Junkpile.7439 Posted April 15, 2021 Share Posted April 15, 2021 I pop arcane shield, run out, use couple skills, lose 90% of hp in microsecond and mistform back to tower, wait mistform cooldown and repeat B) Link to comment Share on other sites More sharing options...
sector.9634 Posted April 15, 2021 Share Posted April 15, 2021 No new rule for gates.If they CAN pull you.. in front of doors, in camps, in siegerange, away from your group/zerg, on cliffs in fsituations..They controll the oponent (you). Case of well played.Learn to read situations and dont play their game. Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted April 15, 2021 Share Posted April 15, 2021 gotta burst them down before they can flee in, or the immob thing. launching into the right direction can work as well, since it stops the mistform skill from activating and gives more time to burst down. or quickness + finisher@Nirari.4827 tbh i think pulls are bit too good currently. those that keep u targetted from the craziest spots and pull with a 1500+ range over the walls (like, far from the edge of the walls) are just nuts. the height should massively reduce pull distance; it's ofc legit if u can get pulled from just standing on the tip of wall/gates. Link to comment Share on other sites More sharing options...
schokelmei.8271 Posted April 15, 2021 Share Posted April 15, 2021 @GoldenPants.1870 said:Gates are fine, now 1 person that uses a super slippery build to permanently tap keep is more annoying and more of a problem I would say.The issue is that you can contest a waypoint by riding through the guards on your warclaw. There shouldn't be any contesting without doing damage to a wall or gate. Make it maybe 5% or something before the waypoint gets contested. Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted April 15, 2021 Share Posted April 15, 2021 @gebrechen.5643 said:@GoldenPants.1870 said:Gates are fine, now 1 person that uses a super slippery build to permanently tap keep is more annoying and more of a problem I would say.The issue is that you can contest a waypoint by riding through the guards on your warclaw. There shouldn't be any contesting without doing damage to a wall or gate. Make it maybe 5% or something before the waypoint gets contested.Yeah they need to make tapping like olden days where you have to take out most of the guards to trigger anything. Also, going in and out of gate is a good way to defend a structure against a group that has no idea what it is doing. I've taken many a siege out that way... Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted April 15, 2021 Share Posted April 15, 2021 Break the wall then, or at least attempt to break it so they come out. Also without this gate "feature", many aren't going to leave the tower at all. Link to comment Share on other sites More sharing options...
GoldenPants.1870 Posted April 15, 2021 Share Posted April 15, 2021 @gebrechen.5643 said:@GoldenPants.1870 said:Gates are fine, now 1 person that uses a super slippery build to permanently tap keep is more annoying and more of a problem I would say.The issue is that you can contest a waypoint by riding through the guards on your warclaw. There shouldn't be any contesting without doing damage to a wall or gate. Make it maybe 5% or something before the waypoint gets contested.Yeah, currently on our matchup we have, or have had this engineer that no jokes spends like 8+ hours constantly tapping the keep whenever he is online and it is so annoying.And like why does one person even contests it ? Doesn't even make sense. Link to comment Share on other sites More sharing options...
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