Massive Lag Spikes, Massive ping , disconnects ... — Guild Wars 2 Forums
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Massive Lag Spikes, Massive ping , disconnects ...

Getting about 2.5 k Ping in pvp matches, its impossible to play the game like this, please fix the servers !
Anyone is experiencing this too ?

Comments

  • Yup, I was dropping down to 10fps just standing in the Mistlock. (And no there weren't any particularly infusion heavy people standing around at the time.)

  • Yes, this is crazy atm. Was doing Tarir in Auric Basin and massive lag spikes and screen feezes all the time.

    Anet, come on, fix!

  • I confirm. also big problems with ping somewhere already a week. 2-3к

  • Deynger.4931Deynger.4931 Member ✭✭

    Fortunately for you guys you just get lag spikes me the game keeps crashing to character select screen or desktop screen after a few minutes playing

  • Fluxxar.3692Fluxxar.3692 Member ✭✭

    @Deynger.4931 said:
    Fortunately for you guys you just get lag spikes me the game keeps crashing to character select screen or desktop screen after a few minutes playing

    Crashes suck but "fortunately"? The lag spikes and the high ping are so insane that I can't play at all at times. Hours or minutes depends on how fast the serves seem to calm down again, idk what is happening there but this kitten is much more than just the "usual" lags like tequatl has for the past few months or even over year by this point. This happens random aswell. Its not like "ok then dont play at X o'clock when most people play" nah, its in the morning, sometimes at night but mostly over the day from 12 pm to 10 pm. Sorry Anet, I love gw 2 and I am not a hater towards what you do/did with the game (besides jumping puzzles) but this kitten needs to be fixed or not even your xpac can save the game from slowly killing itself. I've been reading about this for months now and it seems to get bigger everytime... please fix it...

  • Same here in Brazil..... last 2-3 weeks, we are playing with a huge ping.... any position from anet?

  • Mia.8695Mia.8695 Member ✭✭

    Started having massive lag spikes, and just game freezing or booting me out, can't log back in, about a week ago. Not just in metas but also main cities. Random hits. Happened 4 times already today. Making game play pretty difficult. :/

  • Trinity.4061Trinity.4061 Member
    edited April 7, 2020

    about a week ago, i started having massive ping, like 4000 at night (i'm in GMT +7 so it gonna be 2 or 3pm server time??)
    But now the lag hit me at random moments, early morning, afternoon, evening, late night. Other things like movies, youtube, video call etc. work perfectly fine
    At first i thought is about the quarantine so many people stay home and cause the internet problem but now seem that the cause is the server? because the Speedtest seems normal to me

  • Also noticing random ping spikes not limited to metas. They climb and peak around 3K+ and hover there for minutes before falling back to normal, if at all. Perhaps extra burden on servers with more people stuck at home?

  • @Twilight Tempest.7584 said:
    Also noticing random ping spikes not limited to metas. They climb and peak around 3K+ and hover there for minutes before falling back to normal, if at all. Perhaps extra burden on servers with more people stuck at home?

    i have the issue even in cities or normal non-meta contents, but yeah when it comes to meta the ping just gone wild

  • morty.4019morty.4019 Member ✭✭

    Not seen any heavy ping spikes (largest seen was about 400 in Lions arch) in last week myself, but frequently getting disconnected during story instances/cutscenes. Only started happening in last week or two.

    Baalthir - Norn Guardian
    Buggbait - Asuran Engineer (Holosmith)
    Bugg Hunta - Asuran Ranger (Soulbeast)

  • Martnor.1746Martnor.1746 Member ✭✭✭

    The increasing spikes is likely due to the fact that due to the coronavirus, a lot of people are not able to work. So a lot more people are playing GW2 and this is causing some stress on the servers. If this is indeed the cause, Anet is unlikely to be able to do much about it since most of them are most likely confined to their homes and won't have access to the servers to do anything about it. Even if they outsource the servers, the problems are still likely the same.

  • We got kik'd over 9 times during a single meta event last night, got so frustrated I quit the game. We have a TB connection and couldn't stay on server. Performed speed test on connection and had roller coaster results all the way down to 220MB speed.. problem is on server.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    Speed tests show nothing about GW2 servers. If your speed test shows varying ping results, it's not the GW2 servers. Likely a backbone issue.

  • Bunkwheat.2763Bunkwheat.2763 Member ✭✭

    Skill/ability lag (not gfx lag) in full map metas, world bosses, wvw, etc. renders the game virtually unplayable at times. The pandemic situation has probably exacerbated it, but it's been an issue for at least a year. Has there been any official acknowledgement? Any possibility of it being addressed? Is it an engine issue? Budget? Something else? All of the above? Some developer feedback would be welcome.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Bunkwheat.2763 said:
    Skill/ability lag (not gfx lag) in full map metas, world bosses, wvw, etc. renders the game virtually unplayable at times. The pandemic situation has probably exacerbated it, but it's been an issue for at least a year. Has there been any official acknowledgement? Any possibility of it being addressed? Is it an engine issue? Budget? Something else? All of the above? Some developer feedback would be welcome.

    They can't fix anything if the issue is with the players' setups or between the players and the servers.

  • @Ayrilana.1396, while I agree to an extent with your statement about a player's setup, my experience with this GW2 lag is not pleasant. It affects both WvW (some servers are worse than others) and PvE with high ping times and skill lags (this has gotten worse since March 2020). If you want to investigate the problem just do a trace route to the server you are experience the lag with (do a /ip within GW2 to get the IP address). In every case, when I do a trace route, the problems are within AWS. AWS is dropping packets, as some of my ICMP, TCP, and UDP traces have over 80% packet loss within AWS. I wish ANet would look at their Service Level Agreement with Amazon, and figure this stuff out, as AWS is not providing the service that is needed.

  • I have a 90 ping but skill lag like 300 ping unplayable pvp :(

  • Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    I have never experienced skill lag when doing those events you listed or in WvW when on my current PC. On my older PC, I do get skill lag occasionally. Skill lag being when you try to use a skill, it either doesn't do anything or flashes and then eventually goes off. Despite being an older PC, it's also connected to the wifi one floor above whereas my newer PC is directly connected to the modem/router. If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    @Morden Kain.3489 said:
    @Ayrilana.1396, while I agree to an extent with your statement about a player's setup, my experience with this GW2 lag is not pleasant. It affects both WvW (some servers are worse than others) and PvE with high ping times and skill lags (this has gotten worse since March 2020). If you want to investigate the problem just do a trace route to the server you are experience the lag with (do a /ip within GW2 to get the IP address). In every case, when I do a trace route, the problems are within AWS. AWS is dropping packets, as some of my ICMP, TCP, and UDP traces have over 80% packet loss within AWS. I wish ANet would look at their Service Level Agreement with Amazon, and figure this stuff out, as AWS is not providing the service that is needed.

    I've regularly been testing my connection and haven't observed what you have. If the issue was with the servers, wouldn't if affect everyone? If only a segment of players are affected then perhaps it';s actually somewhere between them and the servers.

    As for it having recently gotten worse, this is because everyone is at home using the internet. Networks are being overloaded. There's really nothing Anet can do about this unless they, as a gaming company, can miraculously develop a vaccine for COVID.

  • @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    I have never experienced skill lag when doing those events you listed or in WvW when on my current PC.

    At reset/post reset? I.e., the ones beginning a couple hours from now? On capped maps? I find this rather unlikely, but if you somehow have no issues at these slots, on full maps, I'd love to know what your secret is.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 6, 2020

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    I have never experienced skill lag when doing those events you listed or in WvW when on my current PC.

    At reset/post reset? I.e., the ones beginning a couple hours from now? On capped maps? I find this rather unlikely, but if you somehow have no issues at these slots, on full maps, I'd love to know what your secret is.

    After reset and on the weekends. It really doesn't matter. Unless you conduct a poll that everyone participates in, you cannot really conclude that what you experience is what everyone else experiences. Also keep in mind that if you're NA, and you're using the time around daily reset as your basis, this is also the time that most people in who work day shift get home. Networks tend to see a surge during this time.

    People blame the servers because they feel that it got worse after the switch. What they fail to account for is that the path your computer takes to the servers likely changed as well and somewhere along that path there is an issue.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

    I had said I did so yes.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭

    I'm afraid I've never experienced any skill lag or high pings, either.
    Maybe if everyone that does looked to see which Tier 1 backbone they are using, that might be something that all had in common.

  • Morden Kain.3489Morden Kain.3489 Member ✭✭
    edited May 8, 2020

    The backbone that everyone in the Pacific NW uses is Level 3 Networks, owned by CenturyLink. Now, in my particular case, I got north to Seattle, then to CenturyLink HQ in Kansas City. Apparently, the entry point for AWS is there for the servers I have hit in the past (otherwise no clue why this is). The TCP trace route shows good connection until I hit the Edge-19 routers that CenturyLink likes to use (this adds 50ms to my pings). After that, I bounce to one more router in CenturyLinks network, then to AWS. Once inside AWS, I start seeing packet drops. See the following image from 9 Apr 2020 (and is still a problem today, as it has not changed much). The trace route was done a total of 10 times, with 3 pings to each hop.

    Visual Trace Rt 2020/04/09

    For the above, in game I was experiencing 2-4k ms ping times within WvW. My normal pings are between 80-120ms no matter the zone or the number of people, so this is not my system being bogged down by graphics. Before you ask, here are my system specs:

    CPU: Ryzen 7 gen 1
    GPU: nVidia 2070 8GB
    RAM: 16GB
    HDD: NVMe 256GB
    Net speed: 60Mbps down, 5Mbps up with QoS enabled at 90% of up and down speeds

    EDIT: I was incorrect on the number of pings, I have corrected it to the proper number from 10. This means each hop was ping-ed a total of 30 times. My bad.

  • @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

    I had said I did so yes.

    The way you worded it sounded like the test was a possibility, not something already done. Namely, "If I can." I can see how it can be read the way you meant it, but it's ambiguous. Hence the request for clarification. Also, I'm not sure how you can be in two places at once, unless you mean someone else is testing one of the PCs.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 6, 2020

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

    I had said I did so yes.

    The way you worded it sounded like the test was a possibility, not something already done. Namely, "If I can." I can see how it can be read the way you meant it, but it's ambiguous. Hence the request for clarification. Also, I'm not sure how you can be in two places at once, unless you mean someone else is testing one of the PCs.

    The way it was phrased wasn’t a question.

    I have my older PC and the newer one. You don’t need to be at two places at once. I can simply test one PC and then run to the other within like 15 seconds.

  • Twilight Tempest.7584Twilight Tempest.7584 Member ✭✭✭
    edited May 6, 2020

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

    I had said I did so yes.

    The way you worded it sounded like the test was a possibility, not something already done. Namely, "If I can." I can see how it can be read the way you meant it, but it's ambiguous. Hence the request for clarification. Also, I'm not sure how you can be in two places at once, unless you mean someone else is testing one of the PCs.

    The way it was phrased wasn’t a question.

    Fully aware of that. Doesn't change that, as worded, it can be interpreted two different ways, and is thus ambiguous. Take this example:

    "If I can pass the test, so can you."

    Can you ascertain with certainty whether I have already taken the test or I'm referring to the future? You cannot.

    For clarity it probably would have been better to just phrase it as an affirmative statement. I.e., "I tested both systems [and this is what I observed]."

    I have my older PC and the newer one. You don’t need to be at two places at once. I can simply test one PC and then run to the other within like 15 seconds.

    I mean you did say, "If I can test both systems at the same time."

    Anyway, if you have a completely lag-free experience even at peak times on capped maps, that's great, and I would say you're very fortunate.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 6, 2020

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

    I had said I did so yes.

    The way you worded it sounded like the test was a possibility, not something already done. Namely, "If I can." I can see how it can be read the way you meant it, but it's ambiguous. Hence the request for clarification. Also, I'm not sure how you can be in two places at once, unless you mean someone else is testing one of the PCs.

    The way it was phrased wasn’t a question.

    Fully aware of that. Doesn't change that, as worded, it can be interpreted two different ways, and is thus ambiguous. Take this example:

    "If I can pass the test, so can you."

    Can you ascertain with certainty whether I have already taken the test or I'm referring to the future? You cannot.

    For clarity it probably would have been better to just phrase it as an affirmative statement. I.e., "I tested both systems [and this is what I observed]."

    Sure, if English isn’t your first language I guess that I can understand the confusion since many don’t follow the same structure.

    Unfortunately I’m not going to change the way that I phrase things as the way it was stated is correct.

    I have my older PC and the newer one. You don’t need to be at two places at once. I can simply test one PC and then run to the other within like 15 seconds.

    I mean you did say, "If I can test both systems at the same time."

    Anyway, if you have a completely lag-free experience even at peak times on capped maps, that's great, and I would say you're very fortunate.

    They are being tested at the same time.

  • @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

    I had said I did so yes.

    The way you worded it sounded like the test was a possibility, not something already done. Namely, "If I can." I can see how it can be read the way you meant it, but it's ambiguous. Hence the request for clarification. Also, I'm not sure how you can be in two places at once, unless you mean someone else is testing one of the PCs.

    The way it was phrased wasn’t a question.

    Fully aware of that. Doesn't change that, as worded, it can be interpreted two different ways, and is thus ambiguous. Take this example:

    "If I can pass the test, so can you."

    Can you ascertain with certainty whether I have already taken the test or I'm referring to the future? You cannot.

    For clarity it probably would have been better to just phrase it as an affirmative statement. I.e., "I tested both systems [and this is what I observed]."

    Sure, if English isn’t your first language I guess that I can understand the confusion since many don’t follow the same structure.

    English need not be one's first language for one to fully grasp its rules and many, many idiosyncrasies. But that's neither here nor there. The fact remains that, what you stated, and the example I gave, while both grammatically correct, are ambiguous statements. You have not been able to refute that. You cannot state (accurately) that both statements, on their face, communicate unambiguously whether something has occurred in the past, or has yet to occur.

    Unfortunately I’m not going to change the way that I phrase things as the way it was stated is correct.

    Lol. You have every right to prioritize pride over effective communication. I never asked you to change anything. Just offered a suggestion on how ambiguity could be avoided. If that was too much, you're free to reject it.

    I have my older PC and the newer one. You don’t need to be at two places at once. I can simply test one PC and then run to the other within like 15 seconds.

    I mean you did say, "If I can test both systems at the same time."

    Anyway, if you have a completely lag-free experience even at peak times on capped maps, that's great, and I would say you're very fortunate.

    They are being tested at the same time.

    They literally are not, unless you have the ability to be at two places "at the same time, doing the same thing," but okay. lol

    Not going to derail this discussion any further. You're welcome to have the last word.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

    I had said I did so yes.

    The way you worded it sounded like the test was a possibility, not something already done. Namely, "If I can." I can see how it can be read the way you meant it, but it's ambiguous. Hence the request for clarification. Also, I'm not sure how you can be in two places at once, unless you mean someone else is testing one of the PCs.

    The way it was phrased wasn’t a question.

    Fully aware of that. Doesn't change that, as worded, it can be interpreted two different ways, and is thus ambiguous. Take this example:

    "If I can pass the test, so can you."

    Can you ascertain with certainty whether I have already taken the test or I'm referring to the future? You cannot.

    For clarity it probably would have been better to just phrase it as an affirmative statement. I.e., "I tested both systems [and this is what I observed]."

    Sure, if English isn’t your first language I guess that I can understand the confusion since many don’t follow the same structure.

    English need not be one's first language for one to fully grasp its rules and many, many idiosyncrasies. But that's neither here nor there. The fact remains that, what you stated, and the example I gave, while both grammatically correct, are ambiguous statements. You have not been able to refute that. You cannot state (accurately) that both statements, on their face, communicate unambiguously whether something has occurred in the past, or has yet to occur.

    I’m not going to argue further on this. If you don’t understand that type of statement then it’s whatever.

    Unfortunately I’m not going to change the way that I phrase things as the way it was stated is correct.

    Lol. You have every right to prioritize pride over effective communication. I never asked you to change anything. Just offered a suggestion on how ambiguity could be avoided. If that was too much, you're free to reject it.

    It’s not about pride. It’s about having to dumb down what is stated.

    I have my older PC and the newer one. You don’t need to be at two places at once. I can simply test one PC and then run to the other within like 15 seconds.

    I mean you did say, "If I can test both systems at the same time."

    Anyway, if you have a completely lag-free experience even at peak times on capped maps, that's great, and I would say you're very fortunate.

    They are being tested at the same time.

    They literally are not, unless you have the ability to be at two places "at the same time, doing the same thing," but okay. lol

    Not going to derail this discussion any further. You're welcome to have the last word.

    I’m testing both computers at the same time. The individual actions being 15 seconds apart doesn’t really matter. If the one on WiFi is the only one that experiences skill lag then a system’s setup, and not the servers, could be an issue. Wait. Wait. I used an “if”! Let me rephrase this to prevent confusion since that’s apparently an ambiguous statement.

    I test old computer. Skill lag. I test new computer. No skill lag. Conclusion: old computer setup is causing skill lag.

  • @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:

    @Ayrilana.1396 said:

    @Twilight Tempest.7584 said:
    Individual setups mostly affect things like framerate. Of course, you can have high ping if you're located far from the nearest servers or your ISP isn't up to par.

    But this game has been plagued by server-side animation and skill lag for over a year. Think Tequatl, Ley Line Anomaly, and Triple Trouble at reset/post-reset. The waves at Tequatl are never in sync. It's why you have to jump before it looks like they'll hit you. It's why all you can use at LLA is your auto-attack. It's why anyone who's done roles at TT can tell you how tough lag makes their job. These are universal issues that affect everyone across all setups, even those playing on super computers with full fiber connections and no issues in other games.

    AWS has proven marginal at best. The current increase in players and internet use in general due to the pandemic is probably only exacerbating things.

    If I can test both systems at the same time, doing the same thing, and one of them experiences skill lag while the other doesn't, certainly individuals setups can be a possible cause.

    Have you done this?

    I had said I did so yes.

    The way you worded it sounded like the test was a possibility, not something already done. Namely, "If I can." I can see how it can be read the way you meant it, but it's ambiguous. Hence the request for clarification. Also, I'm not sure how you can be in two places at once, unless you mean someone else is testing one of the PCs.

    The way it was phrased wasn’t a question.

    Fully aware of that. Doesn't change that, as worded, it can be interpreted two different ways, and is thus ambiguous. Take this example:

    "If I can pass the test, so can you."

    Can you ascertain with certainty whether I have already taken the test or I'm referring to the future? You cannot.

    For clarity it probably would have been better to just phrase it as an affirmative statement. I.e., "I tested both systems [and this is what I observed]."

    Sure, if English isn’t your first language I guess that I can understand the confusion since many don’t follow the same structure.

    English need not be one's first language for one to fully grasp its rules and many, many idiosyncrasies. But that's neither here nor there. The fact remains that, what you stated, and the example I gave, while both grammatically correct, are ambiguous statements. You have not been able to refute that. You cannot state (accurately) that both statements, on their face, communicate unambiguously whether something has occurred in the past, or has yet to occur.

    I’m not going to argue further on this. If you don’t understand that type of statement then it’s whatever.

    Unfortunately I’m not going to change the way that I phrase things as the way it was stated is correct.

    Lol. You have every right to prioritize pride over effective communication. I never asked you to change anything. Just offered a suggestion on how ambiguity could be avoided. If that was too much, you're free to reject it.

    It’s not about pride. It’s about having to dumb down what is stated.

    I have my older PC and the newer one. You don’t need to be at two places at once. I can simply test one PC and then run to the other within like 15 seconds.

    I mean you did say, "If I can test both systems at the same time."

    Anyway, if you have a completely lag-free experience even at peak times on capped maps, that's great, and I would say you're very fortunate.

    They are being tested at the same time.

    They literally are not, unless you have the ability to be at two places "at the same time, doing the same thing," but okay. lol

    Not going to derail this discussion any further. You're welcome to have the last word.

    I’m testing both computers at the same time. The individual actions being 15 seconds apart doesn’t really matter. If the one on WiFi is the only one that experiences skill lag then a system’s setup, and not the servers, could be an issue. Wait. Wait. I used an “if”! Let me rephrase this to prevent confusion since that’s apparently an ambiguous statement.

    I test old computer. Skill lag. I test new computer. No skill lag. Conclusion: old computer setup is causing skill lag.

    You've been low key condescending since your first reply, and your last one really knocks it out of the park. So against better judgment, I'm replying.

    You are also proving repeatedly that you don't understand some basic language arts. The way you meant something is clearly the only way it can logically be interpreted. No ifs, ands, or buts. You, oh master of the English language, could not possibly improve, let alone have erred. Heavens, no. (/s)

    There is a reason you sidestepped my simple question above. It's because you know it perfectly demonstrates the ambiguity in your statement. Doesn't matter if you refuse to admit it.

    Here it is again. I challenge you to refute it.

    Take this example:

    "If I can pass the test, so can you."

    Can you ascertain with certainty whether I have already taken the test or I'm referring to the future? You cannot.

    That is exactly the form of the statement you made, and why I simply asked whether you had already done it or not. Of course you had to respond with "Duh! I said I did, so I did." (paraphrasing and exaggerating for effect.) Your horse only got higher from there.

    I'm sorry if it's coming across as that as that was not my intention.

    Okay. Glad to hear it.

    It's just frustrating that instead of talking about the subject matter, we're going over the confusion between the difference of a conditional statement and a question statement.

    As for your question, I can. If it was intended as a question you'd have a question mark at the end. Similarly how you can put a question mark behind almost any statement to make it a question. The exact words that I used were "I had said I did so yes.". I'm sorry that it was taken the wrong way.

    I never said it was a "question statement." Rather, it was an attempt at making an affirmative statement that, due to its first three words, is open to multiple logical interpretation and is therefore ambiguous. Those interpretations being whether you had already tested or had yet to. It cannot be discerned for certain. "If I can do X, then Y" can be interpreted either as X being something you can and have done (your meaning), or as something speculative about the future (an equally possible meaning).

    So I simply asked for clarification and explained why it was ambiguous. Personally, I think the English language is filled with pitfalls that even native speakers overlook. It's why I cut a healthy dose of slack (and respect) to anyone learning it as a subsequent language.

  • Twilight Tempest.7584Twilight Tempest.7584 Member ✭✭✭
    edited May 8, 2020

    Back on topic. These are just a sampling of map chat at the Tequatl and Ley Line Anomaly events that happened just minutes ago. Not a day goes by where people aren't complaining or joking about the lag at these events. I know it's not a scientific sample, so take it for what it's worth. Anecdotally, it does seem a lot of people have lag issues, whatever the cause.

    https://imgur.com/a/YvIwOlQ

    Again, if you never experience lag, that is wonderful, and you are perhaps one of the lucky few.


    Edit to add today's samples (May 7, 2020):

    Tequatl at reset (8+ full maps in LFG):

    Ley Line Anomaly (probably at least 3 full maps):

    If anyone truly does not experience any lag at these events, at these slots, really, I want to know your secret.

  • You go to any online game’s support forum and guess what folks Lag is always the number one complaint on the hit parade of complaints! Wether you want to believe it or not 99.9% of all lag issues are internet related and have nothing to do with the servers! Yes there have been server issues in the past and Anet has been on top of the quite fast, also with the stay at home orders that most people are under then what else do people have to do but get on the internet!

  • @Feirlista Xv.1425 this is not just a simple network problem. This is something that has been with this game for nearly 8 years. Originally, when the game was hosted by NCSoft, the ping times (or lag) was bearable. Even then, my ping times were around 80ms on Comcast. When you got into large groups, you got to a point where only the auto attack would work (the 1 key normally). Then, the servers would catch up with the network load and boom, you had super speed.

    Since going to AWS, ANet has had nothing but congestion problems with the network traffic. So, that leads to one of two possibilities (or both). First option is that ANet is using kitten network code. The second option is that AWS has problems with the amount of traffic from MMOs. Looking at the internals of AWS using TCP, UDP, and ICMP, you will find that AWS has a tendency to drop packets. You do not believe me, pick up you favorite trace route tool that allows for those three communications and do a trace route to the IP address of your WvW/PvE/PvP server and let all of us complaining about the lag of 1000-4000ms know what your results are. This is very much a real problem with Guild Wars 2 (or as some are now calling it Lag Wars 2).

  • Keefe.3821Keefe.3821 Member ✭✭

    Yes, and it happens randomly. I log in wvw with fully queued map, while zerging, and everything is running smoothly. Then I log in and everything is chippy with an empty map.

  • PingPlotter trace from a moment ago for the GW2 map IP I'm on. It roughly shows my baseline ping in GW2 (a bit over 100 according to the game's F11 window).

    All hops beginning with hop 8 are Amazon except for hop 10 which is RIPE Network Coordination Centre. After that, things get unpleasant. Hop 12 (Amazon) roughly doubles the ping and appears to introduce significant packet loss.

    Is this just the norm for AWS?