."You're a nobody! Who would want to talk to you! Maybe you should get a reputation!"While playing your Bookah, your reputation will open the ability to see player names and local chat first, 2nd guild chat, and finally alliance chat. Whisper is tied to chat level ability. No trading or trade chat for BooKah. Skritt trading enabled from the start for active players. Food for shinies. Shinies for different shinies.The Asura created your BooKah, it's appearance and gave it it's name. Not you! Content providers through the arenanet partership program may choose to reserve a name before release.BooKah combatConsidering that a bookah could punch a hole through the strongest asura or dwarven built wall they never had a need let alone a desire to use a weapon. They barely wear any clothes. A loin cloth the preferred garment. BooKah fighting consists of grappling, head butting, fist and elbow punching and pounding. A bookah fight continues only until one becomes too tired to continue. At this point the tired one will fall on it's butt. The winner will extend a hand pulling the tired one to it's feet. They will celebrate a good fight by roaring at each other and going their separate way. A sucker punch knocking the punched on it's butt is a common occurance. Again a hand extended and a celebratory roar. Fighting each other is their greatest pleasure as they have never encountered anything that could challenge them.Housing types.All 3 forms grow in size with shinies and reputation. Eventually at the highest level a personal dwelling will have an entry hall were you can place statues of selected characters. A maximun of 10 on each side. The asuran hall has replicas of your characters on low lighted pedestals. As you approach the lighted pedestals turn on and off as you pass. The dwarven entry hall has huge stone statures carved into the wall. A light from the ceiling illuminates the statue as you approach and off as you pass. At this level mechanical servants care for your house and welcome you with "Home again! Home again!"The guild and alliance entry halls display the highest reputation members. 10 on each side maximum. A set level of reputation is required to be displayed in these entry halls.Closing comments. No quests, no hints, tips, or tricks! Well, maybe no tricks but what do I know! This is an adventure, a whole underground world to explore! Easily expanded by opening a distant gate to "something else". Repeating a statement from above...The Great River is the largest of many rivers draining down through the levels bringing down food, rarely vegetatation and "stuff".My hope is that this proposed expansion satisfies player requests. Provides for displayed noteriety for all the players of Guild Wars 1 and 2 through personal, guild, alliance housing and the BooKah chairs. Having played GW from the beginning I can't imagine something truely different being released in the future. I hope the BooKah and housing mechanics satisfy a desire for a new experience for Guild Wars. The last feature reserved until now. The BooKah Guild chairs are on display in the main room of the EotN. The Alliance Chair is on display in EotN main room. There can be only one!Thank you for reading! 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