One Big Problem With Rangers and Pets - Anet Fix This Bug - Page 2 — Guild Wars 2 Forums

One Big Problem With Rangers and Pets - Anet Fix This Bug

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  • FrouFrou.4958FrouFrou.4958 Member ✭✭✭

    Thank you for the reply Gaile, even if it wasn't the answer we all were hoping for. It wouldn't be so bad if it was 1 or 2 pets that weren't working, but when the number goes up to 40 it is outrageous to say the least that nobody bothered fixing them (New pets are being added with each expansion so the number will keep growing!), especially when we have so many traits and skills that basically do nothing for majority of our pets.

    I think nobody bothered compiling a new core Ranger or Druid bug list when the old forums died, but here is a rather massive list of Soulbeast bugs anyway, in case you want to poke people about it -> https://en-forum.guildwars2.com/discussion/5067/soulbeast-list-of-bugged-non-functional-abilities-and-traits/

    Froudo // Judge Legends [JDGE] // Seafarer's Rest

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited December 8, 2017

    @Gaile Gray.6029 said:

    @Johnny.1634 said:

    @Gaile Gray.6029 said:
    I'll ping directly today. Sorry for the delay!

    Thank-you. But what does this mean exactly?? :s

    I'm also very confused on if this is the first your hearing of this. Your the Communications Manager so I'd think you'd probably have the best answer here, and I don't mean any disrespect but how is this taking so long, and whats been going on??

    The issue itself has been here since launch, and just speaking on my part alone, I've been addressing this issue to you for 4 years with:

    • At least 50 in-game bug reports over the years, being very descriptive.
    • Speaking to several Anet employees currently playing in the game, saying they were unaware and they would bring it up immediately.
    • Reporting the issue on the old forums in the bug-report section, once again explaining the issue in great detail
    • Raising awareness by speaking about it all over the game in map chat and fellow ranger party members.
    • Creating threads in the old "Ranger" forums just like this one
    • Reported the issue using this sites support center, where I made the issue very clear, and my ticket was closed without a single word
    • Reporting the issue using this sites support center again, using my other account, where it was closed again and told rudely not to open reports on multiple accounts.
    • Reporting the issue using this sites support center AGAIN, where I was even asked to show videos of the evidence. Which I then did and posted.
    • Communicated with several support personnel, telling me to report it in-game, which I already had been doing for 4 years....Was later told this bug may be intended....Was later told they have made the team aware of the issue.
    • The day the new forums came online, this tread, as well as my thread in the "Bugs" section has been posted and I've been doing my best to spread awareness and keep the posts active.

    Now I'm clearly not the only one here reporting this issue, alot of people here I'm sure have been spamming you. But based on me alone, how on earth is it taking you guys so long, not only to actually fix the issue, but for your team to actually be aware of it?? I mean, I'm basically screaming this is your faces where ever you look, haha.

    Honestly I've just been so disappointed in you guys its not even funny. The support I've gotten has been appalling as I'm sure most people here can agree. But regardless I still love playing the game, but this issue has really been frustrating me as a Ranger-Main for ages. So I'd really like to see this fixed, as well as get an answer to my above questions.

    What that meant was that although I've been aware of this for years, too -- I'm a Ranger main, after all :) -- I still didn't have traction on a detailed answer, although I knew it was a known issue and I'd spoken with devs about it before. If you check forum archives -- we don't have an archive of the old forums, but others have been kind enough to host them on third-party sites -- you can confirm that this is not my first post on this subject. (I imagine other knowledgeable forum members will vouch for me here. :) )

    Certainly, you are not the only person reporting this, but what I learned today has a bit more detail: Fixing this will be a complicated correction to make, because quickness can cause animation problems (presumably for some species, which is why this is not a unilateral/every creature problem). Each pet will need to be examined individually for these problems, and at the present time, this is not something that the designers are able to do. Again, this is a known issue -- I have that from several different people -- and this is a concern. Reading the details on this, quite honestly I personally do not foresee this being corrected in the very near future, as much as I know the team would like to be able to do so. However, that's my estimation, not a dev answer, and I will see if I can learn more and update when I have additional info.

    I truly appreciate the communication, and I'm not attacking you, Gaile, so don't take the following as a personal attack. These are just my general feelings on the issues....

    Not addressing issues in a timely manner is completely unfair to customers who are trying to enjoy a particular class in the game, nor is it professional for a AAA game company to not resolve major issues and problems ASAP... I understand business well enough to know that if the higher-ups placed more priority on the most important aspects of the game, which happen to be professions and combat, that you'd have a lot of happy customers... and have some of the best class and combat designs in the mmo industry to date. There are so may design issues... and much needed revamps and improvements... it's a shame that there has not been a "green light" to strengthen the professions and balance teams. Profession and combat are also THE backbone to wvw and spvp gameplay, and we have all seen the rocky road these modes have faced... and most of those issues are a direct result of not making professions and combat development a top priority. It's also sad to see the lack of true build diversity and quality playable roles outside of "pick your poison" damage roles... And coming from City of Heroes, where all "classes" had offensive capabilities, I can honesty say that anet is doing a great disservice to players in the quality playable role department...

    For Rangers specifically... Not only do pets struggle to hit moving targets, and account for way too much of our factored damage output, it seems as if major issues like these are not planned on being addressed. We have heard before that issues will be fixed, but nothing substantial is ever delivered. Often times there seems to be out-of-touch changes made to this class, and it generally takes the team ages to address minor things... With regard to pets, we have had issues with the pet designs since before launch (and I'll find my quote on it here), and it's not right to leave any profession like this.

    Again, please don't take offense to my comments, but that is what I'm feeling. Hope it came out in a constructive manner. TY

    Edit- And for more clarity with pet issues... and to bring up statements by a dev in 2011...

    @Swagger.1459 said:
    Pets have issues hitting moving targets and they die easily under pressure… This screws over our builds pretty badly, especially in wvw. When does this become a priority to fix? Also, there are a bunch of pets that are not gaining the benefit from quickness...

    If Thief Steal mechanics were intertwined in every build, missed moving targets and had issues since before launch… I’m sure it would be fixed by now… Sooo, not trying to be rude, but it’s not professional to leave a class, and main class mechanic, in this state. You are failing to provide your customers a fully working, enjoyable and competitive class… and have for a long time now.

    It’s been 6 years and 4 months and these issues are not yet resolved. This is a major class issue that causes larger gameplay implications… You designed our class to have subpar damage, that was supposed to be balanced upward by pets, yet we get screwed in both the damage and core mechanic departments. Soulbeast doesn’t resolve anything either… it’s still poor damage and brings nothing special, to any team or mode, compared to other professions. This is not good. It really lets the players down.

    Edit- And obviously a bunch of devs are into gaming, and have experience with other games… so wouldn’t they want their characters to function in a proper, balanced, fun and competitive way?

    From 6/10/2011

    http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/

    “Ginko (GW2G): The ranger is supposed to be the pet profession, and bringing a pet is always supposed to improve the performance of the ranger. In all of the demos so far, most rangers didn’t bother to have their pet with them during combat; they either died quickly or didn’t seem to do much when they were around. Considering the ranger class was intended to be the class that specifically focuses on playing with a pet, what does the design team want ranger/pet gameplay to be like at launch? What kinds of gameplay is ArenaNet trying to foster for the ranger so that the pet and ranger work together instead of the pet simply being similar to a random melee ally?

    Jon P: I think the ranger pets are terrible right now, no one would argue with that! If you wanted to talk about least played profession, the ranger would probably be it. We’ve been making A.I changes which are slowly propagating to the pets right now, while we’ve also been looking into more radical things with the pets.

    Right now the pets feel like this thing you have, rather than a part of your character. Like those other professions that have undergone some radical changes, I’m hoping by the next time we show the game, or certainly before we ship, the ranger pet will have that synergy. That’s one of the biggest failings we have right now. For those that are concerned, we are also concerned but we aren’t concerned that we won’t fix it, just not right now. We are going to make it feel synergistic, but it just takes time."

    Edit- Mike Silbowitz asked for feedback on a PoF promo video...

    “This would go live this month, targeting views by people who have never played our game, or those who may have stepped away from GW2.”

    My partial response...

    “Probably the most effective marketing for old players is seeing old issues being addressed, and a game that has evolved in a positive direction, in the xpac you want them to buy.”

    ...Had I not already invested a lot of time and money into GW2, I never would have bought PoF because of old issues and problems never being addressed... and professions and combat designs not evolving in a positive direction.

  • @jcbroe.4329 said:
    So taking the "fix the old before creating new" approach would be mutually beneficial in every regard :)

    This is something I've wanted to happen for a long, long time, but if I would guess Anet don't see this as something worthwile in the sense it wouldn't bring them as much money compared to adding new shiny things both to the game and to the store, and it's a shame really.

    For rangers, the number one issue throughout the history of this game has always been about our pets, and it's the one issue that seemingly have gotten the least attention. Even the new PoF pets have their fair share of bugs, and in the rather typical way Anet handles issues with this class, they went ahead and nerfed the Rock Gazelle, but left the bug with Fanged Ibogas "Consuming Bite" in. The first one was bugged to our benefit, so they "fixed" it (lol right!), the other bug is to our disadvantage, so of course they leave that one in.

    It's things like these that makes you loose hope in the game.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    JCbroe, I like the sentiment.
    But,
    I've yet to see this company go back and fix bugs that they have long since ignored.

    The community has asked many times over, for the bugs to be fixed before anything 'new' is added.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • atheria.2837atheria.2837 Member ✭✭✭

    @Johnny.1634 said:
    While improved communication is nice, I cant decide whats worse, the years of silence or the blatant confession of ignoring a major bug this whole time....

    And before a dev response saying its hasn't been brushed off, what actions or even progress has been made in the whole 5 years+ that you've known about it?

    And by ignoring such a fundamental, and what we thought we had, it impacts our game play in any mode where quickness is not
    also part of us (no matter the toon, not just Rangers) and gives us a disadvantage others do not and have no had.

    And I agree wholeheartedly with your statement.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @atheria.2837 said:

    @Johnny.1634 said:
    While improved communication is nice, I cant decide whats worse, the years of silence or the blatant confession of ignoring a major bug this whole time....

    And before a dev response saying its hasn't been brushed off, what actions or even progress has been made in the whole 5 years+ that you've known about it?

    And by ignoring such a fundamental, and what we thought we had, it impacts our game play in any mode where quickness is not
    also part of us (no matter the toon, not just Rangers) and gives us a disadvantage others do not and have no had.

    And I agree wholeheartedly with your statement.

    Well the bug was only really an issue after quickness became a boon. Before that we couldnt share it with our pet. So its not a five year issue really its a two year issue. Still to long to get fixed. Hope they take action now.

  • @InsaneQR.7412 said:
    Well the bug was only really an issue after quickness became a boon. Before that we couldnt share it with our pet. So its not a five year issue really its a two year issue.

    It's not a two year issue, it's an issue since release. Even though quickness didn't become a boon until 2015, we've had the means to give quickness to our pets since release (lol yeah right!) through skills and traits like Quickening Zephyr and Instinctual Bond.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @OGDeadHead.8326 said:

    @InsaneQR.7412 said:
    Well the bug was only really an issue after quickness became a boon. Before that we couldnt share it with our pet. So its not a five year issue really its a two year issue.

    It's not a two year issue, it's an issue since release. Even though quickness didn't become a boon until 2015, we've had the means to give quickness to our pets since release (lol yeah right!) through skills and traits like Quickening Zephyr and Instinctual Bond.

    Yeah this can be, i dont remember that greatly. But we can atleast say that it wasnt that huge of an issue even if it should be fixed since then.
    It got worse after the specialization update in this case which makes the whole affair even more desprate.

  • Johnny.1634Johnny.1634 Member ✭✭✭

    @InsaneQR.7412 said:

    @OGDeadHead.8326 said:

    @InsaneQR.7412 said:
    Well the bug was only really an issue after quickness became a boon. Before that we couldnt share it with our pet. So its not a five year issue really its a two year issue.

    It's not a two year issue, it's an issue since release. Even though quickness didn't become a boon until 2015, we've had the means to give quickness to our pets since release (lol yeah right!) through skills and traits like Quickening Zephyr and Instinctual Bond.

    Yeah this can be, i dont remember that greatly. But we can atleast say that it wasnt that huge of an issue even if it should be fixed since then.
    It got worse after the specialization update in this case which makes the whole affair even more desprate.

    Not at all, it was actually alot worse before. We only had 6/7 pets that were affected by Quickening Zephyr at the start in 2012, all of which were very poor choices because they were condi pets (spider/devo) and at that point they had a base of 0 condi damage. We were also faced with several other bugs like the "Sic'Em" bug that actually didn't do anything it was intended to do for about 2 years. Hardly anyone was using pets that could be affected by increased attack speed. The means of gaining the buff were alot less pronounced in solo play/ PvP, but it was still there with Quickening Zephyr, Zephyr's Speed and Time Warp with fellow mesmers in dungeons, etc.
    Also, be aware that quickness was actually 100% increase attack speed at the time instead of the 50% now, meaning it was a HELL of alot stronger then.
    It wasn't till June 2015 that quickness became a boon and we saw it available much more. We still only had the 7 pets to command, that could actually benefit from it but they were still one of the weakest options available even with the boon.
    HoT came out afew months after and we finally got decent pets that benefited from quickness, and that's all the majority of players use even to this day.
    Also to this day Anet continues to release pets like Sand lion that they are FULLY aware are bugged, but lazily release the bugged content, which is no surprise to anyone really nowadays...
    Its always been a big issue and it still is, they gave us skills that don't work, traits that do nothing, severally limited the capabilities of all rangers, and destroyed any options we have at customizing our pet usage.

    The rangers pet is more then a mechanic. When our rangers damage and capabilities (mobility/CC/tanking/etc) are reduced and placed into our pet as to equal that of other professions, and then our pets are badly designed with multiple bugs its a huge issue and always will be!

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Johnny.1634 said:

    @InsaneQR.7412 said:

    @OGDeadHead.8326 said:

    @InsaneQR.7412 said:
    Well the bug was only really an issue after quickness became a boon. Before that we couldnt share it with our pet. So its not a five year issue really its a two year issue.

    It's not a two year issue, it's an issue since release. Even though quickness didn't become a boon until 2015, we've had the means to give quickness to our pets since release (lol yeah right!) through skills and traits like Quickening Zephyr and Instinctual Bond.

    Yeah this can be, i dont remember that greatly. But we can atleast say that it wasnt that huge of an issue even if it should be fixed since then.
    It got worse after the specialization update in this case which makes the whole affair even more desprate.

    Not at all, it was actually alot worse before. We only had 6/7 pets that were affected by Quickening Zephyr at the start in 2012, all of which were very poor choices because they were condi pets (spider/devo) and at that point they had a base of 0 condi damage. We were also faced with several other bugs like the "Sic'Em" bug that actually didn't do anything it was intended to do for about 2 years. Hardly anyone was using pets that could be affected by increased attack speed. The means of gaining the buff were alot less pronounced in solo play/ PvP, but it was still there with Quickening Zephyr, Zephyr's Speed and Time Warp with fellow mesmers in dungeons, etc.
    Also, be aware that quickness was actually 100% increase attack speed at the time instead of the 50% now, meaning it was a HELL of alot stronger then.
    It wasn't till June 2015 that quickness became a boon and we saw it available much more. We still only had the 7 pets to command, that could actually benefit from it but they were still one of the weakest options available even with the boon.
    HoT came out afew months after and we finally got decent pets that benefited from quickness, and that's all the majority of players use even to this day.
    Also to this day Anet continues to release pets like Sand lion that they are FULLY aware are bugged, but lazily release the bugged content, which is no surprise to anyone really nowadays...
    Its always been a big issue and it still is, they gave us skills that don't work, traits that do nothing, severally limited the capabilities of all rangers, and destroyed any options we have at customizing our pet usage.

    The rangers pet is more then a mechanic. When our rangers damage and capabilities (mobility/CC/tanking/etc) are reduced and placed into our pet as to equal that of other professions, and then our pets are badly designed with multiple bugs its a huge issue and always will be!

    Well havent thought about it in this way. I didnt noticed it because i used these pets because of taste and i was pretty noobish at that time too.
    As i mentioned above i am totally on your side with the pet overhaul/improvement.
    We need lower CD, better numbers, more reliable hits, better animations and thus fixing this issue of this topic etc etc.
    Its the only class mechanic in the game that is basically flawed since launch and hasnt been fixed, even with some improvements over the years its still in an infantile state.

  • @InsaneQR.7412 said:
    We need lower CD, better numbers, more reliable hits, better animations and thus fixing this issue of this topic etc etc.
    Its the only class mechanic in the game that is basically flawed since launch and hasnt been fixed, even with some improvements over the years its still in an infantile state.

    Well, according to this thread...

    https://en-forum.guildwars2.com/discussion/18853/druid-ranger-pets-ai-and-you#latest

    ...pets are incredibly OP. There are some totally clueless people over there commenting and spreading their kitten like usual (worst thing about it, Anet have a tendency to listen to ranger nerf requests).

  • FrouFrou.4958FrouFrou.4958 Member ✭✭✭

    @OGDeadHead.8326 said:

    @InsaneQR.7412 said:
    We need lower CD, better numbers, more reliable hits, better animations and thus fixing this issue of this topic etc etc.
    Its the only class mechanic in the game that is basically flawed since launch and hasnt been fixed, even with some improvements over the years its still in an infantile state.

    Well, according to this thread...

    https://en-forum.guildwars2.com/discussion/18853/druid-ranger-pets-ai-and-you#latest

    ...pets are incredibly OP. There are some totally clueless people over there commenting and spreading their kitten like usual (worst thing about it, Anet have a tendency to listen to ranger nerf requests).

    This actually makes sense now, they keep on saying class balance discussion should happen in class sub forums and apparently ranger balance happens in all the other sub forums but ours.. That's why we get hit by nerfs so often and bugs never get fixed (Unless it's something that warrants a nerf)!

    Froudo // Judge Legends [JDGE] // Seafarer's Rest

  • atheria.2837atheria.2837 Member ✭✭✭

    @Johnny.1634 said:

    @Gaile Gray.6029 said:

    @Johnny.1634 said:

    @Gaile Gray.6029 said:
    I'll ping directly today. Sorry for the delay!

    Thank-you. But what does this mean exactly?? :s

    I'm also very confused on if this is the first your hearing of this. Your the Communications Manager so I'd think you'd probably have the best answer here, and I don't mean any disrespect but how is this taking so long, and whats been going on??

    The issue itself has been here since launch, and just speaking on my part alone, I've been addressing this issue to you for 4 years with:

    • At least 50 in-game bug reports over the years, being very descriptive.
    • Speaking to several Anet employees currently playing in the game, saying they were unaware and they would bring it up immediately.
    • Reporting the issue on the old forums in the bug-report section, once again explaining the issue in great detail
    • Raising awareness by speaking about it all over the game in map chat and fellow ranger party members.
    • Creating threads in the old "Ranger" forums just like this one
    • Reported the issue using this sites support center, where I made the issue very clear, and my ticket was closed without a single word
    • Reporting the issue using this sites support center again, using my other account, where it was closed again and told rudely not to open reports on multiple accounts.
    • Reporting the issue using this sites support center AGAIN, where I was even asked to show videos of the evidence. Which I then did and posted.
    • Communicated with several support personnel, telling me to report it in-game, which I already had been doing for 4 years....Was later told this bug may be intended....Was later told they have made the team aware of the issue.
    • The day the new forums came online, this tread, as well as my thread in the "Bugs" section has been posted and I've been doing my best to spread awareness and keep the posts active.

    Now I'm clearly not the only one here reporting this issue, alot of people here I'm sure have been spamming you. But based on me alone, how on earth is it taking you guys so long, not only to actually fix the issue, but for your team to actually be aware of it?? I mean, I'm basically screaming this is your faces where ever you look, haha.

    Honestly I've just been so disappointed in you guys its not even funny. The support I've gotten has been appalling as I'm sure most people here can agree. But regardless I still love playing the game, but this issue has really been frustrating me as a Ranger-Main for ages. So I'd really like to see this fixed, as well as get an answer to my above questions.

    What that meant was that although I've been aware of this for years, too -- I'm a Ranger main, after all :) -- I still didn't have traction on a detailed answer, although I knew it was a known issue and I'd spoken with devs about it before. If you check forum archives -- we don't have an archive of the old forums, but others have been kind enough to host them on third-party sites -- you can confirm that this is not my first post on this subject. (I imagine other knowledgeable forum members will vouch for me here. :) )

    Certainly, you are not the only person reporting this, but what I learned today has a bit more detail: Fixing this will be a complicated correction to make, because quickness can cause animation problems (presumably for some species, which is why this is not a unilateral/every creature problem). Each pet will need to be examined individually for these problems, and at the present time, this is not something that the designers are able to do. Again, this is a known issue -- I have that from several different people -- and this is a concern. Reading the details on this, quite honestly I personally do not foresee this being corrected in the very near future, as much as I know the team would like to be able to do so. However, that's my estimation, not a dev answer, and I will see if I can learn more and update when I have additional info.

    I don't see it being corrected in the very near future either if this issue has been known to the team for years.
    Had the slightest glimmer of hope, after all these years we finally got a response. I should have known better after all this disappointment.
    After making it very clear that the team has just been shrugging off a bug like this to the core mechanic of a whole profession, I understand how little you really care now.
    You've lost my support.

    It's all too obvious after almost 3k views that we didn't matter as Rangers, not even enough for a known bug that does impact our game play, to be fixed.

    I know that most of us have had to 'adjust' what should have been plainly said to us.

    We'd not have had some of the builds we did if we had known we were at a disadvantage. like losing precision, changes builds and whether one wins
    or not in any 1v1 or even in group play, all impacted by the choices we do or do not make.

    I am disappointed too. And hurt. Very hurt for the five plus years I have poured into what could have been a better character
    and certainly more respected if the skills were as stated. (i.e. pet health/pathing/skills, skill lag, map/team chat lag, events not working, events
    that drop one out of the map... et. al.).

    I have rarely seen such a loyal gamer base but even loyalty can be bent or broken if a real issue is never given any attention.

  • jcbroe.4329jcbroe.4329 Member ✭✭✭

    @FrouFrou.4958 said:

    @OGDeadHead.8326 said:

    @InsaneQR.7412 said:
    We need lower CD, better numbers, more reliable hits, better animations and thus fixing this issue of this topic etc etc.
    Its the only class mechanic in the game that is basically flawed since launch and hasnt been fixed, even with some improvements over the years its still in an infantile state.

    Well, according to this thread...

    https://en-forum.guildwars2.com/discussion/18853/druid-ranger-pets-ai-and-you#latest

    ...pets are incredibly OP. There are some totally clueless people over there commenting and spreading their kitten like usual (worst thing about it, Anet have a tendency to listen to ranger nerf requests).

    This actually makes sense now, they keep on saying class balance discussion should happen in class sub forums and apparently ranger balance happens in all the other sub forums but ours.. That's why we get hit by nerfs so often and bugs never get fixed (Unless it's something that warrants a nerf)!

    I know I shouldn't of, but I just stepped into that discussion and tried to be a voice of reason. Probably not worth my time, but what else am I supposed to do at work lol.

    Jroh | Former SOAC Ranger Podcaster | Top 100 PvP
    https://www.youtube.com/user/JRoeboat
    www.twitch.tv/itsJROH

  • Kraitan.8476Kraitan.8476 Member ✭✭✭

    Idk why I even came here. I don't know what I expected but not surprised with the response.

  • Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

  • Johnny.1634Johnny.1634 Member ✭✭✭

    @Sojourner.4621 said:
    Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

    I understand where your getting at, but I couldn't disagree more.
    While, yes the top of the chain is definitely at fault here, it doesn't take much to see that in the games state. Look at the horrendous marketing we have now, the terrible expansion release, the directionless team.
    It was the devs who originally designed this flawed system, and continue to create pets with each expansion with the same flaw that they're already aware of. You can't say its not their fault when its pretty clear they lazily let them side every few years. They designed Iboga which doesn't have the issue and then they designed Sand Lion that they knowingly put the flawed code into...
    And its support and communication like Gaile that has just stood idly by for years and years without saying a single word about it till now. How many years will it take her and fellow support/comm to express to the team "Hey we have some pretty major issues that need attention, maybe instead of designing home instance cats, and toys to play with them, it would be a good idea to allocate some more staff to fix these issues before we lose more players."
    Instead she came on here and spat a bunch of lies, so no I have no respect for her.

  • @Johnny.1634 said:

    @Sojourner.4621 said:
    Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

    I understand where your getting at, but I couldn't disagree more.
    While, yes the top of the chain is definitely at fault here, it doesn't take much to see that in the games state. Look at the horrendous marketing we have now, the terrible expansion release, the directionless team.
    It was the devs who originally designed this flawed system, and continue to create pets with each expansion with the same flaw that they're already aware of. You can't say its not their fault when its pretty clear they lazily let them side every few years. They designed Iboga which doesn't have the issue and then they designed Sand Lion that they knowingly put the flawed code into...
    And its support and communication like Gaile that has just stood idly by for years and years without saying a single word about it till now. How many years will it take her and fellow support/comm to express to the team "Hey we have some pretty major issues that need attention, maybe instead of designing home instance cats, and toys to play with them, it would be a good idea to allocate some more staff to fix these issues before we lose more players."
    Instead she came on here and spat a bunch of lies, so no I have no respect for her.

    The dev team has stated multiple times that there have been, in the past, fairly stringent rules about what they are and are not allowed to address and speak on in the forums. I looked. Gaile HAS in fact said things about it before, on the old forums, which you can view archived just as she said. "She came here and spat a bunch of lies" is blatantly false, so you're the one here spitting lies, and slander. This is not the first time it has been mentioned by the devs in five years, it's just the first time an answer has been given about whether it is likely to actually be worked on and fixed. Sorry you don't like the answer, hope the door doesn't hit you on the way out if you feel that strongly about it.

  • Johnny.1634Johnny.1634 Member ✭✭✭

    @Sojourner.4621 said:

    @Johnny.1634 said:

    @Sojourner.4621 said:
    Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

    I understand where your getting at, but I couldn't disagree more.
    While, yes the top of the chain is definitely at fault here, it doesn't take much to see that in the games state. Look at the horrendous marketing we have now, the terrible expansion release, the directionless team.
    It was the devs who originally designed this flawed system, and continue to create pets with each expansion with the same flaw that they're already aware of. You can't say its not their fault when its pretty clear they lazily let them side every few years. They designed Iboga which doesn't have the issue and then they designed Sand Lion that they knowingly put the flawed code into...
    And its support and communication like Gaile that has just stood idly by for years and years without saying a single word about it till now. How many years will it take her and fellow support/comm to express to the team "Hey we have some pretty major issues that need attention, maybe instead of designing home instance cats, and toys to play with them, it would be a good idea to allocate some more staff to fix these issues before we lose more players."
    Instead she came on here and spat a bunch of lies, so no I have no respect for her.

    The dev team has stated multiple times that there have been, in the past, fairly stringent rules about what they are and are not allowed to address and speak on in the forums. I looked. Gaile HAS in fact said things about it before, on the old forums, which you can view archived just as she said. "She came here and spat a bunch of lies" is blatantly false, so you're the one here spitting lies, and slander. This is not the first time it has been mentioned by the devs in five years, it's just the first time an answer has been given about whether it is likely to actually be worked on and fixed. Sorry you don't like the answer, hope the door doesn't hit you on the way out if you feel that strongly about it.

    I'm going to need a link to what exactly she said - https://forum-en.gw2archive.eu/
    And I sure hope its something better then her post this year where I brought it up and she ignored it and simply said she merged a bunch of posts.
    She said it was not her first post on the subject, but from what i can tell it is. She said the team knew about it for years, and its a concern, yet here we are 5 years later and after "conversations with devs in the past" shes only now learning whats causing the issue? What exactly was said in the first conversation???
    -"Quickness is bugged on pets....Ohhh well!" ?
    And its clearly of no concern if its been there for years and they've still released the same bugged content only afew months ago.

  • I've been using the quickness on pet swap trait since release and it sucks to have this bug. I mostly play WvW. I actually use double canine pets too so they are both bugged with this. I can't even imagine how well I would do if this started working as designed hah.

  • Johnny.1634Johnny.1634 Member ✭✭✭

    @Joey.3928 said:
    I've been using the quickness on pet swap trait since release and it sucks to have this bug. I mostly play WvW. I actually use double canine pets too so they are both bugged with this. I can't even imagine how well I would do if this started working as designed hah.

    Yeah I feel your pain. Would love to roll canines but its just not worth it compare to Wyvern and Smoke at the moment thanks to this bug :/

  • Johnny.1634Johnny.1634 Member ✭✭✭

    Still yet to be addressed :/

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Gaile Gray.6029 could you have another look at this?
    Its annoying enough that about 90% of pets are so low on utility that they are unusable, so pls give us atleast functioning quickness interaction.

  • Johnny.1634Johnny.1634 Member ✭✭✭

    @InsaneQR.7412 said:
    @Gaile Gray.6029 could you have another look at this?
    Its annoying enough that about 90% of pets are so low on utility that they are unusable, so pls give us atleast functioning quickness interaction.

    Seriously :(
    I've quit the game for awhile now until they fix some of these issues especially the quickness one.
    They've done a reallllllly poor job for Rangers and all they're interactions with pets. Was really stoked when they first announced Elite specializations, especially a healing one. And then we found out that only one trait (out of every skill and trait) actually did anything with your pet...what a disappointment.
    And then Soulbeast came along...and literally removed your pet... I quit after that failure of a spec.

  • @Sojourner.4621 said:
    Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

    This is 100% correct. It is all about where the money comes from that will dictate how the programmers and developers can spend their time.

    I LOVE ranger. But it is really the idea of a ranger that I love. I play a class that really isn't that great but I figured out a playstyle that sort of works for me. What is sad is that you are limited if you want to actually be a good player as a ranger. I really hate that for wvw or pvp I would have to use a different pet setup- why can't the pets that I want to use benefit from quickness? I hate that my class as a whole has such major problems that it is almost entirely disregarded for current end content gaming. I also hate knowing that it is such a big problem that it is unlikely for the company to want to spend the money to fix it. They get more money making expansions, cash shop items, etc..

    This pet issue is huge. But where is the profit in fixing it?

    Currently I am finding other classes more fun to play. I still love my ranger, but it's problems with base mechanics make it less fun. Which is sad... because games are supposed to be fun.

  • anduriell.6280anduriell.6280 Member ✭✭✭
    edited August 23, 2018

    @LadyMari.7920 said:
    Currently I am finding other classes more fun to play. I still love my ranger, but it's problems with base mechanics make it less fun. Which is sad... because games are supposed to be fun.

    I don't find fun to play other classes so i don't play anymore. I have better choices to do than to waste my good mood with all this problems which become more obvious the more time you spend in the game.

    I seriously think they should stop complaining about how difficult it is to do the work and focus in fixing it. It looks poorly from the outside and for people whom actually work as designers or programmers find it sad and hilarious.

    I can not imagine in any real situation where an IT employee of a company says "i'm not doing that because is too difficult/takes too long" to address the bugs and problems of code when the costumers complain. For readers whom aren't IT savvy, it would be the same case as if a waiter would decide not to serve the tables because it find it too difficult and tiresome.

    Sadly this is not about what it is said in this thread, every time for the last 5 years the word "ranger" is used by Anet the word "difficult" comes up like it's not an issue of resources constrains but the inability to do the work needed.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @anduriell.6280 said:

    @LadyMari.7920 said:
    Currently I am finding other classes more fun to play. I still love my ranger, but it's problems with base mechanics make it less fun. Which is sad... because games are supposed to be fun.

    I don't find fun to play other classes so i don't play anymore. I have better choices to do than to waste my good mood with all this problems which become more obvious the more time you spend in the game.

    I seriously think they should stop complaining about how difficult it is to do the work and focus in fixing it. It looks poorly from the outside and for people whom actually work as designers or programmers find it sad and hilarious.

    I can not imagine in any real situation where an IT employee of a company says "i'm not doing that because is too difficult/takes too long" to address the bugs and problems of code when the costumers complain. For readers whom aren't IT savvy, it would be the same case as if a waiter would decide not to serve the tables because it find it too difficult and tiresome.

    Sadly this is not about what it is said in this thread, every time for the last 5 years the word "ranger" is used by Anet the word "difficult" comes up like it's not an issue of resources constrains but the inability to do the work needed.

    I assume rather that ppl from IT can relate to spaghetti code problems and the devs didnt complained about the difficulty to fix it nor did they stated that they didnt fix stuff at all.
    They just said that it couldnt be done immediatly because issues with complicated code just need more time.
    Atleast they adress that they know the problems and for sure there will one day be fixes, just not now.
    The only thing i am upset with is that no one aknowledges officially the quickness issue.

  • Johnny.1634Johnny.1634 Member ✭✭✭

    @LadyMari.7920 said:

    @Sojourner.4621 said:
    Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

    This is 100% correct. It is all about where the money comes from that will dictate how the programmers and developers can spend their time.

    I LOVE ranger. But it is really the idea of a ranger that I love. I play a class that really isn't that great but I figured out a playstyle that sort of works for me. What is sad is that you are limited if you want to actually be a good player as a ranger. I really hate that for wvw or pvp I would have to use a different pet setup- why can't the pets that I want to use benefit from quickness? I hate that my class as a whole has such major problems that it is almost entirely disregarded for current end content gaming. I also hate knowing that it is such a big problem that it is unlikely for the company to want to spend the money to fix it. They get more money making expansions, cash shop items, etc..

    This pet issue is huge. But where is the profit in fixing it?

    Currently I am finding other classes more fun to play. I still love my ranger, but it's problems with base mechanics make it less fun. Which is sad... because games are supposed to be fun.

    The profit is in keeping your players and new ones.
    I've had about a half a dozen Ranger friends leave because of all our pet issues.
    ^ This was before PoF...lol, Once that giant mess hit with even more issues and even more bugged pets, I saw nearly all the rangers in my guild gone and I still to this day don't see a single Ranger main in my friends list on. As well as me, I've quit, and hell I loved the game. Played since GW1 release all the way till PoF none stop, but when my favorite class is bugged to hell and we have so limited options just to play, its just not fun.
    And then the profit? Would I ever buy another expansion? Definitely not, because I can guarantee you its gonna throw in more bugged pets. Why would I buy a game that whole-heartly knows they're releasing bugged content to their customers and has ALREADY STATED that they're going to do nothing about it?

  • Sojourner.4621Sojourner.4621 Member ✭✭✭

    @Johnny.1634 said:

    @LadyMari.7920 said:

    @Sojourner.4621 said:
    Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

    This is 100% correct. It is all about where the money comes from that will dictate how the programmers and developers can spend their time.

    I LOVE ranger. But it is really the idea of a ranger that I love. I play a class that really isn't that great but I figured out a playstyle that sort of works for me. What is sad is that you are limited if you want to actually be a good player as a ranger. I really hate that for wvw or pvp I would have to use a different pet setup- why can't the pets that I want to use benefit from quickness? I hate that my class as a whole has such major problems that it is almost entirely disregarded for current end content gaming. I also hate knowing that it is such a big problem that it is unlikely for the company to want to spend the money to fix it. They get more money making expansions, cash shop items, etc..

    This pet issue is huge. But where is the profit in fixing it?

    Currently I am finding other classes more fun to play. I still love my ranger, but it's problems with base mechanics make it less fun. Which is sad... because games are supposed to be fun.

    The profit is in keeping your players and new ones.
    I've had about a half a dozen Ranger friends leave because of all our pet issues.
    ^ This was before PoF...lol, Once that giant mess hit with even more issues and even more bugged pets, I saw nearly all the rangers in my guild gone and I still to this day don't see a single Ranger main in my friends list on. As well as me, I've quit, and hell I loved the game. Played since GW1 release all the way till PoF none stop, but when my favorite class is bugged to hell and we have so limited options just to play, its just not fun.
    And then the profit? Would I ever buy another expansion? Definitely not, because I can guarantee you its gonna throw in more bugged pets. Why would I buy a game that whole-heartly knows they're releasing bugged content to their customers and has ALREADY STATED that they're going to do nothing about it?

    Ranger has more "meta" builds and play options currently than it has at any time in its history. It's fine to be upset about ranger pet bugs, for sure, but inaccurate hyperbole isn't going to help make that argument. For the FIRST TIME EVER we have a really good power ranger setup. Ranger is one of the few classes that still has "unique" class specific buffs (Spirits and Stance share both make them a pick over other DPS/Healer options. Even though other DPS can do more, I will often still pick a condi soulbeast over something else because stance share raises party DPS. Even though Rev is a better healer and just as good a boon bot as Druid on fractals, people will still take the druid because of spirits, 99% of the time.) YOU may not like the options that are available, but Ranger is actually from an end-game meta standpoint in a great place.

  • Johnny.1634Johnny.1634 Member ✭✭✭
    edited August 25, 2018

    @Sojourner.4621 said:

    @Johnny.1634 said:

    @LadyMari.7920 said:

    @Sojourner.4621 said:
    Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

    This is 100% correct. It is all about where the money comes from that will dictate how the programmers and developers can spend their time.

    I LOVE ranger. But it is really the idea of a ranger that I love. I play a class that really isn't that great but I figured out a playstyle that sort of works for me. What is sad is that you are limited if you want to actually be a good player as a ranger. I really hate that for wvw or pvp I would have to use a different pet setup- why can't the pets that I want to use benefit from quickness? I hate that my class as a whole has such major problems that it is almost entirely disregarded for current end content gaming. I also hate knowing that it is such a big problem that it is unlikely for the company to want to spend the money to fix it. They get more money making expansions, cash shop items, etc..

    This pet issue is huge. But where is the profit in fixing it?

    Currently I am finding other classes more fun to play. I still love my ranger, but it's problems with base mechanics make it less fun. Which is sad... because games are supposed to be fun.

    The profit is in keeping your players and new ones.
    I've had about a half a dozen Ranger friends leave because of all our pet issues.
    ^ This was before PoF...lol, Once that giant mess hit with even more issues and even more bugged pets, I saw nearly all the rangers in my guild gone and I still to this day don't see a single Ranger main in my friends list on. As well as me, I've quit, and hell I loved the game. Played since GW1 release all the way till PoF none stop, but when my favorite class is bugged to hell and we have so limited options just to play, its just not fun.
    And then the profit? Would I ever buy another expansion? Definitely not, because I can guarantee you its gonna throw in more bugged pets. Why would I buy a game that whole-heartly knows they're releasing bugged content to their customers and has ALREADY STATED that they're going to do nothing about it?

    Ranger has more "meta" builds and play options currently than it has at any time in its history. It's fine to be upset about ranger pet bugs, for sure, but inaccurate hyperbole isn't going to help make that argument. For the FIRST TIME EVER we have a really good power ranger setup. Ranger is one of the few classes that still has "unique" class specific buffs (Spirits and Stance share both make them a pick over other DPS/Healer options. Even though other DPS can do more, I will often still pick a condi soulbeast over something else because stance share raises party DPS. Even though Rev is a better healer and just as good a boon bot as Druid on fractals, people will still take the druid because of spirits, 99% of the time.) YOU may not like the options that are available, but Ranger is actually from an end-game meta standpoint in a great place.

    How many times are you gonna ignore what was actually written and just throw something out of your ^%$?
    We're talking about lack of Ranger pet options...Look at your "meta" builds, every single one has the same pets.....for the reason this thread is up....

    And first time ever we have a good power build? Um...what? lol We've pretty much dominated that from release. Don't start talking about things you know nothing about buddy.

    P.S - Still waiting on the quote I asked for after your last comment...

  • Sojourner.4621Sojourner.4621 Member ✭✭✭
    edited August 25, 2018

    @Johnny.1634 said:

    @Sojourner.4621 said:

    @Johnny.1634 said:

    @LadyMari.7920 said:

    @Sojourner.4621 said:
    Whether I agree with the choices ANet as a company makes as far as "Keep bringing out the new instead of fixing the old" goes, I think it is important for people to remember something very important here before they go around trashing the design/programming/communication team. They don't get to do everything they want. They have bosses that they answer to. It is very likely that there are more than a few members of the dev teams who would love to focus on fixing the old and polishing what exists before moving on to the next big thing. They don't actually get to make that decision. The person above them, or the person above the person above them... that's who gets to say "No, you're working on this right now."

    I'd love to see this get the attention it deserves, I'm not happy about the fact that it's not a priority, but I also have a hard time being upset at Gaile or the Dev team for that. I love the devs that join us on the forums and discuss with us and tell us they'll do the best they can. I really believe that they will and that they want to, and I think some of them are super passionate about doing everything they are able to make the community and the game the best it can be. But sometimes... they just can't. At the end of the day, be upset with the people they answer to... the investors, the publisher, the top of the chain that says "Only do the things that net the best immediate profits." So many times when a new lauded, if small, QoL improvement comes down the line it's also marked by a "And such-and-such programmer did this in their own free time, so many thanks." And I just think we should pay a bit more attention to that.

    This is 100% correct. It is all about where the money comes from that will dictate how the programmers and developers can spend their time.

    I LOVE ranger. But it is really the idea of a ranger that I love. I play a class that really isn't that great but I figured out a playstyle that sort of works for me. What is sad is that you are limited if you want to actually be a good player as a ranger. I really hate that for wvw or pvp I would have to use a different pet setup- why can't the pets that I want to use benefit from quickness? I hate that my class as a whole has such major problems that it is almost entirely disregarded for current end content gaming. I also hate knowing that it is such a big problem that it is unlikely for the company to want to spend the money to fix it. They get more money making expansions, cash shop items, etc..

    This pet issue is huge. But where is the profit in fixing it?

    Currently I am finding other classes more fun to play. I still love my ranger, but it's problems with base mechanics make it less fun. Which is sad... because games are supposed to be fun.

    The profit is in keeping your players and new ones.
    I've had about a half a dozen Ranger friends leave because of all our pet issues.
    ^ This was before PoF...lol, Once that giant mess hit with even more issues and even more bugged pets, I saw nearly all the rangers in my guild gone and I still to this day don't see a single Ranger main in my friends list on. As well as me, I've quit, and hell I loved the game. Played since GW1 release all the way till PoF none stop, but when my favorite class is bugged to hell and we have so limited options just to play, its just not fun.
    And then the profit? Would I ever buy another expansion? Definitely not, because I can guarantee you its gonna throw in more bugged pets. Why would I buy a game that whole-heartly knows they're releasing bugged content to their customers and has ALREADY STATED that they're going to do nothing about it?

    Ranger has more "meta" builds and play options currently than it has at any time in its history. It's fine to be upset about ranger pet bugs, for sure, but inaccurate hyperbole isn't going to help make that argument. For the FIRST TIME EVER we have a really good power ranger setup. Ranger is one of the few classes that still has "unique" class specific buffs (Spirits and Stance share both make them a pick over other DPS/Healer options. Even though other DPS can do more, I will often still pick a condi soulbeast over something else because stance share raises party DPS. Even though Rev is a better healer and just as good a boon bot as Druid on fractals, people will still take the druid because of spirits, 99% of the time.) YOU may not like the options that are available, but Ranger is actually from an end-game meta standpoint in a great place.

    How many times are you gonna ignore what was actually written and just throw something out of your ^%$?
    We're talking about lack of Ranger pet options...Look at your "meta" builds, every single one has the same pets.....for the reason this thread is up....

    And first time ever we have a good power build? Um...what? lol We've pretty much dominated that from release. Don't start talking about things you know nothing about buddy.

    P.S - Still waiting on the quote I asked for after your last comment...

    So your way of refuting is to... change the subject and spread false information? Okay there isn't a lot of pet variation, that's true. I am sorry that has ruined the game for you, as if somehow with 40+ pets there won't always 100% of the time be a handful that are more viable than all the others. The pets are definitely bugged in their interactions, and I agreed with that. I make it a habit to read every developer post both here and on reddit, and have since about a year from launch. I am not, however, combing through several years worth of posts from Gaile to pinpoint the one where I remember her saying "Let me see what I can find out"(paraphrased) in regards to this particular quickness bug. She never followed up with us after saying that, that much I remember. I don't have that much time on my hands. Just like you don't have the time to show any evidence what-so-ever backing your claim that she is lying. So quite frankly I don't care anymore.

    As far as the power ranger thing... maybe in PvP it is true that some form of power ranger has always had a place. The same could be said of every class. Turns out a lot more things are viable when you don't have to chip away hitpoints that are in the millions territory and also don't have to be concerned with enrage timers. In PvE that is just not true. The recent balance patches are the absolute first time we have ever seen a power ranger break, and maintain consistently over, the 30k DPS threshold. Not only does it do that, it is considered one of the better power DPS to take in fractal scenarios because a) It can still do that damage even if you sub a few skills for spirits to make up for no-druid groups, and b) it is characterized by large spikes of damage which are especially good for short-phase bosses.

  • Johnny.1634Johnny.1634 Member ✭✭✭

    @Sojourner.4621 said:
    The burden of proof is on the accuser. Find evidence that you've been ignored. I'll wait while you comb through forum archives here and on reddit for every post Gaile has ever made. And no, Ranger has never once had a power build that broke 30k DPS before now. Period. You're the one spouting lies now.

    I didnt have to look xD I was the one of the main people throwing this out there since release, regardless of the fact, I double checked and still found nothing. Now unless your gonna keep being a child about this, in a previous comment you stated:

    @Sojourner.4621 said:
    I looked. Gaile HAS in fact said things about it before, on the old forums, which you can view archived just as she said. "She came here and spat a bunch of lies" is blatantly false, so you're the one here spitting lies, and slander. This is not the first time it has been mentioned by the devs in five years, it's just the first time an answer has been given about whether it is likely to actually be worked on and fixed.

    Now, would you care to share this info you CLEARLY have found? xD

    And proof that you ignore things? Really? Just read what was wrote and then read your comment...That should be proof enough, i literally just explained it, do you not read? xD If you really need me to outline it AGAIN for you mate, or at all for that matter I feel very very bad for you.

    Now once again mate, don't talk about things you know nothing about. Pre HoT before the buttloads of projectile reflects and blocks came into play Ranger was owning the PvP scene, was pretty cheese build, less so then trapper but that was a one trick pony. They wreaked in WvW for the same reason, as only a handful of projectile reflect/blocks were available and they were able to deal alot of poke to blobs in narrow areas like SM.
    Power was pretty much the only build we could go, we didn't have a decent condi spec.
    Now this "Meta" build you speak of thats SUPER amazing and deals 30k damage, what spec is it? Wait Wait Wait, let me guess, is it Soulbeast? The spec that allows you to lose your get to gain more stats, trait/skill effects, and control exactly your pets skills?

    Hmmm maybe, JUST MAYBE! The reason we don't have decent builds could be because of pets then? Someone should really post this issue in the forums...oh wait.

  • Sojourner.4621Sojourner.4621 Member ✭✭✭

    @Johnny.1634 said:

    @Sojourner.4621 said:
    The burden of proof is on the accuser. Find evidence that you've been ignored. I'll wait while you comb through forum archives here and on reddit for every post Gaile has ever made. And no, Ranger has never once had a power build that broke 30k DPS before now. Period. You're the one spouting lies now.

    I didnt have to look xD I was the one of the main people throwing this out there since release, regardless of the fact, I double checked and still found nothing. Now unless your gonna keep being a child about this, in a previous comment you stated:

    Seems to me the one throwing a temper tantrum and calling people liars is the one being a child. I didn't say find evidence you've been ignored by me, I meant by Gaile. You're the one claiming no one at ANet has never mentioned the ranger pet situation before it was posted about in this thread. I disagree. I recall it being mentioned and then forgotten about. I don't recall any whiny BS from you in the thread, so I assume it wasn't in direct response to something you posted. Unless you're going to comb through every post Gaile has ever made here and on Reddit, Then you're wasting everyone's time with your tantrum. Including mine. Then again you've been doing that since you went off on a dev explaining why it was okay for you to slander people that literally owe you nothing. I won't be posting on this necro'd thread anymore. You shouldn't either, it clearly is accomplishing nothing and you're being ignored, right?

  • Johnny.1634Johnny.1634 Member ✭✭✭

    @Sojourner.4621 said:

    @Johnny.1634 said:

    @Sojourner.4621 said:
    The burden of proof is on the accuser. Find evidence that you've been ignored. I'll wait while you comb through forum archives here and on reddit for every post Gaile has ever made. And no, Ranger has never once had a power build that broke 30k DPS before now. Period. You're the one spouting lies now.

    I didnt have to look xD I was the one of the main people throwing this out there since release, regardless of the fact, I double checked and still found nothing. Now unless your gonna keep being a child about this, in a previous comment you stated:

    Seems to me the one throwing a temper tantrum and calling people liars is the one being a child. I didn't say find evidence you've been ignored by me, I meant by Gaile. You're the one claiming no one at ANet has never mentioned the ranger pet situation before it was posted about in this thread. I disagree. I recall it being mentioned and then forgotten about. I don't recall any whiny BS from you in the thread, so I assume it wasn't in direct response to something you posted. Unless you're going to comb through every post Gaile has ever made here and on Reddit, Then you're wasting everyone's time with your tantrum. Including mine. Then again you've been doing that since you went off on a dev explaining why it was okay for you to slander people that literally owe you nothing. I won't be posting on this necro'd thread anymore. You shouldn't either, it clearly is accomplishing nothing and you're being ignored, right?

    https://forum-en.gw2archive.eu/forum/professions/ranger/BUG-Unresponsive-Pets-Skill-No-3-merged/page/3

    Simple as that.
    I brought the issue up on the first page and was ignored.
    jcbroe.4329 then brought it up directly to Gaile, and I quote:

    " @Gaile;

    Any word on staff 3? Or quickness not interacting with pets?"
    

    To which she answered the staff 3 skill and said she merged a bunch of other threads. The only threads (of which there were 2) of this quickness bug which you can directly see if you click my name, were not merged.

    So yes, she ignored it.
    There's also a very handy tool called the search bar in the forums that will find any and everything you type in. In this case the lack of any talk about quickness bugs from any single dev, your welcome. Thanks for leaving tho, and as you would put it "hope the door doesn't hit you on the way out" ;)

  • Johnny.1634Johnny.1634 Member ✭✭✭

    "Happy" 6th Anniversary with this bug i guess eh?

  • Please fix this....

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