I wanted to bring up a topic - skill types! Skills in this game are split across different types, most notably in utility skills. Examples of these include shouts, traps, mantras, stances as well as class specific skill types such as kits (engineer) or commands (ranger).
Which skill types, across the board, do you think are the best and most balanced? Which are your favourite flavor wise? Which do you like the least? Which tend to be most boring? Which are hardest to balance? Feel free to answer any thoughts on them that you have, and tell what kind of skill types you'd like to see used more in the future for new elite specs, and which you think deserve some rework.
I always found signets to be rather... complicated as far as gameplay goes. The concept of passive and active effects is nice and there is a lot of trait synergy to be had, but for the longest time there's been little to no reason to activate most signets. I think the balance of play between using a signet actively vs passively has been hard to achieve. It seems most signets will either only be taken for their active effect, or passive effect. Rarely both.
My favourite skill type is probably stances (weaver, soulbeast, warrior). They offer fun and varied gameplay options and are the keystone of many builds especially in the competitive game modes. My favourites conceptually, however, are probably conjured weapons as well as kits. Lot of fun new toys to play around with. I am also a huge fan of glyphs and hope to see more of them in the future.
One of the most underused but interesting skill types to me are wards - specific to guardian.
What are your thoughts?
Here are all the skill types: