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Non balances of super speed skills


Jski.6180

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A skill that gives 6 sec of super speed for 5 targets on a 40 sec cd should be op with the new rune but its not when you have skills that give 3 sec of super speed (with the rune) on a uncapped number of targets on a 2 sec cd.

Why dose it seems super speed on skills simply seems throw on with out any though of spamness duration and the factor of cover overs of newer super speed effect even though they are lower duration.

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I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

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@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

It is a world of difference in combat, to be honest.Although I fail to see how you can apply it to an uncapped number of targets. OP, care to elaborate?

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@Airdive.2613 said:

@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

It is a world of difference in combat, to be honest.Although I fail to see how you can apply it to an uncapped number of targets. OP, care to elaborate?

Holosmith, 3rd master trait. There's no target cap on holo leap applying superspeed

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@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

I got the new runes right away and i have a ton of leap finishers. I thought it would be a great deal of improvement. But after testing I realize the runes aren't worth it. Swiftness is good enough for everything and I didn't notice much of an improvement even with constant superspeed. I hate to admit it, but these runes were a disappointment. Maybe if they had other bonuses besides celestial stats.

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@Hot Boy.7138 said:

@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

I got the new runes right away and i have a ton of leap finishers. I thought it would be a great deal of improvement. But after testing I realize the runes aren't worth it. Swiftness is good enough for everything and I didn't notice much of an improvement even with constant superspeed. I hate to admit it, but these runes were a disappointment. Maybe if they had other bonuses besides celestial stats.

Was it a PvE or WvW test?

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@Egorum.9506 said:

@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

It is a world of difference in combat, to be honest.Although I fail to see how you can apply it to an uncapped number of targets. OP, care to elaborate?

Holosmith, 3rd master trait. There's no target cap on holo leap applying superspeed

So by that logic, Temporal Curtain is the most broken skill in the game.

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@starlinvf.1358 said:

@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

It is a world of difference in combat, to be honest.Although I fail to see how you can apply it to an uncapped number of targets. OP, care to elaborate?

Holosmith, 3rd master trait. There's no target cap on holo leap applying superspeed

So by that logic, Temporal Curtain is the most broken skill in the game.

A train of 50 mesmers spamming veil on their path. B)

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@Airdive.2613 said:

@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

I got the new runes right away and i have a ton of leap finishers. I thought it would be a great deal of improvement. But after testing I realize the runes aren't worth it. Swiftness is good enough for everything and I didn't notice much of an improvement even with constant superspeed. I hate to admit it, but these runes were a disappointment. Maybe if they had other bonuses besides celestial stats.

Was it a PvE or WvW test?

was PvE. I don't run with groups in wvw so i wouldn't be able to test. Dual sword mirage has a ton of leap finishers, but I have ZERO fields lol. So i wanted the runes for pve world events.

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@Hot Boy.7138 said:

@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

I got the new runes right away and i have a ton of leap finishers. I thought it would be a great deal of improvement. But after testing I realize the runes aren't worth it. Swiftness is good enough for everything and I didn't notice much of an improvement even with constant superspeed. I hate to admit it, but these runes were a disappointment. Maybe if they had other bonuses besides celestial stats.

Was it a PvE or WvW test?

was PvE. I don't run with groups in wvw so i wouldn't be able to test. Dual sword mirage has a ton of leap finishers, but I have ZERO fields lol. So i wanted the runes for pve world events.

Oh, so they only work if the combo occurs, not just on any skill use?Their use is more limited, then. (Although glamours are combo fields, as is chaos storm.)

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@Airdive.2613 said:

@"Uden Reavstone.3426" said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

I got the new runes right away and i have a ton of leap finishers. I thought it would be a great deal of improvement. But after testing I realize the runes aren't worth it. Swiftness is good enough for everything and I didn't notice much of an improvement even with constant superspeed. I hate to admit it, but these runes were a disappointment. Maybe if they had other bonuses besides celestial stats.

Was it a PvE or WvW test?

was PvE. I don't run with groups in wvw so i wouldn't be able to test. Dual sword mirage has a ton of leap finishers, but I have ZERO fields lol. So i wanted the runes for pve world events.

Oh, so they only work if the combo occurs, not just on any skill use?Their use is more limited, then. (Although glamours are combo fields, as is chaos storm.)

When you are doing leap finishers, you usually proc a certain aura. These runes should have also included some aura support. Like when you get an aura, something-something happens, as the 2piece bonus. In addition to the 6th piece bonus. It would have been worthwhile. And celestial stats are pretty lame. I would have made the stats ferocity, because I think power builds are lacking "interesting" runes. Most of the runes with cool effects are either condition or celestial stats, unfortunately.

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@GDchiaScrub.3241 said:Seems to me heal scrapper with gyro trait would get the most benefits from this rune (probably still better to picking another rune). Assuming it bumps it by 1 second...

D:

That's what I was thinking about, WvW-wise.As a scrapper you can also use hammer 3 over hammer 5 to get free superspeed. Shocking speed - rapid regeneration - final salvo for sustain. Slick shoes for their toolbelt skill.The healing shouldn't be that bad, as well as mobility. I'm too lazy to try it myself, though.

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I think you guys misunderstood what i was talking about with in the skills set that give you super speed not super speed it self. That and how super speed works the lower spam duration skills that give it out to groups in effect destroys long duration version.

My main case is eye of the storm vs holo leap but this is not the only example of it just the biggest example of it is all.

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@Airdive.2613 said:

My main case is eye of the storm vs holo leap but this is not the only example of it just the biggest example of it is all.

Mkay, but eye of the storm is also an AoE stun break
and
a tempest as a whole offers more team support than a holosmith. Can't see a problem here.

Sadly that not true eng gives all the support holo could want as well as having a passive self heal that works with eng effects to heal ppl as well as eng it self having a pt stun brake now. There is nothing that tempest gives that eng / holo cant do with more boons and more support over all such as perma super speed.

The problem is even if it just a pt stun brake the super speed tide to it duration is pointless as the effect of super speed only is as strong as the last super speed effect applied. So 6 sec is pointless if your going to run into a 2 sec super speed field that 6 sec becomes 2 out of no where.

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@Jski.6180 said:The problem is even if it just a pt stun brake the super speed tide to it duration is pointless as the effect of super speed only is as strong as the last super speed effect applied. So 6 sec is pointless if your going to run into a 2 sec super speed field that 6 sec becomes 2 out of no where.

Wait, is this how it works? I think it would be logical for superspeed to just keep its highest duration (in our example, 6 seconds would be unaffected if you run into a 2-second field but will be prolonged if there's less than 2 seconds of the initial effect left) and it sucks a bit if it isn't the case.

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@Airdive.2613 said:

@"Jski.6180" said:The problem is even if it just a pt stun brake the super speed tide to it duration is pointless as the effect of super speed only is as strong as the last super speed effect applied. So 6 sec is pointless if your going to run into a 2 sec super speed field that 6 sec becomes 2 out of no where.

Wait, is this how it works? I think it would be logical for superspeed to just keep its highest duration (in our example, 6 seconds would be unaffected if you run into a 2-second field but will be prolonged if there's less than 2 seconds of the initial effect left) and it sucks a bit if it isn't the case.

Superspeed does not stack duration and new application will remove the old one even if it is longer duration.https://wiki.guildwars2.com/wiki/Superspeed

Did not realize it counters chill / crippl too.

Thinking on this point maybe super speed IS to powerful for the game as it seems to counter comply chill and criple movement effects (if the wiki is right). Its why soft cc dose not work any more and now its all the worst with this rune set. I know its killed any real soft cc ele has and its viability as a mages over all. I got to say i am super disappointed with anet at this point.

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@Uden Reavstone.3426 said:I'm sorry, but I fail to see the problem. Super speed doesn't do anything that swiftness doesn't, and I don't see you complaining about that. Before you bring up the fact that super speed gives out a 50% ims and swiftness gives out a 33% ims, I like to point out that the difference only matters in combat and really, it's not that much of a difference in the first place.

Negatory. Superspeed has really heightened effects in WvW. Anything that moves slower than OOC player speed (without swiftness) gets a major speed buff when given superspeed. Have you seen WvW omega golems being escorted by a few tempests? They basically sprint.

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